Player Matchup

Danzaburou
Danzaburou
JiMBO32beast
Danzaburou
Level 136
God Stats
4W - 3L
1,598 SR
Queue Stats
155W - 147L
1,585 Elo+
Party 3
Vamana
Vamana
Lord_8thHoekage
Vamana
Level 104
God Stats
8W - 7L
1,761 SR
Queue Stats
245W - 255L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
MoonManXXV
Cthulhu
Level 23
God Stats
4W - 3L
1,714 SR
Queue Stats
228W - 255L
1,520 Elo+
Party 3
Neith
Neith
TrapVann
Neith
Level 112
God Stats
5W - 4L
1,514 SR
Queue Stats
122W - 111L
1,534 Elo+
Party 2
Shiva
Shiva
yoyusef305
Shiva
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,610 Elo+
Party 2
Team Averages
Level 78
1,617 SR
1,547 Elo+

VS

Team Averages
Level 82
1,564 SR
1,560 Elo+
Chaac
Chaac
 
Chaac
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cu Chulainn
Cu Chulainn
HzTrAx
Cu Chulainn
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
68W - 52L
1,698 Elo+
Party 1
Olorun
Olorun
PA CARGAR xD
Olorun
Level 12
God Stats
0W - 1L
1,715 SR
Queue Stats
17W - 10L
1,627 Elo+
Party 1
Arachne
Arachne
ShinySylveon522
Arachne
Level 114
God Stats
30W - 22L
1,608 SR
Queue Stats
100W - 109L
1,477 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JiMBO32beast
Danzaburou
11
1 / 2 / 0
5,859
586
2,247
6,494
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 0
6,674
667
3,951
5,011
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
MoonManXXV
Cthulhu
8
0 / 0 / 6
5,467
547
2,381
5,846
4,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
TrapVann
Neith
10
5 / 2 / 2
6,063
606
3,466
5,986
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
11
3 / 0 / 3
6,412
641
4,578
5,215
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 1
5,172
517
2,480
6,565
3,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
 
Cupid
8
0 / 1 / 1
4,808
481
4,053
5,123
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
HzTrAx
Cu Chulainn
10
3 / 2 / 0
5,872
587
4,870
6,356
2,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
10
1 / 2 / 2
5,686
569
3,574
5,582
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 4 / 0
4,650
465
2,712
4,615
1,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
5
5
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
L
Cupid
 
Cupid
0
1
1
0.5
L
Cu Chulainn
HzTrAx
Cu Chulainn
3
2
0
1.5
W
Danzaburou
JiMBO32beast
Danzaburou
1
2
0
0.5
W
3
1
0
3
W
Cthulhu
MoonManXXV
Cthulhu
0
0
6
3
L
Olorun
1
2
2
1
L
1
4
0
0.25
W
Neith
TrapVann
Neith
5
2
2
3
W
Shiva
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,623
Damage
17,689
28,552
Taken
28,241
13,661
Mitigated
10,832
10,651
Healing
8,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,480
1,259
0
1,978
6,565
3,605
0
0
6,565
0
23,552
L
Cupid
 
Cupid
4,053
2,297
16
1,886
5,123
1,239
0
991
4,132
0
21,880
L
Cu Chulainn
HzTrAx
Cu Chulainn
4,870
1,410
0
1,747
6,356
2,773
0
374
5,982
0
33,721
W
Danzaburou
JiMBO32beast
Danzaburou
2,247
933
0
2,445
6,494
2,200
0
1,067
5,427
0
35,153
W
3,951
2,071
0
1,719
5,011
3,728
408
0
5,011
0
32,299
W
Cthulhu
MoonManXXV
Cthulhu
2,381
241
1,028
854
5,846
4,499
0
1,071
4,775
14,778
0
L
Olorun
3,574
1,672
0
1,671
5,582
1,659
0
560
5,022
34,570
0
L
2,712
1,569
0
748
4,615
1,556
0
456
4,159
0
14,757
W
Neith
TrapVann
Neith
3,466
1,248
0
1,986
5,986
1,386
0
749
5,237
0
24,749
W
Shiva
4,578
2,046
204
2,415
5,215
1,848
0
687
4,528
0
33,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,475
Gold Earned
26,188
279
Minions Killed
259
0
Camps Cleared
0
1,007,589
Distance Traveled
952,941
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,172
517
53
5
0
179,141
3
L
Cupid
4,808
481
48
5
0
191,105
0
L
Cu Chulainn
5,872
587
68
7
0
230,036
3
W
Danzaburou
5,859
586
68
7
0
194,749
4
W
Vamana
6,674
667
66
7
0
198,793
1
W
Cthulhu
5,467
547
21
2
0
208,610
2
L
Olorun
5,686
569
52
5
0
198,252
3
L
Arachne
4,650
465
38
4
0
154,407
0
W
Neith
6,063
606
52
5
0
186,972
0
W
Shiva
6,412
641
72
7
0
218,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role