Player Matchup

Sobek
Sobek
Boxie_Brown
Sobek
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 30L
1,556 Elo+
Party 1
Bastet
Bastet
DylmasterFlex
Bastet
Level 109
God Stats
3W - 2L
1,638 SR
Queue Stats
50W - 46L
1,563 Elo+
Party 1
Guan Yu
Guan Yu
JershNerdby
Guan Yu
Level 48
God Stats
19W - 12L
1,495 SR
Queue Stats
37W - 32L
1,568 Elo+
Party 1
Zhong Kui
Zhong Kui
Kevtzke
Zhong Kui
Level 26
God Stats
2W - 2L
1,444 SR
Queue Stats
41W - 34L
1,503 Elo+
Party 1
Zeus
Zeus
llcoolranch1259
Zeus
Level 48
God Stats
3W - 4L
1,427 SR
Queue Stats
67W - 52L
1,535 Elo+
Party 1
Team Averages
Level 59
1,501 SR
1,545 Elo+

VS

Team Averages
Level 106
1,379 SR
1,400 Elo+
Susano
Susano
 
Susano
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
HandsUpCashOut7
Cupid
Level 98
God Stats
3W - 11L
1,022 SR
Queue Stats
8W - 21L
1,304 Elo+
Party 2
Olorun
Olorun
REL-istic
Olorun
Level 109
God Stats
1W - 2L
1,522 SR
Queue Stats
23W - 30L
1,464 Elo+
Party 2
Agni
Agni
Rodrii05
Agni
Level 108
God Stats
1W - 3L
1,353 SR
Queue Stats
13W - 12L
1,418 Elo+
Solo
Da Ji
Da Ji
threethreethreee
Da Ji
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 110L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
7,632
763
2,805
7,706
7,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 0 / 9
8,137
814
7,761
6,812
2,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Guan Yu
JershNerdby
Guan Yu
15
3 / 0 / 8
7,807
781
3,636
7,938
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
Kevtzke
Zhong Kui
14
2 / 0 / 7
7,563
756
8,038
4,352
3,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 1 / 6
8,787
879
12,396
5,953
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
0 / 2 / 1
6,639
664
4,812
8,696
7,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 1 / 0
6,818
682
2,599
4,040
1,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
REL-istic
Olorun
13
0 / 3 / 0
6,740
674
4,237
8,603
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Agni
12
0 / 6 / 1
6,336
634
3,827
7,675
2,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 1
6,024
602
4,173
10,573
3,615
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
19
Kills
1
1
Deaths
19
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
2
1
0.25
W
3
0
3
4.5
W
3
0
9
7.5
L
1
1
0
1
W
Guan Yu
JershNerdby
Guan Yu
3
0
8
7
W
Zhong Kui
Kevtzke
Zhong Kui
2
0
7
5.5
L
Olorun
REL-istic
Olorun
0
3
0
0
L
Agni
0
6
1
0.08
W
8
1
6
11
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,636
Damage
19,648
32,761
Taken
39,587
24,801
Mitigated
17,907
15,798
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,812
252
0
1,610
8,696
7,141
0
3,968
4,574
0
17,253
W
2,805
189
45
2,599
7,706
7,709
217
1,568
6,138
14,641
0
W
7,761
1,275
0
3,016
6,812
2,799
1,140
1,283
5,529
0
30,488
L
2,599
1,096
263
220
4,040
1,622
583
3,280
760
0
12,871
W
Guan Yu
JershNerdby
Guan Yu
3,636
243
2,262
3,622
7,938
9,042
1,171
2,982
4,956
0
10,479
W
Zhong Kui
Kevtzke
Zhong Kui
8,038
779
70
2,680
4,352
3,113
0
936
3,416
21,398
0
L
Olorun
REL-istic
Olorun
4,237
2,218
95
3,088
8,603
2,977
0
4,316
4,254
21,571
0
L
Agni
3,827
584
54
276
7,675
2,552
0
4,685
2,964
15,312
0
W
12,396
2,275
0
1,504
5,953
2,138
2,093
1,295
4,658
36,553
0
L
4,173
926
0
1,167
10,573
3,615
0
6,990
3,473
0
7,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,926
Gold Earned
32,557
202
Minions Killed
130
0
Camps Cleared
0
1,082,575
Distance Traveled
910,100
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,639
664
29
3
0
205,189
1
W
Sobek
7,632
763
25
3
0
232,820
0
W
Bastet
8,137
814
56
6
0
244,377
2
L
Cupid
6,818
682
28
3
0
170,887
0
W
Guan Yu
7,807
781
20
2
0
236,992
3
W
Zhong Kui
7,563
756
36
4
0
188,861
3
L
Olorun
6,740
674
33
3
0
171,731
2
L
Agni
6,336
634
32
3
0
172,304
1
W
Zeus
8,787
879
65
7
0
179,525
2
L
Da Ji
6,024
602
8
1
0
189,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role