Player Matchup

Cthulhu
Cthulhu
DragonPsychoCDT
Cthulhu
Level 157
God Stats
16W - 10L
1,467 SR
Queue Stats
259W - 348L
1,378 Elo+
Party 1
Merlin
Merlin
JohnAllynMyth
Merlin
Level 154
God Stats
7W - 3L
1,586 SR
Queue Stats
112W - 82L
1,474 Elo+
Party 1
Set
Set
kingMonti212
Set
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,494 Elo+
Party 1
Team Averages
Level 109
1,517 SR
1,449 Elo+

VS

Team Averages
Level 30
1,530 SR
1,384 Elo+
Set
Set
BLIND PANC4KE
Set
Level 45
God Stats
6W - 14L
1,551 SR
Queue Stats
107W - 104L
1,466 Elo+
Party 2
Achilles
Achilles
MrSplashh21
Achilles
Level 17
God Stats
4W - 4L
1,413 SR
Queue Stats
10W - 14L
1,247 Elo+
Party 2
Ah Puch
Ah Puch
SOMETH1NG
Ah Puch
Level 29
God Stats
5W - 3L
1,627 SR
Queue Stats
196W - 266L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 8
9,983
624
9,547
14,156
13,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
7 / 2 / 4
12,068
754
14,552
10,246
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
4 / 6 / 8
11,614
726
9,943
15,516
11,772
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
10,578
661
7,492
10,461
6,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
MrSplashh21
Achilles
13
2 / 4 / 7
9,990
624
10,219
17,241
15,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
SOMETH1NG
Ah Puch
16
6 / 6 / 3
11,711
732
13,263
13,929
5,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
12
Kills
12
12
Deaths
12
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
2
5
3.25
W
1
4
8
1.25
W
7
2
4
4.5
L
Achilles
MrSplashh21
Achilles
2
4
7
1.38
L
Ah Puch
SOMETH1NG
Ah Puch
6
6
3
1.25
W
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
30,974
39,918
Taken
41,631
28,916
Mitigated
26,260
8,430
Healing
4,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,492
4,019
0
1,502
10,461
6,191
754
5,348
4,889
0
19,374
W
9,547
723
1,161
1,535
14,156
13,019
410
5,059
9,097
24,669
0
W
14,552
782
628
3,492
10,246
4,125
1,062
2,809
7,437
60,389
0
L
Achilles
MrSplashh21
Achilles
10,219
3,484
0
1,329
17,241
15,067
547
11,506
5,211
0
20,285
L
Ah Puch
SOMETH1NG
Ah Puch
13,263
692
0
1,306
13,929
5,002
357
6,221
7,432
48,184
0
W
9,943
4,930
0
1,614
15,516
11,772
618
6,341
9,175
0
42,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,665
Gold Earned
32,279
210
Minions Killed
109
12
Camps Cleared
0
815,487
Distance Traveled
716,353
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,578
661
28
2
0
221,963
2
W
Cthulhu
9,983
624
32
2
0
263,542
1
W
Merlin
12,068
754
113
7
6
277,456
8
L
Achilles
9,990
624
16
1
0
261,856
0
L
Ah Puch
11,711
732
65
4
0
232,534
0
W
Set
11,614
726
65
4
6
274,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role