Player Matchup

Janus
Janus
 
Janus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Q8Squishy
Bacchus
Level 18
God Stats
14W - 8L
1,565 SR
Queue Stats
71W - 30L
1,643 Elo+
Party 1
Chaac
Chaac
SUMKIYY
Chaac
Level 16
God Stats
13W - 16L
1,428 SR
Queue Stats
62W - 49L
1,499 Elo+
Party 1
Ne Zha
Ne Zha
Someồne
Ne Zha
Level 109
God Stats
9W - 5L
1,804 SR
Queue Stats
313W - 224L
1,566 Elo+
Party 1
Medusa
Medusa
Uraharaq8
Medusa
Level 120
God Stats
3W - 2L
1,557 SR
Queue Stats
254W - 192L
1,557 Elo+
Party 1
Team Averages
Level 70
1,571 SR
1,553 Elo+

VS

Team Averages
Level 75
1,637 SR
1,482 Elo+
Hercules
Hercules
Durban07
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 43L
1,567 Elo+
Party 2
Agni
Agni
Kiioshy
Agni
Level 69
God Stats
7W - 4L
1,735 SR
Queue Stats
66W - 45L
1,565 Elo+
Party 2
Cabrakan
Cabrakan
LukuleleRng
Cabrakan
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 27L
1,411 Elo+
Party 3
Hachiman
Hachiman
SmellSockGaming
Hachiman
Level 127
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 5L
1,411 Elo+
Party 3
Arachne
Arachne
thisisjimmy2
Arachne
Level 120
God Stats
14W - 13L
1,697 SR
Queue Stats
424W - 482L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
5 / 6 / 5
11,288
538
6,599
10,767
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Q8Squishy
Bacchus
15
3 / 3 / 11
9,980
475
6,597
13,072
17,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
SUMKIYY
Chaac
19
5 / 4 / 9
11,248
536
14,452
21,552
14,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ne Zha
Someồne
Ne Zha
20
7 / 1 / 3
12,532
597
14,769
17,867
13,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Uraharaq8
Medusa
20
8 / 4 / 3
12,133
578
14,779
14,404
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Durban07
Hercules
17
0 / 5 / 0
9,444
450
4,498
16,325
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
Kiioshy
Agni
18
7 / 5 / 2
11,559
550
17,515
13,997
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
LukuleleRng
Cabrakan
12
0 / 5 / 4
7,448
355
4,744
13,557
14,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
18
5 / 4 / 1
11,126
530
8,273
13,338
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
thisisjimmy2
Arachne
17
5 / 9 / 3
10,941
521
13,150
21,121
7,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
28
Kills
17
18
Deaths
28
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
6
5
1.25
L
Hercules
Durban07
Hercules
0
5
0
0
L
Agni
Kiioshy
Agni
7
5
2
1.6
L
Cabrakan
LukuleleRng
Cabrakan
0
5
4
0.4
W
Bacchus
Q8Squishy
Bacchus
3
3
11
2.83
W
Chaac
SUMKIYY
Chaac
5
4
9
2.38
L
Hachiman
5
4
1
1.38
W
Ne Zha
Someồne
Ne Zha
7
1
3
8.5
W
Medusa
Uraharaq8
Medusa
8
4
3
2.38
L
Arachne
thisisjimmy2
Arachne
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,196
Damage
48,180
77,662
Taken
78,338
55,453
Mitigated
38,439
21,469
Healing
16,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,599
338
0
1,530
10,767
3,709
47
5,564
4,915
84,522
0
L
Hercules
Durban07
Hercules
4,498
1,660
0
3,626
16,325
8,525
996
679
15,646
0
60,749
L
Agni
Kiioshy
Agni
17,515
561
0
2,254
13,997
4,413
762
3,349
10,648
73,475
0
L
Cabrakan
LukuleleRng
Cabrakan
4,744
875
0
1,471
13,557
14,866
0
5,069
8,488
19,504
0
W
Bacchus
Q8Squishy
Bacchus
6,597
1,241
0
1,285
13,072
17,978
33
2,614
10,354
21,036
1,325
W
Chaac
SUMKIYY
Chaac
14,452
1,933
0
7,294
21,552
14,343
0
6,512
14,654
0
86,626
L
Hachiman
8,273
5,559
0
4,973
13,338
3,477
1,262
1,081
12,257
0
74,341
W
Ne Zha
Someồne
Ne Zha
14,769
5,447
0
5,503
17,867
13,223
0
4,325
12,912
0
95,733
W
Medusa
Uraharaq8
Medusa
14,779
7,918
0
5,857
14,404
6,200
360
2,638
11,718
0
104,335
L
Arachne
thisisjimmy2
Arachne
13,150
10,553
0
4,261
21,121
7,158
0
2,984
18,137
0
78,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,181
Gold Earned
50,518
627
Minions Killed
548
0
Camps Cleared
0
1,950,373
Distance Traveled
1,835,049
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,288
538
140
7
0
415,762
4
L
Hercules
9,444
450
121
6
0
351,196
3
L
Agni
11,559
550
147
7
0
376,049
0
L
Cabrakan
7,448
355
27
1
0
344,307
10
W
Bacchus
9,980
475
41
2
0
405,308
7
W
Chaac
11,248
536
127
6
0
418,095
0
L
Hachiman
11,126
530
133
6
0
368,489
6
W
Ne Zha
12,532
597
172
8
0
386,044
1
W
Medusa
12,133
578
147
7
0
325,164
9
L
Arachne
10,941
521
120
6
0
395,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role