Player Matchup

Hachiman
Hachiman
Bubblydolphin408
Hachiman
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,485 Elo+
Party 2
Bastet
Bastet
FishingLover317
Bastet
Level 107
God Stats
15W - 10L
1,596 SR
Queue Stats
66W - 83L
1,534 Elo+
Solo
Sol
Sol
cyberheaux
Sol
Level 21
God Stats
16W - 17L
1,378 SR
Queue Stats
20W - 21L
1,402 Elo+
Party 2
Team Averages
Level 65
1,492 SR
1,473 Elo+

VS

Team Averages
Level 92
1,744 SR
1,571 Elo+
Janus
Janus
Ga8a3
Janus
Level 130
God Stats
1W - 5L
1,500 SR
Queue Stats
176W - 234L
1,329 Elo+
Solo
Artemis
Artemis
HnVxMeliodas
Artemis
Level 129
God Stats
3W - 2L
1,775 SR
Queue Stats
124W - 95L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
HnVxMinato
Cthulhu
Level 18
God Stats
2W - 1L
1,957 SR
Queue Stats
2W - 1L
1,818 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,153
741
7,792
8,068
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 3
8,235
749
8,371
5,140
1,703
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 4
6,949
632
4,509
5,635
1,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ga8a3
Janus
12
1 / 4 / 2
7,303
664
3,552
7,756
1,734
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
HnVxMeliodas
Artemis
11
1 / 3 / 1
7,107
646
6,192
5,498
1,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
HnVxMinato
Cthulhu
10
1 / 1 / 1
6,745
613
5,768
10,373
6,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
3
3
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
5
0
3
6.5
L
Janus
Ga8a3
Janus
1
4
2
0.5
L
Artemis
HnVxMeliodas
Artemis
1
3
1
0.5
L
Cthulhu
HnVxMinato
Cthulhu
1
1
1
1.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,672
Damage
15,512
18,843
Taken
23,627
6,728
Mitigated
10,369
5,039
Healing
5,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,792
3,279
0
2,654
8,068
3,039
306
4,498
3,289
0
36,068
W
8,371
1,040
0
1,507
5,140
1,703
0
1,871
3,125
0
18,165
L
Janus
Ga8a3
Janus
3,552
76
0
1,290
7,756
1,734
82
1,005
6,751
33,867
0
L
Artemis
HnVxMeliodas
Artemis
6,192
2,639
0
521
5,498
1,706
195
136
5,362
0
18,837
L
Cthulhu
HnVxMinato
Cthulhu
5,768
252
115
3,136
10,373
6,929
0
3,369
7,004
10,602
0
W
4,509
445
0
878
5,635
1,986
0
2,599
2,771
19,360
1,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,337
Gold Earned
21,155
129
Minions Killed
127
7
Camps Cleared
4
631,881
Distance Traveled
594,506
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,153
741
65
6
3
192,784
1
W
Bastet
8,235
749
27
2
3
225,860
2
L
Janus
7,303
664
67
6
1
191,008
3
L
Artemis
7,107
646
47
4
2
184,082
6
L
Cthulhu
6,745
613
13
1
1
219,416
1
W
Sol
6,949
632
37
3
1
213,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role