Player Matchup

Hercules
Hercules
Platinum V
Moneyymiitch
Hercules
Platinum V
Level 88
God Stats
2W - 0L
1,781 SR
Queue Stats
19W - 10L
1,834 MMR
Party 2
Chaac
Chaac
Platinum V
ThatBoyAC3
Chaac
Platinum V
Level 89
God Stats
6W - 2L
1,759 SR
Queue Stats
20W - 12L
1,856 MMR
Party 2
Zeus
Zeus
Platinum III
x PaPa R0AcH
Zeus
Platinum III
Level 147
God Stats
1W - 0L
1,914 SR
Queue Stats
22W - 11L
1,913 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,818 SR
1,868 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,680 SR
1,847 MMR
Horus
Horus
Diamond V
DATMIMEAGAIN2
Horus
Diamond V
Level 88
God Stats
9W - 12L
1,675 SR
Queue Stats
202W - 198L
1,967 MMR
Party 1
Eset
Eset
Platinum II
GAIM0
Eset
Platinum II
Level 156
God Stats
74W - 64L
1,726 SR
Queue Stats
205W - 188L
1,800 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
QcAlwaysWin
Cu Chulainn
Platinum III
Level 121
God Stats
99W - 97L
1,641 SR
Queue Stats
229W - 224L
1,775 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Moneyymiitch
Hercules
12
2 / 0 / 7
7,742
774
9,226
10,660
7,420
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
13
4 / 2 / 4
7,778
778
9,292
10,308
6,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
5 / 1 / 5
8,106
811
10,070
5,492
2,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetFenrirGilgameshAh Muzen CabThoth

VS

Bans
SolCabrakanArtioNe ZhaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,801
680
4,420
14,660
8,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Eset
GAIM0
Eset
11
3 / 3 / 0
7,520
752
9,317
7,562
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
QcAlwaysWin
Cu Chulainn
9
0 / 3 / 1
6,115
612
4,969
11,868
7,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
3
3
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Eset
GAIM0
Eset
3
3
0
1
W
Hercules
Moneyymiitch
Hercules
2
0
7
5.5
L
Cu Chulainn
QcAlwaysWin
Cu Chulainn
0
3
1
0.17
W
Chaac
4
2
4
3
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,588
Damage
18,706
26,460
Taken
34,090
16,297
Mitigated
18,724
10,004
Healing
8,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,420
2,242
796
2,989
14,660
8,686
0
4,315
10,054
0
8,046
L
Eset
GAIM0
Eset
9,317
927
1,172
1,223
7,562
2,770
0
3,184
4,255
26,633
0
W
Hercules
Moneyymiitch
Hercules
9,226
1,719
573
3,961
10,660
7,420
506
3,832
6,828
5,649
19,826
L
Cu Chulainn
QcAlwaysWin
Cu Chulainn
4,969
900
0
2,044
11,868
7,268
0
4,732
6,935
0
18,608
W
Chaac
9,292
1,213
0
4,063
10,308
6,671
621
4,365
5,943
0
23,921
W
10,070
1,452
0
1,407
5,492
2,206
1,014
1,531
3,961
34,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,626
Gold Earned
20,436
116
Minions Killed
81
6
Camps Cleared
3
599,957
Distance Traveled
554,936
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,801
680
8
1
0
183,387
2
L
Eset
7,520
752
50
5
1
189,492
3
W
Hercules
7,742
774
24
2
3
206,450
3
L
Cu Chulainn
6,115
612
23
2
2
182,057
2
W
Chaac
7,778
778
37
4
2
207,782
3
W
Zeus
8,106
811
55
6
1
185,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role