Player Matchup

Ah Puch
Ah Puch
DanteUnbound55
Ah Puch
Level 45
God Stats
2W - 0L
1,653 SR
Queue Stats
16W - 19L
1,406 Elo+
Party 2
Cerberus
Cerberus
Dreamkill4life
Cerberus
Level 129
God Stats
35W - 30L
1,551 SR
Queue Stats
740W - 655L
1,557 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rageman54
Tsukuyomi
Level 128
God Stats
1W - 1L
1,824 SR
Queue Stats
67W - 52L
1,545 Elo+
Party 2
Danzaburou
Danzaburou
killuall84
Danzaburou
Level 129
God Stats
21W - 16L
1,518 SR
Queue Stats
380W - 320L
1,543 Elo+
Party 1
King Arthur
King Arthur
kzabek
King Arthur
Level 109
God Stats
3W - 2L
1,512 SR
Queue Stats
65W - 66L
1,409 Elo+
Solo
Team Averages
Level 108
1,612 SR
1,492 Elo+

VS

Team Averages
Level 53
1,631 SR
1,457 Elo+
Merlin
Merlin
 
Merlin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Skadi
Skadi
CoffeeMage123
Skadi
Level 43
God Stats
1W - 1L
1,657 SR
Queue Stats
19W - 23L
1,430 Elo+
Solo
Thor
Thor
DR-BRUTE
Thor
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 51L
1,392 Elo+
Party 3
Bellona
Bellona
Im serks
Bellona
Level 29
God Stats
3W - 5L
1,562 SR
Queue Stats
4W - 7L
1,532 Elo+
Party 4
Chang'e
Chang'e
P-P-PooPoo-Man47
Chang'e
Level 69
God Stats
18W - 7L
1,935 SR
Queue Stats
78W - 78L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 21
15,013
1,365
27,935
11,679
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
20
2 / 3 / 30
12,637
1,149
18,561
21,465
22,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Rageman54
Tsukuyomi
19
11 / 4 / 22
14,040
1,276
26,859
13,840
4,880
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
killuall84
Danzaburou
20
13 / 0 / 18
15,664
1,424
22,809
7,790
2,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
kzabek
King Arthur
18
3 / 6 / 9
11,701
1,064
5,219
13,128
13,400
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

227

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 6 / 11
13,534
1,230
23,695
16,099
5,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 6 / 7
11,555
1,050
7,049
16,239
4,916
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
17
4 / 14 / 8
12,136
1,103
10,295
25,088
8,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Im serks
Bellona
17
4 / 5 / 8
12,228
1,112
11,595
21,012
8,739
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
2 / 9 / 10
12,146
1,104
8,860
26,269
11,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
61
40
Kills
17
17
Deaths
40
100
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
6
11
1.75
L
2
6
7
0.92
L
Thor
4
14
8
0.57
W
11
4
21
5.38
W
Cerberus
2
3
30
5.67
L
Bellona
Im serks
Bellona
4
5
8
1.6
L
2
9
10
0.78
W
Tsukuyomi
Rageman54
Tsukuyomi
11
4
22
5.5
W
Danzaburou
killuall84
Danzaburou
13
0
18
22
W
King Arthur
kzabek
King Arthur
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,383
Damage
61,494
67,902
Taken
104,707
47,300
Mitigated
39,172
8,723
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
23,695
1,672
0
813
16,099
5,304
0
6,105
9,700
50,399
0
L
7,049
3,837
0
0
16,239
4,916
0
6,682
9,325
0
31,746
L
Thor
10,295
1,044
0
0
25,088
8,818
0
7,273
17,320
0
15,112
W
27,935
2,267
0
1,974
11,679
3,678
0
5,998
5,681
61,422
0
W
Cerberus
18,561
649
247
2,801
21,465
22,752
0
10,568
10,897
23,830
0
L
Bellona
Im serks
Bellona
11,595
4,553
0
138
21,012
8,739
0
9,689
10,673
0
21,347
L
8,860
914
3,678
5,727
26,269
11,395
0
14,477
11,193
23,967
0
W
Tsukuyomi
Rageman54
Tsukuyomi
26,859
6,279
0
660
13,840
4,880
0
5,984
7,856
0
36,530
W
Danzaburou
killuall84
Danzaburou
22,809
11,280
0
2,053
7,790
2,590
0
4,280
3,510
0
52,927
W
King Arthur
kzabek
King Arthur
5,219
309
287
701
13,128
13,400
0
5,725
7,403
0
16,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,055
Gold Earned
61,599
219
Minions Killed
192
8
Camps Cleared
4
973,624
Distance Traveled
969,893
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,534
1,230
64
6
1
180,611
0
L
Skadi
11,555
1,050
58
5
2
175,466
1
L
Thor
12,136
1,103
19
2
1
183,804
0
W
Ah Puch
15,013
1,365
101
9
2
170,600
0
W
Cerberus
12,637
1,149
14
1
1
216,303
0
L
Bellona
12,228
1,112
28
3
0
226,223
0
L
Chang'e
12,146
1,104
23
2
0
203,789
0
W
Tsukuyomi
14,040
1,276
15
1
0
207,163
1
W
Danzaburou
15,664
1,424
64
6
3
212,917
0
W
King Arthur
11,701
1,064
25
2
2
166,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role