Player Matchup

Artemis
Artemis
CIutch Daddy
Artemis
Level 109
God Stats
13W - 16L
1,680 SR
Queue Stats
370W - 332L
1,524 Elo+
Party 2
Ares
Ares
P4 Pax
Ares
Level 102
God Stats
10W - 5L
1,500 SR
Queue Stats
126W - 121L
1,253 Elo+
Party 2
Janus
Janus
joeker03
Janus
Level 98
God Stats
5W - 6L
1,460 SR
Queue Stats
169W - 146L
1,497 Elo+
Party 2
Team Averages
Level 103
1,547 SR
1,425 Elo+

VS

Team Averages
Level 64
1,717 SR
1,723 Elo+
Chaac
Chaac
DaKingOfNYC86
Chaac
Level 44
God Stats
8W - 6L
1,524 SR
Queue Stats
10W - 6L
1,623 Elo+
Party 1
Chiron
Chiron
Muhh guff
Chiron
Level 144
God Stats
17W - 7L
1,759 SR
Queue Stats
129W - 85L
1,735 Elo+
Party 1
Aphrodite
Aphrodite
TurtleBussi
Aphrodite
Level 5
God Stats
3W - 0L
1,868 SR
Queue Stats
111W - 7L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CIutch Daddy
Artemis
12
2 / 9 / 2
9,135
653
10,716
15,017
4,672
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
P4 Pax
Ares
15
1 / 4 / 6
10,750
768
6,286
23,526
24,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
joeker03
Janus
15
5 / 7 / 2
11,244
803
11,982
14,908
4,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
10,180
727
13,277
16,309
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
Muhh guff
Chiron
16
9 / 3 / 8
11,603
829
18,533
16,194
5,617
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
TurtleBussi
Aphrodite
17
7 / 3 / 9
11,580
827
16,136
13,553
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
8
Kills
20
20
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artemis
CIutch Daddy
Artemis
2
9
2
0.33
W
4
2
10
4.5
W
Chiron
Muhh guff
Chiron
9
3
8
4.33
L
Ares
P4 Pax
Ares
1
4
6
1
W
Aphrodite
TurtleBussi
Aphrodite
7
3
9
3.83
L
Janus
joeker03
Janus
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,984
Damage
47,946
53,451
Taken
46,056
33,641
Mitigated
28,563
5,863
Healing
26,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CIutch Daddy
Artemis
10,716
4,266
0
1,683
15,017
4,672
0
4,221
10,488
0
29,546
W
13,277
1,255
118
4,840
16,309
16,517
636
5,510
9,549
621
27,511
W
Chiron
Muhh guff
Chiron
18,533
6,194
812
4,283
16,194
5,617
1,415
7,682
8,214
0
56,633
L
Ares
P4 Pax
Ares
6,286
160
0
3,746
23,526
24,466
93
7,251
15,689
12,512
0
W
Aphrodite
TurtleBussi
Aphrodite
16,136
1,364
7,236
9,185
13,553
6,429
715
4,579
8,706
49,099
0
L
Janus
joeker03
Janus
11,982
258
0
434
14,908
4,503
0
5,025
9,753
46,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,129
Gold Earned
33,363
125
Minions Killed
153
2
Camps Cleared
8
653,615
Distance Traveled
738,172
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,135
653
38
3
1
204,290
2
W
Chaac
10,180
727
22
2
0
230,356
2
W
Chiron
11,603
829
58
4
3
247,081
1
L
Ares
10,750
768
8
1
0
255,665
0
W
Aphrodite
11,580
827
73
5
5
260,735
1
L
Janus
11,244
803
79
6
1
193,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role