Player Matchup

Da Ji
Da Ji
SFB RL
Da Ji
Level 28
God Stats
3W - 2L
1,810 SR
Queue Stats
65W - 78L
1,439 Elo+
Party 2
Poseidon
Poseidon
geocrome33
Poseidon
Level 117
God Stats
3W - 3L
1,866 SR
Queue Stats
35W - 46L
1,328 Elo+
Party 2
Awilix
Awilix
mangokat323
Awilix
Level 61
God Stats
27W - 22L
1,324 SR
Queue Stats
132W - 133L
1,300 Elo+
Party 2
Team Averages
Level 69
1,666 SR
1,356 Elo+

VS

Team Averages
Level 60
1,720 SR
1,462 Elo+
Tyr
Tyr
ChriswitDaHands
Tyr
Level 77
God Stats
2W - 2L
1,682 SR
Queue Stats
52W - 96L
1,303 Elo+
Solo
Ra
Ra
Iove scorpi
Ra
Level 12
God Stats
2W - 1L
1,713 SR
Queue Stats
5W - 4L
1,593 Elo+
Party 1
Pele
Pele
ZebbIer
Pele
Level 92
God Stats
2W - 4L
1,765 SR
Queue Stats
36W - 38L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
SFB RL
Da Ji
15
4 / 2 / 13
9,936
764
9,324
11,816
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
geocrome33
Poseidon
16
9 / 4 / 12
11,622
894
17,390
10,891
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Awilix
16
11 / 4 / 10
11,838
911
8,926
10,660
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 5
8,277
637
4,799
12,540
8,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 10 / 6
8,546
657
6,620
12,817
3,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
ZebbIer
Pele
14
7 / 7 / 3
9,731
749
13,969
15,174
4,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
24
Kills
10
10
Deaths
24
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
1
10
6
0.4
W
Da Ji
SFB RL
Da Ji
4
2
13
5.25
L
Pele
ZebbIer
Pele
7
7
3
1.21
W
Poseidon
geocrome33
Poseidon
9
4
12
3.75
W
Awilix
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,640
Damage
25,388
33,367
Taken
40,531
11,688
Mitigated
15,982
5,414
Healing
3,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,799
650
0
974
12,540
8,086
106
4,395
7,941
0
8,328
L
6,620
1,260
230
706
12,817
3,525
0
6,183
6,252
20,878
0
W
Da Ji
SFB RL
Da Ji
9,324
2,633
0
1,651
11,816
4,417
0
3,079
8,597
0
33,183
L
Pele
ZebbIer
Pele
13,969
2,441
0
2,006
15,174
4,371
32
6,393
8,527
0
44,907
W
Poseidon
geocrome33
Poseidon
17,390
2,898
448
2,217
10,891
2,979
756
3,261
7,545
47,890
0
W
Awilix
8,926
3,056
0
1,098
10,660
4,292
1,327
699
9,750
0
31,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
26,554
156
Minions Killed
115
8
Camps Cleared
3
733,763
Distance Traveled
616,177
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,277
637
9
1
0
208,740
0
L
Ra
8,546
657
42
3
1
188,483
0
W
Da Ji
9,936
764
40
3
3
242,123
0
L
Pele
9,731
749
64
5
2
218,954
1
W
Poseidon
11,622
894
76
6
4
235,623
1
W
Awilix
11,838
911
40
3
1
256,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role