Player Matchup

Sol
Sol
Horus1300
Sol
Level 148
God Stats
6W - 6L
1,483 SR
Queue Stats
172W - 174L
1,419 Elo+
Solo
Skadi
Skadi
Itzlacoluqi
Skadi
Level 125
God Stats
25W - 14L
1,221 SR
Queue Stats
128W - 142L
1,402 Elo+
Solo
Ganesha
Ganesha
KAoS goHAM
Ganesha
Level 87
God Stats
16W - 20L
1,414 SR
Queue Stats
436W - 485L
1,410 Elo+
Party 1
Set
Set
Krundarr
Set
Level 28
God Stats
2W - 3L
1,140 SR
Queue Stats
78W - 86L
1,406 Elo+
Party 1
Amaterasu
Amaterasu
nightwing_42
Amaterasu
Level 104
God Stats
4W - 7L
1,274 SR
Queue Stats
231W - 239L
1,322 Elo+
Party 1
Team Averages
Level 98
1,306 SR
1,392 Elo+

VS

Team Averages
Level 53
1,459 SR
1,537 Elo+
Artio
Artio
Bachekesxd_UwU
Artio
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,458 Elo+
Solo
Chronos
Chronos
Eddie Hay
Chronos
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,667 Elo+
Party 2
Nemesis
Nemesis
Lizzie08
Nemesis
Level 40
God Stats
1W - 2L
1,542 SR
Queue Stats
1W - 6L
1,667 Elo+
Party 2
Scylla
Scylla
Suddzzy
Scylla
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Serqet
Serqet
machinegun270
Serqet
Level 83
God Stats
1W - 3L
1,252 SR
Queue Stats
69W - 92L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,886
574
6,170
4,173
1,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
8 / 2 / 1
7,215
601
11,889
5,897
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
KAoS goHAM
Ganesha
11
0 / 1 / 6
6,462
539
3,661
6,089
2,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 0 / 4
7,474
623
6,565
7,549
2,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
nightwing_42
Amaterasu
12
2 / 0 / 2
6,785
565
5,152
6,919
4,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,979
498
3,349
13,125
8,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Eddie Hay
Chronos
8
0 / 4 / 0
5,312
443
3,442
7,881
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Lizzie08
Nemesis
9
2 / 5 / 1
5,890
491
3,909
9,523
2,195
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Suddzzy
Scylla
9
0 / 2 / 1
5,542
462
3,533
8,195
2,142
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 4 / 0
5,838
487
2,504
8,615
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
19
Kills
3
3
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Chronos
Eddie Hay
Chronos
0
4
0
0
W
3
0
3
4.5
W
8
2
1
4.25
W
Ganesha
KAoS goHAM
Ganesha
0
1
6
3
W
6
0
4
8
L
Nemesis
Lizzie08
Nemesis
2
5
1
0.5
L
Scylla
Suddzzy
Scylla
0
2
1
0.25
L
0
4
0
0
W
Amaterasu
nightwing_42
Amaterasu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,437
Damage
16,737
30,627
Taken
47,339
13,759
Mitigated
17,164
11,037
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,349
462
669
3,400
13,125
8,364
0
3,425
9,700
20,667
0
L
Chronos
Eddie Hay
Chronos
3,442
1,131
0
2,583
7,881
1,953
0
237
7,644
18,780
0
W
6,170
2,052
0
1,726
4,173
1,493
1,007
1,887
2,286
32,893
3,370
W
11,889
6,782
0
1,132
5,897
1,874
756
2,097
3,800
0
41,346
W
Ganesha
KAoS goHAM
Ganesha
3,661
447
239
2,093
6,089
2,950
0
1,923
4,166
15,127
0
W
6,565
2,859
0
1,133
7,549
2,551
0
1,214
5,762
0
48,044
L
Nemesis
Lizzie08
Nemesis
3,909
1,977
0
1,941
9,523
2,195
169
2,144
7,379
0
19,377
L
Scylla
Suddzzy
Scylla
3,533
676
98
2,897
8,195
2,142
328
2,620
5,575
25,856
0
L
2,504
297
338
2,769
8,615
2,510
0
889
7,726
0
31,557
W
Amaterasu
nightwing_42
Amaterasu
5,152
2,195
0
4,714
6,919
4,891
572
2,714
3,780
0
26,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
28,561
299
Minions Killed
222
0
Camps Cleared
0
1,189,317
Distance Traveled
1,139,853
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,979
498
28
2
0
212,171
1
L
Chronos
5,312
443
41
3
0
208,635
0
W
Sol
6,886
574
72
6
0
212,004
4
W
Skadi
7,215
601
79
7
0
227,319
5
W
Ganesha
6,462
539
6
1
0
241,983
4
W
Set
7,474
623
88
7
0
265,241
4
L
Nemesis
5,890
491
40
3
0
260,965
1
L
Scylla
5,542
462
41
3
0
190,745
0
L
Serqet
5,838
487
72
6
0
267,337
5
W
Amaterasu
6,785
565
54
5
0
242,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role