Player Matchup

Thoth
Thoth
Masters
Dаmon
Thoth
Masters
Level 149
God Stats
3W - 1L
1,942 SR
Queue Stats
50W - 33L
2,535 MMR
Party 3
Erlang Shen
Erlang Shen
Diamond II
Jobstar
Erlang Shen
Diamond II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
2,383 MMR
Party 3
Fenrir
Fenrir
Diamond IV
LO-warrior98
Fenrir
Diamond IV
Level 160
God Stats
8W - 15L
1,445 SR
Queue Stats
429W - 440L
2,171 MMR
Solo
Xbalanque
Xbalanque
Diamond III
Lionel Meshy
Xbalanque
Diamond III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 85L
2,213 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Ore-wa-okotta-zo
Tsukuyomi
Diamond IV
Level 160
God Stats
3W - 13L
1,606 SR
Queue Stats
201W - 200L
2,174 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,599 SR
2,295 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,519 SR
2,105 MMR
Zeus
Zeus
Diamond II
 
Zeus
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond II
Chronic1446
Bacchus
Diamond II
Level 153
God Stats
2W - 0L
1,809 SR
Queue Stats
168W - 158L
2,416 MMR
Party 1
Danzaburou
Danzaburou
Platinum I
I Szeth I
Danzaburou
Platinum I
Level 160
God Stats
6W - 5L
1,557 SR
Queue Stats
80W - 67L
2,002 MMR
Party 2
Osiris
Osiris
Platinum I
Josebuune17
Osiris
Platinum I
Level 155
God Stats
3W - 1L
1,266 SR
Queue Stats
136W - 135L
2,021 MMR
Party 2
Ne Zha
Ne Zha
Masters
Mkаy
Ne Zha
Masters
Level 75
God Stats
11W - 12L
1,463 SR
Queue Stats
151W - 126L
2,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dаmon
Thoth
18
3 / 10 / 7
11,895
496
15,403
17,398
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Jobstar
Erlang Shen
19
3 / 6 / 3
12,602
525
15,007
31,979
38,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Fenrir
17
4 / 6 / 8
10,693
446
9,167
30,138
21,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Lionel Meshy
Xbalanque
20
3 / 5 / 6
12,475
520
14,899
20,705
7,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
19
6 / 7 / 6
12,244
510
17,582
18,830
7,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GebLokiKali

VS

Bans
CliodhnaAwilixBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
2 / 5 / 6
13,538
564
18,647
13,465
7,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bacchus
Chronic1446
Bacchus
20
5 / 3 / 14
14,077
587
13,674
32,227
58,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Danzaburou
I Szeth I
Danzaburou
20
4 / 6 / 8
15,018
626
16,082
19,337
8,409
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Osiris
20
6 / 4 / 6
14,641
610
16,850
25,211
34,477
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
Mkаy
Ne Zha
20
17 / 2 / 5
16,565
690
33,189
25,396
20,372
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
73
19
Kills
34
34
Deaths
20
30
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
5
6
1
W
Bacchus
Chronic1446
Bacchus
5
3
14
4
L
Thoth
Dаmon
Thoth
3
10
7
0.65
W
Danzaburou
I Szeth I
Danzaburou
4
6
8
1.33
L
Erlang Shen
Jobstar
Erlang Shen
3
6
3
0.75
W
Osiris
6
4
6
2.25
L
Fenrir
4
6
8
1.33
L
Xbalanque
Lionel Meshy
Xbalanque
3
5
6
1.2
W
Ne Zha
Mkаy
Ne Zha
17
2
5
9.75
L
Tsukuyomi
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,058
Damage
98,442
119,050
Taken
115,636
79,935
Mitigated
129,248
26,918
Healing
44,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
18,647
1,701
0
2,409
13,465
7,821
1,713
5,259
8,107
104,555
0
W
Bacchus
Chronic1446
Bacchus
13,674
2,448
0
10,461
32,227
58,169
234
5,267
26,535
39,697
0
L
Thoth
Dаmon
Thoth
15,403
476
0
1,315
17,398
5,027
0
6,443
10,955
78,520
0
W
Danzaburou
I Szeth I
Danzaburou
16,082
9,469
0
8,278
19,337
8,409
7,306
1,281
17,905
0
135,259
L
Erlang Shen
Jobstar
Erlang Shen
15,007
8,016
0
9,066
31,979
38,755
0
3,560
28,419
0
86,571
W
Osiris
16,850
7,732
0
13,133
25,211
34,477
1,539
2,059
23,152
0
84,584
L
Fenrir
9,167
1,576
537
5,209
30,138
21,766
0
13,440
16,698
0
39,708
L
Xbalanque
Lionel Meshy
Xbalanque
14,899
7,360
0
7,670
20,705
7,210
0
3,908
16,797
0
110,506
W
Ne Zha
Mkаy
Ne Zha
33,189
13,689
0
10,268
25,396
20,372
4,104
2,094
22,305
0
143,435
L
Tsukuyomi
17,582
4,763
0
3,121
18,830
7,177
33
4,970
13,860
0
89,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,909
Gold Earned
73,839
676
Minions Killed
713
0
Camps Cleared
0
2,314,403
Distance Traveled
2,393,774
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,538
564
185
8
0
438,343
6
W
Bacchus
14,077
587
22
1
0
471,014
8
L
Thoth
11,895
496
142
6
0
466,933
4
W
Danzaburou
15,018
626
182
8
0
447,711
4
L
Erlang Shen
12,602
525
157
7
0
451,801
2
W
Osiris
14,641
610
150
6
0
487,573
3
L
Fenrir
10,693
446
71
3
0
498,297
5
L
Xbalanque
12,475
520
179
7
0
430,196
4
W
Ne Zha
16,565
690
174
7
0
549,133
2
L
Tsukuyomi
12,244
510
127
5
0
467,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role