Player Matchup

Bacchus
Bacchus
CaCristancho
Bacchus
Level 129
God Stats
0W - 2L
1,776 SR
Queue Stats
283W - 304L
1,412 Elo+
Party 2
Erlang Shen
Erlang Shen
IseThatWybe_242
Erlang Shen
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 282L
1,400 Elo+
Solo
Mercury
Mercury
alonetoyko
Mercury
Level 52
God Stats
3W - 5L
1,834 SR
Queue Stats
166W - 189L
1,407 Elo+
Solo
Neith
Neith
darcrack03
Neith
Level 123
God Stats
4W - 8L
1,426 SR
Queue Stats
101W - 128L
1,377 Elo+
Party 2
He Bo
He Bo
vladyslav_frost9
He Bo
Level 44
God Stats
1W - 5L
1,456 SR
Queue Stats
40W - 59L
1,359 Elo+
Solo
Team Averages
Level 85
1,598 SR
1,391 Elo+

VS

Team Averages
Level 56
1,526 SR
1,424 Elo+
Zeus
Zeus
Cadzbah
Zeus
Level 97
God Stats
163W - 134L
1,637 SR
Queue Stats
273W - 290L
1,406 Elo+
Solo
Sylvanus
Sylvanus
FallGryphon8433
Sylvanus
Level 49
God Stats
34W - 25L
1,514 SR
Queue Stats
107W - 95L
1,423 Elo+
Party 3
Arachne
Arachne
Max_Moon101
Arachne
Level 85
God Stats
1W - 1L
1,472 SR
Queue Stats
240W - 277L
1,465 Elo+
Party 1
Apollo
Apollo
Podo Dub
Apollo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,401 Elo+
Party 3
Odin
Odin
baron007von
Odin
Level 29
God Stats
7W - 8L
1,507 SR
Queue Stats
151W - 171L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaCristancho
Bacchus
12
2 / 2 / 3
7,309
522
4,798
8,912
10,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
IseThatWybe_242
Erlang Shen
6
1 / 3 / 0
5,302
379
1,182
4,301
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
alonetoyko
Mercury
6
0 / 3 / 1
5,185
370
1,017
5,269
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
11
3 / 2 / 2
6,922
494
5,970
8,278
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 5 / 2
7,615
544
6,291
8,062
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cadzbah
Zeus
13
3 / 1 / 4
7,997
571
5,023
7,080
2,083
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
13
1 / 1 / 0
7,373
527
4,259
8,695
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Max_Moon101
Arachne
14
6 / 3 / 4
8,887
635
5,645
8,619
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
Podo Dub
Apollo
11
1 / 3 / 1
6,822
487
1,799
5,825
1,701
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 3
7,939
567
4,096
6,153
4,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
15
15
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CaCristancho
Bacchus
2
2
3
1.75
W
Zeus
Cadzbah
Zeus
3
1
4
5
W
Sylvanus
1
1
0
1
L
Erlang Shen
IseThatWybe_242
Erlang Shen
1
3
0
0.33
W
Arachne
Max_Moon101
Arachne
6
3
4
2.67
W
Apollo
Podo Dub
Apollo
1
3
1
0.5
L
Mercury
alonetoyko
Mercury
0
3
1
0.17
W
4
1
3
5.5
L
Neith
3
2
2
2
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,258
Damage
20,822
34,822
Taken
36,372
19,056
Mitigated
16,464
8,985
Healing
10,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CaCristancho
Bacchus
4,798
794
14
4,155
8,912
10,662
0
3,174
5,738
18,985
0
W
Zeus
Cadzbah
Zeus
5,023
1,045
0
2,662
7,080
2,083
3,223
761
6,205
44,645
1,382
W
Sylvanus
4,259
1,984
1,595
3,837
8,695
4,405
1,334
2,961
5,714
40,223
10,342
L
Erlang Shen
IseThatWybe_242
Erlang Shen
1,182
473
0
336
4,301
2,146
243
1,341
2,960
0
11,360
W
Arachne
Max_Moon101
Arachne
5,645
2,888
149
1,802
8,619
3,474
1,151
3,089
5,414
0
37,803
W
Apollo
Podo Dub
Apollo
1,799
1,390
0
0
5,825
1,701
423
2,050
3,729
0
19,389
L
Mercury
alonetoyko
Mercury
1,017
549
0
645
5,269
1,362
0
1,215
4,054
0
16,138
W
4,096
466
0
0
6,153
4,801
1,825
1,852
4,221
0
24,901
L
Neith
5,970
2,460
0
2,587
8,278
2,503
263
1,503
6,775
0
44,935
L
6,291
416
0
1,248
8,062
2,383
147
1,298
6,764
41,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
39,018
272
Minions Killed
356
0
Camps Cleared
0
1,074,265
Distance Traveled
1,296,967
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,309
522
25
2
0
271,421
1
W
Zeus
7,997
571
86
6
0
246,987
6
W
Sylvanus
7,373
527
91
7
0
182,598
6
L
Erlang Shen
5,302
379
29
2
0
148,219
1
W
Arachne
8,887
635
73
5
0
301,448
0
W
Apollo
6,822
487
41
3
0
251,560
0
L
Mercury
5,185
370
36
3
0
182,808
0
W
Odin
7,939
567
65
5
0
314,374
0
L
Neith
6,922
494
94
7
0
244,940
7
L
He Bo
7,615
544
88
6
0
226,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role