Player Matchup

Nu Wa
Nu Wa
Corrupted Realm
Nu Wa
Level 63
God Stats
1W - 4L
1,537 SR
Queue Stats
101W - 97L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
Isco
Cthulhu
Level 16
God Stats
0W - 2L
1,225 SR
Queue Stats
0W - 5L
1,059 Elo+
Party 1
Set
Set
Late Reloadz
Set
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,590 Elo+
Party 1
Bellona
Bellona
ON3MeltingHuman
Bellona
Level 129
God Stats
5W - 7L
1,579 SR
Queue Stats
81W - 94L
1,516 Elo+
Party 1
Chiron
Chiron
allamalife
Chiron
Level 44
God Stats
0W - 1L
1,313 SR
Queue Stats
5W - 22L
1,134 Elo+
Party 1
Team Averages
Level 81
1,431 SR
1,358 Elo+

VS

Team Averages
Level 56
1,592 SR
1,441 Elo+
Horus
Horus
H4ch1M4ch1
Horus
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 24L
1,498 Elo+
Party 2
Medusa
Medusa
Mamooranth
Medusa
Level 143
God Stats
4W - 0L
1,788 SR
Queue Stats
24W - 25L
1,498 Elo+
Party 2
Anubis
Anubis
SergioDauden97
Anubis
Level 43
God Stats
9W - 6L
1,491 SR
Queue Stats
50W - 55L
1,410 Elo+
Solo
Bellona
Bellona
Tab_dan_000
Bellona
Level 30
God Stats
6W - 2L
1,500 SR
Queue Stats
28W - 25L
1,224 Elo+
Solo
Freya
Freya
XGN_Requiem4496
Freya
Level 39
God Stats
2W - 0L
1,679 SR
Queue Stats
34W - 29L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 0
10,659
444
10,889
9,207
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Isco
Cthulhu
14
1 / 7 / 2
9,848
410
7,973
20,655
18,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 8 / 4
11,292
471
12,588
21,400
9,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 3 / 1
11,738
489
11,312
23,246
22,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
allamalife
Chiron
14
0 / 8 / 3
9,045
377
6,283
16,607
2,517
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
1 / 1 / 13
12,097
504
3,312
12,645
14,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Mamooranth
Medusa
20
16 / 2 / 2
14,906
621
29,201
18,882
7,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 2 / 2
13,614
567
8,515
15,538
8,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Tab_dan_000
Bellona
18
0 / 1 / 5
12,302
513
10,861
16,891
16,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
9 / 2 / 3
14,307
596
16,183
25,068
11,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
28
28
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Horus
1
1
13
7.5
L
Cthulhu
Isco
Cthulhu
1
7
2
0.29
L
3
8
4
0.63
W
Medusa
Mamooranth
Medusa
16
2
2
8.5
L
2
3
1
0.83
W
2
2
2
1.5
W
Bellona
Tab_dan_000
Bellona
0
1
5
2.5
W
9
2
3
5.25
L
Chiron
allamalife
Chiron
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,045
Damage
68,072
91,115
Taken
89,024
55,427
Mitigated
58,664
18,014
Healing
51,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,889
2,069
59
1,495
9,207
2,861
241
5,181
4,026
68,528
0
W
Horus
3,312
1,313
3,766
5,877
12,645
14,124
610
5,095
6,966
3,243
14,783
L
Cthulhu
Isco
Cthulhu
7,973
683
332
1,399
20,655
18,297
248
1,447
19,208
45,191
0
L
12,588
5,791
0
6,417
21,400
9,059
523
7,605
13,306
0
77,496
W
Medusa
Mamooranth
Medusa
29,201
17,380
0
7,837
18,882
7,711
7,405
7,373
11,447
0
135,810
L
11,312
5,100
0
6,099
23,246
22,693
0
10,993
12,253
0
80,211
W
8,515
371
0
10,553
15,538
8,495
1,513
5,105
10,203
132,409
0
W
Bellona
Tab_dan_000
Bellona
10,861
2,283
374
5,716
16,891
16,467
2,622
3,537
13,204
10,853
60,845
W
16,183
4,857
0
16,933
25,068
11,867
2,998
3,897
20,480
106,614
15,736
L
Chiron
allamalife
Chiron
6,283
1,496
544
1,669
16,607
2,517
648
825
15,782
0
45,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,582
Gold Earned
67,226
541
Minions Killed
703
0
Camps Cleared
0
1,990,423
Distance Traveled
2,381,661
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,659
444
132
6
0
382,164
3
W
Horus
12,097
504
24
1
0
495,944
5
L
Cthulhu
9,848
410
59
2
0
393,537
5
L
Set
11,292
471
122
5
0
352,318
2
W
Medusa
14,906
621
172
7
0
441,320
6
L
Bellona
11,738
489
150
6
0
423,969
4
W
Anubis
13,614
567
203
8
0
450,877
0
W
Bellona
12,302
513
136
6
0
509,909
2
W
Freya
14,307
596
168
7
0
483,611
6
L
Chiron
9,045
377
78
3
0
438,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role