Player Matchup

Hou Yi
Hou Yi
Boltflare
Hou Yi
Level 96
God Stats
3W - 7L
1,122 SR
Queue Stats
90W - 87L
1,575 Elo+
Party 2
Hun Batz
Hun Batz
OhHercFist
Hun Batz
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,787 Elo+
Solo
Baron Samedi
Baron Samedi
Vurdelion
Baron Samedi
Level 88
God Stats
1W - 1L
1,301 SR
Queue Stats
64W - 64L
1,543 Elo+
Party 2
Mulan
Mulan
WA_Shamus
Mulan
Level 86
God Stats
8W - 12L
1,384 SR
Queue Stats
72W - 84L
1,530 Elo+
Party 2
Ares
Ares
zd7777777
Ares
Level 121
God Stats
6W - 6L
1,585 SR
Queue Stats
43W - 35L
1,638 Elo+
Party 2
Team Averages
Level 88
1,379 SR
1,615 Elo+

VS

Team Averages
Level 78
1,688 SR
1,590 Elo+
Charybdis
Charybdis
AngelAzur
Charybdis
Level 15
God Stats
1W - 1L
1,792 SR
Queue Stats
1W - 2L
1,789 Elo+
Party 1
Sol
Sol
Eclipsal
Sol
Level 97
God Stats
2W - 3L
1,564 SR
Queue Stats
98W - 100L
1,506 Elo+
Solo
Fafnir
Fafnir
FieryTime
Fafnir
Level 144
God Stats
2W - 1L
1,764 SR
Queue Stats
62W - 55L
1,633 Elo+
Party 1
Cupid
Cupid
TSC_Cruz
Cupid
Level 107
God Stats
5W - 4L
1,572 SR
Queue Stats
60W - 57L
1,417 Elo+
Solo
Olorun
Olorun
a_webb21
Olorun
Level 25
God Stats
1W - 1L
1,750 SR
Queue Stats
51W - 55L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Boltflare
Hou Yi
20
9 / 2 / 14
13,220
778
21,893
16,703
8,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
OhHercFist
Hun Batz
20
6 / 3 / 14
12,773
751
14,746
17,645
8,875
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Vurdelion
Baron Samedi
20
4 / 4 / 18
12,996
764
19,823
14,476
8,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
WA_Shamus
Mulan
19
3 / 3 / 19
12,398
729
10,778
21,693
25,352
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ares
20
9 / 0 / 13
14,056
827
20,277
22,471
32,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AngelAzur
Charybdis
18
1 / 6 / 7
11,660
686
10,425
18,044
6,449
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 7 / 3
13,424
790
30,346
24,247
8,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
FieryTime
Fafnir
19
4 / 4 / 7
13,045
767
11,205
29,818
43,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cupid
TSC_Cruz
Cupid
18
0 / 7 / 4
11,517
677
7,326
14,453
5,134
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
a_webb21
Olorun
18
0 / 7 / 2
11,138
655
5,260
15,223
6,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
35
31
Kills
12
12
Deaths
31
78
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AngelAzur
Charybdis
1
6
7
0.75
W
Hou Yi
Boltflare
Hou Yi
9
2
14
8
L
7
7
3
1.21
L
Fafnir
FieryTime
Fafnir
4
4
7
1.88
W
Hun Batz
OhHercFist
Hun Batz
6
3
14
4.33
L
Cupid
TSC_Cruz
Cupid
0
7
4
0.29
W
Baron Samedi
Vurdelion
Baron Samedi
4
4
18
3.25
W
Mulan
WA_Shamus
Mulan
3
3
19
4.17
L
Olorun
a_webb21
Olorun
0
7
2
0.14
W
Ares
9
0
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,517
Damage
64,562
92,988
Taken
101,785
84,519
Mitigated
70,181
31,179
Healing
16,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AngelAzur
Charybdis
10,425
4,971
125
1,598
18,044
6,449
1,950
7,244
10,623
0
37,065
W
Hou Yi
Boltflare
Hou Yi
21,893
9,565
0
5,824
16,703
8,721
4,627
8,242
8,461
0
71,943
L
30,346
8,166
513
6,341
24,247
8,705
2,548
8,230
15,747
72,712
0
L
Fafnir
FieryTime
Fafnir
11,205
2,472
446
4,234
29,818
43,033
134
9,821
19,301
21,150
0
W
Hun Batz
OhHercFist
Hun Batz
14,746
3,578
0
1,767
17,645
8,875
1,308
8,932
8,713
0
45,108
L
Cupid
TSC_Cruz
Cupid
7,326
3,351
625
874
14,453
5,134
965
7,216
6,828
0
41,890
W
Baron Samedi
Vurdelion
Baron Samedi
19,823
719
6,207
4,342
14,476
8,694
1,473
8,492
5,984
64,187
0
W
Mulan
WA_Shamus
Mulan
10,778
1,252
1,307
6,019
21,693
25,352
1,625
11,321
10,372
0
30,543
L
Olorun
a_webb21
Olorun
5,260
1,647
183
1,693
15,223
6,860
1,798
6,164
8,758
31,498
1,429
W
Ares
20,277
767
0
5,713
22,471
32,877
741
9,359
13,112
35,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,443
Gold Earned
60,784
286
Minions Killed
311
0
Camps Cleared
0
1,607,906
Distance Traveled
1,525,135
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,660
686
50
3
0
297,855
1
W
Hou Yi
13,220
778
82
5
0
314,910
5
L
Sol
13,424
790
99
6
0
296,024
2
L
Fafnir
13,045
767
11
1
0
341,012
0
W
Hun Batz
12,773
751
56
3
0
317,547
1
L
Cupid
11,517
677
89
5
0
305,040
2
W
Baron Samedi
12,996
764
93
5
0
321,678
2
W
Mulan
12,398
729
31
2
0
300,088
0
L
Olorun
11,138
655
62
4
0
285,204
0
W
Ares
14,056
827
24
1
0
353,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role