Player Matchup

Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
MelekaiV
Shiva
Level 126
God Stats
11W - 4L
1,729 SR
Queue Stats
96W - 89L
1,617 Elo+
Solo
Fenrir
Fenrir
R1oT 26
Fenrir
Level 86
God Stats
6W - 5L
1,616 SR
Queue Stats
64W - 60L
1,570 Elo+
Solo
Team Averages
Level 121
1,569 SR
1,537 Elo+

VS

Team Averages
Level 101
1,584 SR
1,716 Elo+
Osiris
Osiris
 
Osiris
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JacktusPatch
Ah Muzen Cab
Level 86
God Stats
5W - 0L
1,294 SR
Queue Stats
132W - 60L
1,785 Elo+
Party 2
Kukulkan
Kukulkan
Martwain
Kukulkan
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
204W - 106L
1,763 Elo+
Party 2
Geb
Geb
Sh0rty7
Geb
Level 56
God Stats
5W - 4L
1,907 SR
Queue Stats
138W - 85L
1,787 Elo+
Party 2
Kali
Kali
TheWalrusMan
Kali
Level 127
God Stats
5W - 1L
1,721 SR
Queue Stats
161W - 93L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
0 / 4 / 2
7,470
467
3,728
8,083
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
 
Cabrakan
13
1 / 2 / 3
7,161
448
4,899
13,355
16,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
 
Danzaburou
5
1 / 0 / 1
5,725
358
1,472
1,495
363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shiva
MelekaiV
Shiva
14
1 / 6 / 1
7,880
493
7,291
13,198
10,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
R1oT 26
Fenrir
16
6 / 2 / 2
8,900
556
6,088
12,365
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 1 / 4
9,981
624
7,724
9,247
11,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
JacktusPatch
Ah Muzen Cab
13
0 / 2 / 3
8,467
529
6,852
6,990
2,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Martwain
Kukulkan
18
5 / 0 / 1
10,692
668
8,758
7,147
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
12
0 / 3 / 4
7,866
492
3,065
13,588
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
6 / 3 / 2
10,393
650
7,135
13,018
6,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
9
Kills
14
14
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
4
2
0.25
L
Cabrakan
 
Cabrakan
1
2
3
1.25
L
Danzaburou
 
Danzaburou
1
0
1
1.5
W
Osiris
 
Osiris
3
1
4
5
W
Ah Muzen Cab
JacktusPatch
Ah Muzen Cab
0
2
3
0.75
W
Kukulkan
Martwain
Kukulkan
5
0
1
5.5
L
Shiva
MelekaiV
Shiva
1
6
1
0.25
L
Fenrir
R1oT 26
Fenrir
6
2
2
3.5
W
Geb
0
3
4
0.67
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,478
Damage
33,534
48,496
Taken
49,990
34,922
Mitigated
33,915
12,772
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,728
231
0
1,470
8,083
2,857
82
3,642
4,441
46,714
0
L
Cabrakan
 
Cabrakan
4,899
425
0
3,888
13,355
16,272
0
3,791
9,524
36,500
0
L
Danzaburou
 
Danzaburou
1,472
784
0
650
1,495
363
0
58
1,437
0
12,013
W
Osiris
 
Osiris
7,724
2,099
0
1,972
9,247
11,266
512
638
7,899
3,918
49,750
W
Ah Muzen Cab
JacktusPatch
Ah Muzen Cab
6,852
2,134
0
1,112
6,990
2,340
662
1,741
5,085
0
66,609
W
Kukulkan
Martwain
Kukulkan
8,758
1,539
0
966
7,147
2,871
187
1,225
5,800
95,401
0
L
Shiva
MelekaiV
Shiva
7,291
1,507
18
2,111
13,198
10,787
0
1,257
11,266
0
40,727
L
Fenrir
R1oT 26
Fenrir
6,088
1,394
0
4,635
12,365
4,643
0
3,980
8,385
0
56,476
W
Geb
3,065
528
313
2,995
13,588
11,106
300
4,193
9,075
23,558
0
W
7,135
3,320
0
6,885
13,018
6,332
325
164
12,672
0
70,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
47,399
371
Minions Killed
548
0
Camps Cleared
0
1,335,082
Distance Traveled
1,580,018
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,470
467
103
6
0
303,843
1
L
Cabrakan
7,161
448
65
4
0
259,680
3
L
Danzaburou
5,725
358
25
2
0
86,127
1
W
Osiris
9,981
624
122
8
0
310,586
4
W
Ah Muzen Cab
8,467
529
110
7
0
320,852
0
W
Kukulkan
10,692
668
168
11
0
330,397
3
L
Shiva
7,880
493
78
5
0
316,759
5
L
Fenrir
8,900
556
100
6
0
368,673
4
W
Geb
7,866
492
36
2
0
270,034
6
W
Kali
10,393
650
112
7
0
348,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role