Player Matchup

Horus
Horus
InternalRehab
Horus
Level 88
God Stats
5W - 1L
1,734 SR
Queue Stats
54W - 18L
1,857 Elo+
Party 2
He Bo
He Bo
RiderIII
He Bo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 39L
1,772 Elo+
Party 2
Bellona
Bellona
Scxton
Bellona
Level 26
God Stats
6W - 0L
1,969 SR
Queue Stats
30W - 1L
2,176 Elo+
Party 2
Bacchus
Bacchus
SirenStormz
Bacchus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 25L
1,838 Elo+
Party 2
Hercules
Hercules
seras32
Hercules
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 15L
1,862 Elo+
Party 2
Team Averages
Level 89
1,641 SR
1,901 Elo+

VS

Team Averages
Level 116
1,581 SR
1,503 Elo+
Shiva
Shiva
 
Shiva
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
GIAM3020
Scylla
Level 124
God Stats
1W - 3L
1,827 SR
Queue Stats
81W - 95L
1,420 Elo+
Solo
Fenrir
Fenrir
ItsGlit
Fenrir
Level 126
God Stats
1W - 3L
1,438 SR
Queue Stats
33W - 33L
1,501 Elo+
Party 1
Terra
Terra
Jenrry1
Terra
Level 155
God Stats
0W - 1L
1,805 SR
Queue Stats
33W - 25L
1,585 Elo+
Solo
Danzaburou
Danzaburou
RAGE_SWAGer
Danzaburou
Level 135
God Stats
1W - 1L
1,337 SR
Queue Stats
31W - 38L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 16
11,096
555
14,299
19,070
21,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

He Bo
RiderIII
He Bo
20
12 / 3 / 8
11,707
585
20,563
12,287
4,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Scxton
Bellona
16
6 / 5 / 11
10,660
533
14,160
18,488
17,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
SirenStormz
Bacchus
15
7 / 5 / 7
9,781
489
11,822
13,179
11,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
seras32
Hercules
17
8 / 0 / 16
11,241
562
15,732
18,780
25,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 9 / 1
8,171
409
6,196
16,677
10,819
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
GIAM3020
Scylla
14
2 / 10 / 1
9,247
462
6,514
14,301
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ItsGlit
Fenrir
15
6 / 8 / 4
9,886
494
16,419
23,984
10,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Jenrry1
Terra
14
1 / 5 / 9
9,234
462
7,062
24,894
30,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
RAGE_SWAGer
Danzaburou
16
4 / 9 / 3
10,248
512
9,712
17,307
6,695
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
31
40
Kills
13
13
Deaths
41
58
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
9
1
0.06
L
Scylla
GIAM3020
Scylla
2
10
1
0.25
W
7
0
16
15
L
Fenrir
ItsGlit
Fenrir
6
8
4
1
L
Terra
Jenrry1
Terra
1
5
9
1.1
L
Danzaburou
RAGE_SWAGer
Danzaburou
4
9
3
0.61
W
He Bo
RiderIII
He Bo
12
3
8
5.33
W
Bellona
Scxton
Bellona
6
5
11
2.3
W
Bacchus
SirenStormz
Bacchus
7
5
7
2.1
W
Hercules
seras32
Hercules
8
0
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,576
Damage
45,903
81,804
Taken
97,163
79,924
Mitigated
64,314
28,508
Healing
20,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,196
845
0
1,672
16,677
10,819
0
5,747
10,930
0
46,805
L
Scylla
GIAM3020
Scylla
6,514
696
0
1,496
14,301
5,315
0
5,651
8,650
49,239
0
W
14,299
6,785
3,573
5,690
19,070
21,472
1,070
3,305
15,765
0
42,581
L
Fenrir
ItsGlit
Fenrir
16,419
7,790
0
5,467
23,984
10,990
0
8,626
15,358
0
55,488
L
Terra
Jenrry1
Terra
7,062
1,238
1,509
6,218
24,894
30,495
0
9,200
15,694
30,063
0
L
Danzaburou
RAGE_SWAGer
Danzaburou
9,712
4,065
0
3,781
17,307
6,695
668
3,394
13,913
0
56,603
W
He Bo
RiderIII
He Bo
20,563
1,933
0
5,091
12,287
4,472
218
2,553
9,734
106,775
0
W
Bellona
Scxton
Bellona
14,160
5,937
0
4,011
18,488
17,017
2,911
2,432
16,056
109
67,812
W
Bacchus
SirenStormz
Bacchus
11,822
1,803
0
810
13,179
11,467
0
2,938
10,241
46,565
0
W
Hercules
seras32
Hercules
15,732
5,994
0
9,333
18,780
25,496
0
2,348
15,817
165
55,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,485
Gold Earned
46,786
475
Minions Killed
395
0
Camps Cleared
0
1,958,653
Distance Traveled
1,735,921
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,171
409
84
4
0
373,507
1
L
Scylla
9,247
462
98
5
0
296,140
2
W
Horus
11,096
555
50
3
0
400,684
5
L
Fenrir
9,886
494
76
4
0
381,957
4
L
Terra
9,234
462
47
2
0
346,730
1
L
Danzaburou
10,248
512
90
5
0
337,587
2
W
He Bo
11,707
585
153
8
0
398,507
5
W
Bellona
10,660
533
110
6
0
380,235
1
W
Bacchus
9,781
489
57
3
0
366,675
2
W
Hercules
11,241
562
105
5
0
412,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role