Player Matchup

Bakasura
Bakasura
AznWiiTodd
Bakasura
Level 104
God Stats
16W - 10L
1,781 SR
Queue Stats
150W - 139L
1,514 Elo+
Solo
Sol
Sol
CONNOR2695
Sol
Level 85
God Stats
12W - 5L
1,698 SR
Queue Stats
225W - 233L
1,484 Elo+
Solo
Scylla
Scylla
SirTortilla
Scylla
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 51L
1,436 Elo+
Solo
Cthulhu
Cthulhu
TheRavenl11
Cthulhu
Level 107
God Stats
9W - 15L
1,563 SR
Queue Stats
286W - 275L
1,495 Elo+
Solo
Skadi
Skadi
TylerBabyyy
Skadi
Level 49
God Stats
3W - 7L
1,438 SR
Queue Stats
210W - 224L
1,373 Elo+
Solo
Team Averages
Level 76
1,596 SR
1,460 Elo+

VS

Team Averages
Level 58
1,563 SR
1,483 Elo+
Ah Muzen Cab
Ah Muzen Cab
Falxkilla
Ah Muzen Cab
Level 46
God Stats
3W - 1L
1,715 SR
Queue Stats
61W - 90L
1,385 Elo+
Solo
Da Ji
Da Ji
IpsychicturtleI
Da Ji
Level 42
God Stats
6W - 3L
1,710 SR
Queue Stats
527W - 500L
1,426 Elo+
Solo
Discordia
Discordia
LovecraftianRose
Discordia
Level 108
God Stats
7W - 5L
1,500 SR
Queue Stats
349W - 335L
1,541 Elo+
Solo
Shiva
Shiva
Unknown_King04
Shiva
Level 34
God Stats
9W - 12L
1,381 SR
Queue Stats
70W - 85L
1,555 Elo+
Solo
Nike
Nike
i_boop_yor_nose
Nike
Level 62
God Stats
14W - 7L
1,510 SR
Queue Stats
189W - 167L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AznWiiTodd
Bakasura
15
6 / 4 / 6
9,253
578
12,755
14,951
6,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 6
8,812
551
4,513
10,785
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
12
0 / 6 / 5
6,986
437
3,331
6,243
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TheRavenl11
Cthulhu
13
4 / 4 / 5
7,761
485
9,254
14,574
11,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 7 / 8
8,608
538
7,278
10,289
2,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Falxkilla
Ah Muzen Cab
16
10 / 3 / 5
9,929
621
13,750
9,369
2,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 4 / 6
8,744
547
5,966
11,772
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
14
0 / 2 / 8
8,610
538
5,904
7,028
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 4 / 8
9,185
574
10,976
13,911
11,880
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 5 / 13
8,567
535
6,788
15,891
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
63
17
Kills
23
23
Deaths
18
30
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AznWiiTodd
Bakasura
6
4
6
2.25
L
2
2
6
2.5
W
Ah Muzen Cab
Falxkilla
Ah Muzen Cab
10
3
5
4.17
W
5
4
6
2
W
Discordia
0
2
8
2
L
Scylla
0
6
5
0.42
L
Cthulhu
TheRavenl11
Cthulhu
4
4
5
1.63
L
5
7
8
1.29
W
6
4
8
2.5
W
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,131
Damage
43,384
56,842
Taken
57,971
24,847
Mitigated
29,081
10,079
Healing
12,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AznWiiTodd
Bakasura
12,755
7,404
0
2,784
14,951
6,081
0
829
14,122
0
54,096
L
4,513
1,533
0
4,318
10,785
3,370
321
1,603
9,182
56,307
0
W
Ah Muzen Cab
Falxkilla
Ah Muzen Cab
13,750
6,167
0
2,134
9,369
2,983
2,280
3,476
5,823
0
65,342
W
5,966
1,465
0
3,810
11,772
4,288
343
1,925
9,497
0
42,250
W
Discordia
5,904
675
0
1,774
7,028
2,338
543
3,226
3,732
62,738
0
L
Scylla
3,331
209
0
0
6,243
1,550
0
186
6,057
24,144
0
L
Cthulhu
TheRavenl11
Cthulhu
9,254
745
239
1,769
14,574
11,367
0
2,331
12,243
34,106
0
L
7,278
3,755
85
884
10,289
2,479
21
955
9,334
0
37,124
W
10,976
1,851
0
1,828
13,911
11,880
1,338
3,932
9,305
0
56,578
W
6,788
1,312
0
2,483
15,891
7,592
153
4,294
10,485
0
28,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,420
Gold Earned
45,035
400
Minions Killed
466
0
Camps Cleared
0
1,511,439
Distance Traveled
1,573,941
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,253
578
103
6
0
334,760
2
L
Sol
8,812
551
126
8
0
305,113
5
W
Ah Muzen Cab
9,929
621
114
7
0
297,955
4
W
Da Ji
8,744
547
72
5
0
353,209
2
W
Discordia
8,610
538
134
8
0
314,953
0
L
Scylla
6,986
437
35
2
0
266,522
0
L
Cthulhu
7,761
485
56
4
0
318,268
2
L
Skadi
8,608
538
80
5
0
286,776
10
W
Shiva
9,185
574
110
7
0
298,001
5
W
Nike
8,567
535
36
2
0
309,823
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role