Player Matchup

Izanami
Izanami
CoRnHoLeMuNcH96
Izanami
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 65L
1,580 Elo+
Party 1
Kukulkan
Kukulkan
VirginToad4
Kukulkan
Level 7
God Stats
4W - 3L
1,467 SR
Queue Stats
5W - 3L
1,405 Elo+
Party 1
Jormungandr
Jormungandr
carmego
Jormungandr
Level 114
God Stats
1W - 1L
1,466 SR
Queue Stats
14W - 14L
1,446 Elo+
Party 1
Team Averages
Level 75
1,478 SR
1,477 Elo+

VS

Team Averages
Level 64
1,369 SR
1,285 Elo+
Tiamat
Tiamat
DA7M_17
Tiamat
Level 8
God Stats
0W - 2L
1,097 SR
Queue Stats
61W - 50L
1,157 Elo+
Party 2
Hercules
Hercules
DarkleTinct
Hercules
Level 153
God Stats
6W - 7L
1,509 SR
Queue Stats
143W - 126L
1,498 Elo+
Party 2
Ullr
Ullr
RyukoSama
Ullr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 8
10,982
784
15,105
11,994
4,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
VirginToad4
Kukulkan
15
1 / 3 / 10
10,040
717
7,575
4,970
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
carmego
Jormungandr
17
10 / 2 / 5
12,035
860
19,170
13,921
14,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DA7M_17
Tiamat
12
1 / 7 / 6
8,834
631
7,847
14,455
8,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
DarkleTinct
Hercules
15
8 / 4 / 1
10,137
724
12,515
25,052
13,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
11
0 / 6 / 7
8,572
612
2,370
10,635
3,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
17
Kills
9
9
Deaths
17
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
4
8
2.5
L
Tiamat
DA7M_17
Tiamat
1
7
6
0.57
L
Hercules
DarkleTinct
Hercules
8
4
1
2.13
L
Ullr
0
6
7
0.58
W
Kukulkan
VirginToad4
Kukulkan
1
3
10
2
W
Jormungandr
carmego
Jormungandr
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,850
Damage
22,732
30,885
Taken
50,142
21,343
Mitigated
25,127
3,411
Healing
13,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,105
7,059
0
2,566
11,994
4,926
1,326
3,616
8,062
0
52,633
L
Tiamat
DA7M_17
Tiamat
7,847
1,310
0
1,647
14,455
8,215
418
8,178
6,277
23,138
0
L
Hercules
DarkleTinct
Hercules
12,515
3,050
428
11,104
25,052
13,672
597
13,015
12,037
88
35,433
L
Ullr
2,370
1,473
0
426
10,635
3,240
420
6,358
4,277
0
17,914
W
Kukulkan
VirginToad4
Kukulkan
7,575
647
0
0
4,970
1,618
324
1,006
3,864
22,618
0
W
Jormungandr
carmego
Jormungandr
19,170
6,615
145
700
13,921
14,799
264
3,697
9,769
47,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
27,543
172
Minions Killed
124
6
Camps Cleared
5
773,021
Distance Traveled
662,923
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,982
784
74
5
5
242,696
3
L
Tiamat
8,834
631
32
2
0
215,261
0
L
Hercules
10,137
724
56
4
5
257,429
1
L
Ullr
8,572
612
36
3
0
190,233
0
W
Kukulkan
10,040
717
43
3
0
278,694
0
W
Jormungandr
12,035
860
55
4
1
251,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role