Player Matchup

Tiamat
Tiamat
DreadLobster943
Tiamat
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 96L
1,727 Elo+
Solo
Bastet
Bastet
ISquidliumI
Bastet
Level 100
God Stats
25W - 10L
1,685 SR
Queue Stats
356W - 328L
1,469 Elo+
Party 1
Ymir
Ymir
ShadyXSkittlesX
Ymir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
564W - 408L
1,561 Elo+
Party 1
Team Averages
Level 118
1,562 SR
1,585 Elo+

VS

Team Averages
Level 92
1,669 SR
1,574 Elo+
Hades
Hades
ElPollo_MasPollo
Hades
Level 26
God Stats
2W - 1L
1,763 SR
Queue Stats
19W - 11L
1,562 Elo+
Party 2
Sylvanus
Sylvanus
NO1IMPXRTANT
Sylvanus
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 43L
1,589 Elo+
Solo
Gilgamesh
Gilgamesh
ZPARTANBUTTER
Gilgamesh
Level 131
God Stats
3W - 0L
1,744 SR
Queue Stats
103W - 98L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 8
11,796
737
14,182
17,283
8,294
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
16
5 / 6 / 9
11,542
721
16,197
14,442
4,951
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 5 / 9
12,183
761
13,893
23,727
28,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 6
11,584
724
10,711
19,124
10,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
NO1IMPXRTANT
Sylvanus
17
4 / 3 / 12
11,907
744
16,157
18,979
22,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
ZPARTANBUTTER
Gilgamesh
17
10 / 6 / 7
13,281
830
21,492
23,670
18,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
43
17
Kills
18
18
Deaths
17
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
7
8
1.43
W
4
8
6
0.88
L
Bastet
5
6
9
1.58
W
Sylvanus
NO1IMPXRTANT
Sylvanus
4
3
12
3.33
L
6
5
9
2.1
W
Gilgamesh
ZPARTANBUTTER
Gilgamesh
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,272
Damage
48,360
55,452
Taken
61,773
41,891
Mitigated
51,407
12,608
Healing
20,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,182
1,210
937
5,886
17,283
8,294
87
8,465
8,490
47,472
0
W
10,711
1,362
906
4,207
19,124
10,085
544
10,292
8,832
32,520
0
L
Bastet
16,197
3,165
431
3,377
14,442
4,951
59
6,077
8,124
0
38,228
W
Sylvanus
NO1IMPXRTANT
Sylvanus
16,157
5,888
2,876
8,416
18,979
22,399
1,279
8,348
10,631
33,527
6,656
L
13,893
3,550
0
1,977
23,727
28,646
0
10,428
12,780
25,168
0
W
Gilgamesh
ZPARTANBUTTER
Gilgamesh
21,492
8,418
383
4,089
23,670
18,923
515
9,991
13,679
0
56,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,521
Gold Earned
36,772
148
Minions Killed
146
6
Camps Cleared
8
783,918
Distance Traveled
756,979
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,796
737
68
4
1
240,766
2
W
Hades
11,584
724
47
3
2
230,792
0
L
Bastet
11,542
721
60
4
5
292,013
4
W
Sylvanus
11,907
744
40
3
1
251,456
5
L
Ymir
12,183
761
20
1
0
251,139
1
W
Gilgamesh
13,281
830
59
4
5
274,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role