Player Matchup

Ah Puch
Ah Puch
DCCDevon
Ah Puch
Level 86
God Stats
1W - 3L
1,724 SR
Queue Stats
164W - 225L
1,450 Elo+
Party 2
Atlas
Atlas
Ne0n_Wind
Atlas
Level 124
God Stats
2W - 4L
1,342 SR
Queue Stats
7W - 11L
1,257 Elo+
Solo
Ne Zha
Ne Zha
Skinnypop9128
Ne Zha
Level 87
God Stats
29W - 36L
1,471 SR
Queue Stats
199W - 186L
1,485 Elo+
Party 2
Team Averages
Level 99
1,512 SR
1,397 Elo+

VS

Team Averages
Level 124
1,606 SR
1,468 Elo+
Fenrir
Fenrir
Kroopsdaddy
Fenrir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,454 Elo+
Party 1
Ganesha
Ganesha
ShadierManRay
Ganesha
Level 121
God Stats
3W - 2L
1,817 SR
Queue Stats
134W - 52L
1,633 Elo+
Party 1
Sol
Sol
wicked8246
Sol
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DCCDevon
Ah Puch
16
6 / 4 / 12
11,873
742
15,220
15,968
6,132
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Ne0n_Wind
Atlas
15
1 / 5 / 11
10,607
663
9,195
20,309
17,129
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
12 / 4 / 6
12,912
807
22,732
16,029
6,135
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 5 / 3
12,080
755
14,056
19,947
10,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
15
1 / 6 / 12
11,696
731
9,417
20,682
22,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 8 / 6
11,312
707
11,979
17,880
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
19
Kills
13
13
Deaths
19
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DCCDevon
Ah Puch
6
4
12
3
L
Fenrir
8
5
3
1.9
W
Atlas
Ne0n_Wind
Atlas
1
5
11
1.3
L
Ganesha
1
6
12
1.17
W
12
4
6
3.75
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,147
Damage
35,452
52,306
Taken
58,509
29,396
Mitigated
38,040
12,114
Healing
13,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DCCDevon
Ah Puch
15,220
581
0
5,094
15,968
6,132
707
5,283
10,400
39,531
0
L
Fenrir
14,056
2,903
0
4,647
19,947
10,720
546
7,412
12,535
214
23,739
W
Atlas
Ne0n_Wind
Atlas
9,195
3,923
273
2,939
20,309
17,129
411
8,690
11,400
26,560
0
L
Ganesha
9,417
899
95
3,455
20,682
22,050
262
8,774
11,908
31,823
0
W
22,732
5,606
0
3,808
16,029
6,135
28
7,088
8,610
0
50,924
L
11,979
3,193
258
5,398
17,880
5,270
612
8,412
9,468
41,071
3,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,392
Gold Earned
35,088
132
Minions Killed
127
8
Camps Cleared
3
824,325
Distance Traveled
789,740
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,873
742
49
3
1
269,196
1
L
Fenrir
12,080
755
34
2
0
280,145
0
W
Atlas
10,607
663
33
2
0
277,053
6
L
Ganesha
11,696
731
12
1
0
279,976
1
W
Ne Zha
12,912
807
50
3
7
278,076
3
L
Sol
11,312
707
81
5
3
229,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role