Player Matchup

Medusa
Medusa
Nakkaza
Medusa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,614 Elo+
Party 1
Xing Tian
Xing Tian
Sleefy
Xing Tian
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,581 Elo+
Party 1
He Bo
He Bo
shaozine
He Bo
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 8L
1,673 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,623 Elo+

VS

Team Averages
Level 63
1,568 SR
1,446 Elo+
Ullr
Ullr
 
Ullr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Callxm
Cthulhu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,356 Elo+
Party 2
Jormungandr
Jormungandr
SatomiSenapi
Jormungandr
Level 70
God Stats
3W - 2L
1,705 SR
Queue Stats
63W - 53L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nakkaza
Medusa
15
9 / 3 / 9
10,455
871
24,375
9,524
3,427
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Sleefy
Xing Tian
15
4 / 0 / 18
10,457
871
13,008
15,162
18,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
shaozine
He Bo
13
9 / 2 / 7
9,915
826
13,721
8,585
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 8 / 1
8,074
673
7,505
14,153
3,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Callxm
Cthulhu
12
1 / 5 / 3
7,915
660
7,048
22,104
9,998
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
SatomiSenapi
Jormungandr
11
2 / 9 / 2
7,875
656
8,863
20,609
14,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
22
Kills
5
5
Deaths
22
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
8
1
0.31
L
Cthulhu
Callxm
Cthulhu
1
5
3
0.5
W
Medusa
Nakkaza
Medusa
9
3
9
4.5
L
Jormungandr
SatomiSenapi
Jormungandr
2
9
2
0.33
W
Xing Tian
Sleefy
Xing Tian
4
0
18
13
W
He Bo
shaozine
He Bo
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,104
Damage
23,416
33,271
Taken
56,866
24,753
Mitigated
28,267
8,989
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,505
2,929
0
106
14,153
3,283
0
6,235
7,918
0
18,294
L
Cthulhu
Callxm
Cthulhu
7,048
640
328
5,210
22,104
9,998
0
11,257
10,847
15,553
0
W
Medusa
Nakkaza
Medusa
24,375
11,440
0
2,329
9,524
3,427
859
4,768
4,710
0
52,430
L
Jormungandr
SatomiSenapi
Jormungandr
8,863
2,919
393
541
20,609
14,986
21
9,317
11,292
19,197
0
W
Xing Tian
Sleefy
Xing Tian
13,008
2,023
0
3,865
15,162
18,108
266
5,623
9,100
31,414
0
W
He Bo
shaozine
He Bo
13,721
794
309
2,486
8,585
3,218
976
5,258
3,244
28,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,827
Gold Earned
23,864
142
Minions Killed
84
9
Camps Cleared
1
691,237
Distance Traveled
593,424
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,074
673
36
3
0
187,508
3
L
Cthulhu
7,915
660
34
3
0
219,983
4
W
Medusa
10,455
871
78
7
3
215,951
2
L
Jormungandr
7,875
656
14
1
1
185,933
2
W
Xing Tian
10,457
871
29
2
2
249,518
2
W
He Bo
9,915
826
35
3
4
225,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role