Player Matchup

Osiris
Osiris
Faided_Soldier
Osiris
Level 44
God Stats
0W - 2L
1,275 SR
Queue Stats
54W - 54L
1,506 Elo+
Party 2
Tyr
Tyr
Hanako_akimi
Tyr
Level 26
God Stats
0W - 2L
1,289 SR
Queue Stats
20W - 26L
1,481 Elo+
Party 2
Merlin
Merlin
guncel-fisek
Merlin
Level 15
God Stats
14W - 17L
1,500 SR
Queue Stats
2,163W - 2,555L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
tKOH
Kuzenbo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,562 Elo+
Solo
Tsukuyomi
Tsukuyomi
udontb3longinher
Tsukuyomi
Level 20
God Stats
0W - 4L
1,287 SR
Queue Stats
58W - 73L
1,467 Elo+
Solo
Team Averages
Level 25
1,370 SR
1,497 Elo+

VS

Team Averages
Level 64
1,574 SR
1,511 Elo+
Susano
Susano
BOON TIPPYTOES
Susano
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,357 Elo+
Solo
Nike
Nike
DeamonSaDiablo
Nike
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
193W - 167L
1,645 Elo+
Party 1
Hades
Hades
GRD-Moyano23
Hades
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
SWO0SIE
Ganesha
Level 139
God Stats
3W - 3L
1,500 SR
Queue Stats
140W - 153L
1,452 Elo+
Solo
Artemis
Artemis
xCharbyx
Artemis
Level 26
God Stats
7W - 0L
1,872 SR
Queue Stats
138W - 108L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 5
9,460
728
9,351
15,938
20,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 9 / 9
10,361
797
11,962
16,551
9,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
13
1 / 9 / 5
7,907
608
3,450
12,782
3,842
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
tKOH
Kuzenbo
15
2 / 7 / 5
8,770
675
5,804
15,969
19,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
19
7 / 8 / 7
12,298
946
18,515
13,603
5,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 14
10,097
777
7,951
10,781
5,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
18 / 4 / 13
13,142
1,011
15,980
17,783
25,984
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 10 / 13
8,862
682
6,151
16,084
9,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
SWO0SIE
Ganesha
20
0 / 1 / 35
12,165
936
11,922
21,786
21,624
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
xCharbyx
Artemis
18
16 / 4 / 12
11,800
908
25,137
11,740
6,130
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
125
21
Kills
38
39
Deaths
22
31
Assists
87
Player
Kills
Deaths
Assists
KDA
W
3
3
14
3.33
W
18
4
13
6.13
L
5
6
5
1.25
W
1
10
13
0.75
L
6
9
9
1.17
W
Ganesha
SWO0SIE
Ganesha
0
1
35
17.5
L
Merlin
1
9
5
0.39
L
Kuzenbo
tKOH
Kuzenbo
2
7
5
0.64
L
Tsukuyomi
7
8
7
1.31
W
Artemis
xCharbyx
Artemis
16
4
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,082
Damage
67,141
74,843
Taken
78,174
57,787
Mitigated
68,640
12,367
Healing
20,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,951
396
440
1,406
10,781
5,146
1,034
1,761
9,020
0
19,239
W
15,980
1,231
1,292
1,151
17,783
25,984
662
2,422
15,361
6,134
31,921
L
9,351
2,579
477
3,249
15,938
20,192
488
3,391
12,391
0
16,701
W
6,151
1,053
493
2,149
16,084
9,756
176
911
15,173
9,091
0
L
11,962
2,733
660
1,427
16,551
9,019
0
6,466
9,862
0
17,570
W
Ganesha
SWO0SIE
Ganesha
11,922
425
821
9,565
21,786
21,624
770
2,706
19,080
31,053
0
L
Merlin
3,450
1,812
758
1,606
12,782
3,842
0
1,461
11,288
7,264
0
L
Kuzenbo
tKOH
Kuzenbo
5,804
1,374
334
1,741
15,969
19,332
0
4,263
11,648
11,184
0
L
Tsukuyomi
18,515
3,889
330
1,785
13,603
5,402
857
3,426
10,088
0
39,274
W
Artemis
xCharbyx
Artemis
25,137
14,388
1,157
2,507
11,740
6,130
3,358
1,454
10,286
0
36,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,796
Gold Earned
56,066
85
Minions Killed
122
0
Camps Cleared
0
1,012,231
Distance Traveled
1,195,582
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,097
777
31
2
0
283,505
4
W
Nike
13,142
1,011
60
5
0
262,979
0
L
Osiris
9,460
728
12
1
0
205,401
0
W
Hades
8,862
682
4
0
0
217,585
0
L
Tyr
10,361
797
11
1
0
227,782
3
W
Ganesha
12,165
936
0
0
0
235,402
0
L
Merlin
7,907
608
6
0
0
152,322
5
L
Kuzenbo
8,770
675
7
1
0
203,307
1
L
Tsukuyomi
12,298
946
49
4
0
223,419
1
W
Artemis
11,800
908
27
2
0
196,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role