Player Matchup

Erlang Shen
Erlang Shen
Diamond I
 
Erlang Shen
Diamond I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
Dr_Castellano
Vulcan
Diamond II
Level 160
God Stats
185W - 162L
1,728 SR
Queue Stats
449W - 460L
2,466 MMR
Solo
Charybdis
Charybdis
Masters
Jirаchi
Charybdis
Masters
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
2,562 MMR
Solo
Mercury
Mercury
Masters
TinyGremlin
Mercury
Masters
Level 68
God Stats
7W - 8L
1,250 SR
Queue Stats
96W - 90L
2,422 MMR
Solo
Geb
Geb
Diamond II
Yeeouai_Le_Elio
Geb
Diamond II
Level 56
God Stats
3W - 5L
1,483 SR
Queue Stats
185W - 161L
2,385 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 105
1,492 SR
2,267 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,630 SR
2,387 MMR
Agni
Agni
Grandmaster
 
Agni
Grandmaster
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Grandmaster
Arceuѕ
Bellona
Grandmaster
Level 160
God Stats
3W - 0L
1,756 SR
Queue Stats
211W - 96L
3,442 MMR
Party 2
Hou Yi
Hou Yi
Diamond III
Jobstar
Hou Yi
Diamond III
Level 154
God Stats
4W - 6L
1,392 SR
Queue Stats
48W - 44L
2,325 MMR
Solo
Achilles
Achilles
Diamond II
Tropzah
Achilles
Diamond II
Level 148
God Stats
10W - 8L
2,001 SR
Queue Stats
107W - 74L
2,273 MMR
Party 1
Sobek
Sobek
Diamond II
l Jxstice
Sobek
Diamond II
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 69L
2,396 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 2 / 2
7,240
517
2,726
9,976
4,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 5 / 1
7,277
520
6,137
6,599
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Jirаchi
Charybdis
12
0 / 5 / 0
7,076
505
5,750
9,583
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
TinyGremlin
Mercury
12
1 / 2 / 0
7,338
524
3,011
10,387
3,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 6 / 1
5,796
414
3,342
11,639
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BastetMedusaKali

VS

Bans
AtlasZhong KuiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
8 / 0 / 3
8,907
636
10,671
5,027
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Arceuѕ
Bellona
15
4 / 1 / 6
8,625
616
6,347
10,101
8,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Jobstar
Hou Yi
15
4 / 0 / 3
9,116
651
6,618
8,846
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Tropzah
Achilles
14
1 / 0 / 2
8,118
580
5,899
8,826
6,433
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
l Jxstice
Sobek
12
3 / 1 / 10
7,977
570
5,290
11,315
11,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
2
Kills
20
20
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
2
0.5
W
Agni
 
Agni
8
0
3
9.5
W
Bellona
Arceuѕ
Bellona
4
1
6
7
L
1
5
1
0.3
L
Charybdis
Jirаchi
Charybdis
0
5
0
0
W
Hou Yi
Jobstar
Hou Yi
4
0
3
5.5
L
Mercury
TinyGremlin
Mercury
1
2
0
0.5
W
Achilles
Tropzah
Achilles
1
0
2
2
L
0
6
1
0.08
W
Sobek
l Jxstice
Sobek
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,966
Damage
34,825
48,184
Taken
44,115
18,233
Mitigated
30,514
8,604
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,726
868
0
1,102
9,976
4,492
0
3,366
6,610
0
53,506
W
Agni
 
Agni
10,671
256
0
523
5,027
1,720
380
2,121
2,792
63,446
0
W
Bellona
Arceuѕ
Bellona
6,347
2,331
0
680
10,101
8,082
0
2,763
7,256
0
72,351
L
6,137
2,487
0
250
6,599
2,286
0
3,505
3,094
53,114
0
L
Charybdis
Jirаchi
Charybdis
5,750
2,602
0
3,115
9,583
1,708
0
1,256
8,327
0
50,337
W
Hou Yi
Jobstar
Hou Yi
6,618
4,064
0
4,490
8,846
2,429
0
384
8,462
0
74,678
L
Mercury
TinyGremlin
Mercury
3,011
911
0
2,854
10,387
3,457
0
1,112
9,275
0
43,413
W
Achilles
Tropzah
Achilles
5,899
710
0
2,309
8,826
6,433
0
193
8,621
0
44,647
L
3,342
483
199
1,084
11,639
6,290
0
6,722
4,917
11,169
0
W
Sobek
l Jxstice
Sobek
5,290
841
0
3,699
11,315
11,850
120
3,728
6,881
21,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,727
Gold Earned
42,743
430
Minions Killed
490
0
Camps Cleared
0
1,478,229
Distance Traveled
1,528,150
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,240
517
102
7
0
322,646
3
W
Agni
8,907
636
127
9
0
304,373
6
W
Bellona
8,625
616
122
9
0
354,318
3
L
Vulcan
7,277
520
113
8
0
272,514
4
L
Charybdis
7,076
505
105
8
0
250,179
2
W
Hou Yi
9,116
651
122
9
0
258,018
1
L
Mercury
7,338
524
94
7
0
374,931
3
W
Achilles
8,118
580
99
7
0
317,865
6
L
Geb
5,796
414
16
1
0
257,959
1
W
Sobek
7,977
570
20
1
0
293,576
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role