Player Matchup

Hachiman
Hachiman
ChaunceyJ
Hachiman
Level 137
God Stats
5W - 12L
1,396 SR
Queue Stats
437W - 465L
1,376 Elo+
Solo
Gilgamesh
Gilgamesh
Dokith
Gilgamesh
Level 22
God Stats
5W - 8L
1,315 SR
Queue Stats
86W - 112L
1,377 Elo+
Party 1
Da Ji
Da Ji
NeikGrim
Da Ji
Level 108
God Stats
1W - 1L
1,720 SR
Queue Stats
83W - 125L
1,394 Elo+
Party 1
Artio
Artio
Neonslayer77
Artio
Level 87
God Stats
1W - 3L
1,176 SR
Queue Stats
171W - 224L
1,371 Elo+
Party 1
Zeus
Zeus
alma-eficaz11
Zeus
Level 20
God Stats
0W - 6L
1,073 SR
Queue Stats
106W - 158L
1,291 Elo+
Party 1
Team Averages
Level 75
1,336 SR
1,362 Elo+

VS

Team Averages
Level 78
1,519 SR
1,418 Elo+
Poseidon
Poseidon
 
Poseidon
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
GmanWhoa
Cernunnos
Level 109
God Stats
41W - 44L
1,457 SR
Queue Stats
210W - 193L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
K_Mirz97
Ao Kuang
Level 52
God Stats
4W - 4L
1,441 SR
Queue Stats
45W - 44L
1,397 Elo+
Party 2
Kuzenbo
Kuzenbo
onetrickra
Kuzenbo
Level 27
God Stats
4W - 0L
1,656 SR
Queue Stats
17W - 31L
1,372 Elo+
Party 2
Jormungandr
Jormungandr
riccogrey8
Jormungandr
Level 89
God Stats
50W - 43L
1,540 SR
Queue Stats
98W - 117L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChaunceyJ
Hachiman
12
2 / 6 / 2
7,540
419
7,959
13,171
4,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Dokith
Gilgamesh
12
1 / 1 / 1
7,906
439
8,709
16,419
14,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
NeikGrim
Da Ji
16
5 / 0 / 3
9,538
530
7,970
14,515
6,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 4 / 4
7,323
407
4,395
19,857
14,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 5 / 1
7,796
433
4,054
7,409
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
4 / 2 / 8
10,339
574
12,065
6,349
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
GmanWhoa
Cernunnos
14
4 / 0 / 7
8,935
496
9,139
7,563
2,968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
K_Mirz97
Ao Kuang
15
6 / 4 / 2
9,309
517
7,138
17,455
5,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
onetrickra
Kuzenbo
14
2 / 1 / 8
9,124
507
7,690
8,535
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
riccogrey8
Jormungandr
15
0 / 3 / 4
9,801
545
12,422
16,283
9,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
16
16
Deaths
10
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
2
8
4
L
Hachiman
ChaunceyJ
Hachiman
2
6
2
0.5
L
Gilgamesh
Dokith
Gilgamesh
1
1
1
1.5
W
Cernunnos
GmanWhoa
Cernunnos
4
0
7
7.5
W
Ao Kuang
K_Mirz97
Ao Kuang
6
4
2
1.75
L
Da Ji
NeikGrim
Da Ji
5
0
3
6.5
L
0
4
4
0.5
L
1
5
1
0.3
W
Kuzenbo
onetrickra
Kuzenbo
2
1
8
6
W
Jormungandr
riccogrey8
Jormungandr
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,087
Damage
48,454
71,371
Taken
56,185
42,066
Mitigated
30,263
19,849
Healing
20,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
12,065
1,914
0
955
6,349
2,290
1,316
1,096
5,119
72,254
0
L
Hachiman
ChaunceyJ
Hachiman
7,959
3,342
0
1,932
13,171
4,154
594
5,083
7,976
0
52,788
L
Gilgamesh
Dokith
Gilgamesh
8,709
2,290
0
4,196
16,419
14,267
0
9,483
6,760
0
45,884
W
Cernunnos
GmanWhoa
Cernunnos
9,139
3,896
0
2,850
7,563
2,968
652
892
6,215
0
62,175
W
Ao Kuang
K_Mirz97
Ao Kuang
7,138
1,201
0
10,237
17,455
5,997
1,252
1,694
15,675
47,240
0
L
Da Ji
NeikGrim
Da Ji
7,970
1,615
0
6,539
14,515
6,233
0
5,228
9,046
0
68,043
L
4,395
851
634
6,360
19,857
14,863
204
12,826
6,909
16,913
0
L
4,054
242
0
188
7,409
2,549
168
5,830
1,365
29,000
0
W
Kuzenbo
onetrickra
Kuzenbo
7,690
4,203
0
2,215
8,535
9,358
459
1,730
6,032
22,781
0
W
Jormungandr
riccogrey8
Jormungandr
12,422
4,248
0
3,747
16,283
9,650
2,272
2,630
13,539
64,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,103
Gold Earned
47,508
380
Minions Killed
448
0
Camps Cleared
0
1,752,666
Distance Traveled
1,814,848
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,339
574
123
7
0
398,725
1
L
Hachiman
7,540
419
83
5
0
279,635
0
L
Gilgamesh
7,906
439
83
5
0
380,544
4
W
Cernunnos
8,935
496
95
5
0
358,488
5
W
Ao Kuang
9,309
517
73
4
0
353,566
0
L
Da Ji
9,538
530
113
6
0
399,381
0
L
Artio
7,323
407
31
2
0
361,031
4
L
Zeus
7,796
433
70
4
0
332,075
2
W
Kuzenbo
9,124
507
36
2
0
358,431
0
W
Jormungandr
9,801
545
121
7
0
345,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role