Player Matchup

Chaac
Chaac
HidekiGun
Chaac
Level 149
God Stats
4W - 6L
1,176 SR
Queue Stats
228W - 226L
1,493 Elo+
Solo
Ne Zha
Ne Zha
OTROPAISA_23
Ne Zha
Level 125
God Stats
0W - 2L
1,583 SR
Queue Stats
87W - 67L
1,696 Elo+
Party 1
Ares
Ares
Steadmonster
Ares
Level 149
God Stats
5W - 8L
1,529 SR
Queue Stats
575W - 603L
1,528 Elo+
Solo
Nu Wa
Nu Wa
deadtenshi
Nu Wa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,273 Elo+
Solo
Tyr
Tyr
juanjbm14
Tyr
Level 21
God Stats
3W - 3L
1,800 SR
Queue Stats
92W - 56L
1,586 Elo+
Party 1
Team Averages
Level 115
1,518 SR
1,515 Elo+

VS

Team Averages
Level 50
1,493 SR
1,537 Elo+
Merlin
Merlin
ErichGM115
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,845 Elo+
Party 3
Baba Yaga
Baba Yaga
Ole Biz
Baba Yaga
Level 157
God Stats
6W - 6L
1,466 SR
Queue Stats
227W - 210L
1,566 Elo+
Party 2
Chaac
Chaac
Tethius292
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,246 Elo+
Party 3
Ganesha
Ganesha
YouGotNoJuice
Ganesha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 34L
1,567 Elo+
Party 2
Amaterasu
Amaterasu
nananeitor
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HidekiGun
Chaac
17
7 / 7 / 10
11,282
806
21,081
21,813
11,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
19
10 / 6 / 9
11,713
837
15,143
17,762
25,815
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 8 / 10
10,532
752
5,444
19,454
24,983
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Nu Wa
17
2 / 8 / 11
10,319
737
12,073
13,454
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
3 / 8 / 7
10,096
721
8,855
14,554
15,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ErichGM115
Merlin
17
6 / 5 / 16
11,271
805
15,815
12,079
4,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baba Yaga
Ole Biz
Baba Yaga
20
15 / 3 / 16
13,442
960
21,076
14,685
5,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
19
11 / 4 / 19
12,045
860
17,763
18,263
15,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
18
0 / 5 / 24
11,090
792
13,432
15,292
8,584
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
nananeitor
Amaterasu
16
4 / 8 / 14
10,491
749
5,625
12,671
8,822
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
125
24
Kills
36
37
Deaths
25
47
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Merlin
ErichGM115
Merlin
6
5
16
2.8
L
Chaac
HidekiGun
Chaac
7
7
10
1.71
L
Ne Zha
10
6
9
2.42
W
Baba Yaga
Ole Biz
Baba Yaga
15
3
16
7.67
L
2
8
10
0.88
W
Chaac
11
4
19
5.13
W
Ganesha
0
5
24
2.4
L
Nu Wa
2
8
11
0.94
L
3
8
7
0.81
W
Amaterasu
nananeitor
Amaterasu
4
8
14
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,596
Damage
73,711
87,037
Taken
72,990
82,554
Mitigated
43,147
19,515
Healing
29,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ErichGM115
Merlin
15,815
362
2,621
2,923
12,079
4,806
844
3,174
8,595
39,042
0
L
Chaac
HidekiGun
Chaac
21,081
1,263
569
8,051
21,813
11,597
445
14,675
6,903
0
30,733
L
Ne Zha
15,143
2,211
1,006
4,557
17,762
25,815
424
8,707
8,801
0
33,427
W
Baba Yaga
Ole Biz
Baba Yaga
21,076
945
2,511
7,209
14,685
5,810
1,451
2,804
11,522
45,748
0
L
5,444
158
60
500
19,454
24,983
371
11,164
8,048
8,835
0
W
Chaac
17,763
3,417
1,432
8,905
18,263
15,125
1,716
5,438
12,494
0
34,516
W
Ganesha
13,432
510
308
2,576
15,292
8,584
764
2,473
12,493
28,084
0
L
Nu Wa
12,073
2,968
1,089
1,350
13,454
4,212
698
7,323
6,091
25,179
0
L
8,855
1,226
346
1,987
14,554
15,947
618
7,527
6,871
0
18,672
W
Amaterasu
nananeitor
Amaterasu
5,625
1,531
613
672
12,671
8,822
132
3,628
8,831
0
13,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,942
Gold Earned
58,339
119
Minions Killed
180
0
Camps Cleared
0
1,105,836
Distance Traveled
1,312,847
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,271
805
56
4
0
232,175
0
L
Chaac
11,282
806
26
2
0
195,708
0
L
Ne Zha
11,713
837
28
2
0
242,919
1
W
Baba Yaga
13,442
960
61
4
0
283,449
1
L
Ares
10,532
752
13
1
0
240,529
0
W
Chaac
12,045
860
47
3
0
269,440
0
W
Ganesha
11,090
792
7
1
0
276,108
0
L
Nu Wa
10,319
737
33
2
0
200,915
0
L
Tyr
10,096
721
19
1
0
225,765
1
W
Amaterasu
10,491
749
9
1
0
251,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role