Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GoldenCZY
Hun Batz
Level 80
God Stats
3W - 1L
1,602 SR
Queue Stats
213W - 185L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
VaroxAJ
Baron Samedi
Level 70
God Stats
4W - 0L
1,877 SR
Queue Stats
127W - 112L
1,569 Elo+
Party 1
Team Averages
Level 97
1,660 SR
1,534 Elo+

VS

Team Averages
Level 98
1,418 SR
1,270 Elo+
Discordia
Discordia
KingSpectrum
Discordia
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,310 Elo+
Party 2
Terra
Terra
MataPatosPT
Terra
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 165L
1,189 Elo+
Solo
Apollo
Apollo
Yermense
Apollo
Level 26
God Stats
6W - 7L
1,255 SR
Queue Stats
6W - 7L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
20
8 / 3 / 11
16,226
811
17,324
25,399
28,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
GoldenCZY
Hun Batz
20
7 / 7 / 13
15,362
768
25,009
24,751
16,306
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
VaroxAJ
Baron Samedi
18
8 / 7 / 11
14,155
708
21,752
22,284
8,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KingSpectrum
Discordia
20
11 / 5 / 4
15,441
772
32,367
18,906
7,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 11 / 11
13,457
673
12,793
36,217
47,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Yermense
Apollo
17
3 / 8 / 11
13,112
656
9,968
18,697
6,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
23
Kills
17
17
Deaths
24
35
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
8
3
11
4.5
W
Hun Batz
GoldenCZY
Hun Batz
7
7
13
1.93
L
Discordia
KingSpectrum
Discordia
11
5
4
2.6
L
3
11
11
0.77
W
Baron Samedi
VaroxAJ
Baron Samedi
8
7
11
1.93
L
Apollo
Yermense
Apollo
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,085
Damage
55,128
72,434
Taken
73,820
53,331
Mitigated
61,489
21,422
Healing
14,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
17,324
1,953
0
6,925
25,399
28,329
699
13,957
11,041
61,035
0
W
Hun Batz
GoldenCZY
Hun Batz
25,009
6,480
0
4,377
24,751
16,306
1,332
13,787
10,288
0
78,711
L
Discordia
KingSpectrum
Discordia
32,367
1,397
543
3,614
18,906
7,081
906
8,424
10,189
94,891
0
L
12,793
1,528
1,922
8,229
36,217
47,850
126
18,421
17,080
29,232
0
W
Baron Samedi
VaroxAJ
Baron Samedi
21,752
2,682
3,090
7,030
22,284
8,696
678
16,412
5,587
58,887
0
L
Apollo
Yermense
Apollo
9,968
4,402
0
654
18,697
6,558
1,770
11,063
7,350
0
27,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,743
Gold Earned
42,010
234
Minions Killed
200
11
Camps Cleared
6
1,016,422
Distance Traveled
1,056,305
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
16,226
811
68
3
2
373,780
4
W
Hun Batz
15,362
768
89
4
1
333,342
3
L
Discordia
15,441
772
141
7
4
375,681
1
L
Terra
13,457
673
23
1
1
347,096
3
W
Baron Samedi
14,155
708
77
4
8
309,300
2
L
Apollo
13,112
656
36
2
1
333,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role