Player Matchup

Zeus
Zeus
CobSalad69
Zeus
Level 24
God Stats
6W - 8L
1,219 SR
Queue Stats
8W - 11L
1,323 Elo+
Solo
Atlas
Atlas
CubanYork
Atlas
Level 160
God Stats
53W - 45L
1,546 SR
Queue Stats
644W - 798L
1,350 Elo+
Solo
Sol
Sol
Kingsroyal999
Sol
Level 64
God Stats
7W - 6L
1,658 SR
Queue Stats
182W - 185L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
Razagbag420
Gilgamesh
Level 48
God Stats
5W - 3L
1,746 SR
Queue Stats
58W - 73L
1,372 Elo+
Solo
Apollo
Apollo
STEALTH16
Apollo
Level 109
God Stats
3W - 2L
1,594 SR
Queue Stats
6W - 10L
1,248 Elo+
Solo
Team Averages
Level 81
1,553 SR
1,337 Elo+

VS

Team Averages
Level 47
1,517 SR
1,431 Elo+
Nemesis
Nemesis
DUNKILLJA
Nemesis
Level 49
God Stats
49W - 48L
1,487 SR
Queue Stats
114W - 125L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
FizzyBubz
Baron Samedi
Level 27
God Stats
19W - 25L
1,463 SR
Queue Stats
152W - 180L
1,433 Elo+
Party 1
He Bo
He Bo
MachoSZN
He Bo
Level 16
God Stats
34W - 32L
1,564 SR
Queue Stats
145W - 159L
1,414 Elo+
Solo
Merlin
Merlin
Rakith_Wulfr
Merlin
Level 101
God Stats
7W - 10L
1,411 SR
Queue Stats
45W - 37L
1,493 Elo+
Solo
Chiron
Chiron
TyrElite
Chiron
Level 42
God Stats
8W - 5L
1,660 SR
Queue Stats
125W - 125L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 4
11,642
776
12,471
10,678
3,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
CubanYork
Atlas
18
2 / 3 / 10
11,537
769
7,999
17,169
17,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 5 / 5
11,301
753
11,421
15,534
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Razagbag420
Gilgamesh
20
9 / 4 / 4
12,925
862
6,035
15,645
8,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
STEALTH16
Apollo
16
0 / 7 / 7
10,056
670
5,924
10,801
4,101
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DUNKILLJA
Nemesis
19
10 / 3 / 8
12,030
802
17,993
16,969
8,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
FizzyBubz
Baron Samedi
19
8 / 4 / 9
11,819
788
16,989
16,750
7,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
MachoSZN
He Bo
12
0 / 0 / 0
8,294
553
0
0
0
Merlin
19
5 / 10 / 8
11,453
764
16,713
15,344
6,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
TyrElite
Chiron
17
0 / 3 / 3
10,378
692
3,601
9,181
3,800
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
51
19
Kills
23
23
Deaths
20
30
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
4
4
1.5
W
Atlas
CubanYork
Atlas
2
3
10
2.33
L
Nemesis
DUNKILLJA
Nemesis
10
3
8
4.67
L
Baron Samedi
FizzyBubz
Baron Samedi
8
4
9
3.13
W
4
5
5
1.3
L
He Bo
MachoSZN
He Bo
0
0
0
0
L
Merlin
5
10
8
0.9
W
Gilgamesh
Razagbag420
Gilgamesh
9
4
4
2.75
W
Apollo
STEALTH16
Apollo
0
7
7
0.5
L
Chiron
TyrElite
Chiron
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,850
Damage
55,296
69,827
Taken
58,244
40,547
Mitigated
26,867
12,100
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,471
2,124
0
0
10,678
3,914
1,946
5,362
5,208
44,784
0
W
Atlas
CubanYork
Atlas
7,999
2,831
0
3,863
17,169
17,324
513
6,164
10,592
28,804
0
L
Nemesis
DUNKILLJA
Nemesis
17,993
9,434
0
4,022
16,969
8,987
0
8,483
8,332
0
47,787
L
Baron Samedi
FizzyBubz
Baron Samedi
16,989
1,476
2,032
6,458
16,750
7,756
0
8,901
7,706
41,391
0
W
11,421
5,013
795
3,338
15,534
6,327
5,474
7,945
7,533
35,779
2,434
L
He Bo
MachoSZN
He Bo
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
16,713
582
0
903
15,344
6,324
525
8,862
6,251
53,487
0
W
Gilgamesh
Razagbag420
Gilgamesh
6,035
1,224
0
2,287
15,645
8,881
83
9,327
6,266
0
29,001
W
Apollo
STEALTH16
Apollo
5,924
2,672
283
1,534
10,801
4,101
1,785
4,482
6,287
0
20,904
L
Chiron
TyrElite
Chiron
3,601
808
407
1,600
9,181
3,800
3,536
3,794
5,255
0
33,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,461
Gold Earned
53,974
259
Minions Killed
229
0
Camps Cleared
0
1,283,291
Distance Traveled
1,093,259
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,642
776
86
6
0
255,078
0
W
Atlas
11,537
769
26
2
0
257,899
0
L
Nemesis
12,030
802
54
4
0
321,155
0
L
Baron Samedi
11,819
788
44
3
0
268,306
0
W
Sol
11,301
753
59
4
0
270,643
1
L
He Bo
8,294
553
0
0
0
0
0
L
Merlin
11,453
764
60
4
0
253,519
0
W
Gilgamesh
12,925
862
47
3
0
294,719
1
W
Apollo
10,056
670
41
3
0
204,952
0
L
Chiron
10,378
692
71
5
0
250,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role