Player Matchup

Neith
Neith
ArKu DeMoN
Neith
Level 7
God Stats
5W - 11L
1,251 SR
Queue Stats
38W - 68L
1,185 Elo+
Party 2
Mercury
Mercury
Esteban_El_CRUCK
Mercury
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,375 Elo+
Party 3
Jormungandr
Jormungandr
Sloth Bikini
Jormungandr
Level 47
God Stats
13W - 19L
1,374 SR
Queue Stats
70W - 88L
1,273 Elo+
Party 2
Tiamat
Tiamat
Sloth Cilantro
Tiamat
Level 59
God Stats
0W - 5L
1,201 SR
Queue Stats
204W - 235L
1,338 Elo+
Party 2
Achilles
Achilles
XxKesRYtxX
Achilles
Level 67
God Stats
0W - 5L
1,289 SR
Queue Stats
20W - 33L
1,375 Elo+
Party 3
Team Averages
Level 52
1,323 SR
1,309 Elo+

VS

Team Averages
Level 65
1,382 SR
1,369 Elo+
Atlas
Atlas
LordDutchBoy
Atlas
Level 66
God Stats
7W - 5L
1,502 SR
Queue Stats
59W - 63L
1,357 Elo+
Party 1
Loki
Loki
NC ARTHUR1438
Loki
Level 63
God Stats
5W - 8L
1,148 SR
Queue Stats
274W - 272L
1,402 Elo+
Solo
Izanami
Izanami
SocknessMonster
Izanami
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 93L
1,288 Elo+
Solo
Chaac
Chaac
The Dj247
Chaac
Level 69
God Stats
22W - 25L
1,361 SR
Queue Stats
58W - 69L
1,406 Elo+
Party 1
Ah Puch
Ah Puch
martingotjokes
Ah Puch
Level 76
God Stats
6W - 4L
1,400 SR
Queue Stats
96W - 93L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
1 / 3 / 0
4,482
448
2,938
4,765
1,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 4 / 0
4,812
481
1,148
5,326
1,304
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Sloth Bikini
Jormungandr
8
1 / 1 / 2
5,271
527
3,384
6,356
2,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 0 / 0
5,190
519
267
2,801
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
XxKesRYtxX
Achilles
7
1 / 4 / 0
4,651
465
2,001
6,342
1,875
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 5
5,026
503
3,535
5,940
3,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
5 / 0 / 1
6,383
638
4,038
5,225
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
5,416
542
3,950
4,889
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
The Dj247
Chaac
11
4 / 0 / 0
6,699
670
3,722
8,162
3,453
12
1 / 0 / 0
6,658
666
1,743
1,427
465
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
1
3
0
0.33
L
0
4
0
0
W
0
3
5
0.83
W
5
0
1
5.5
L
Jormungandr
Sloth Bikini
Jormungandr
1
1
2
2
L
0
0
0
0
W
2
1
2
3
W
Chaac
The Dj247
Chaac
4
0
0
4
L
Achilles
XxKesRYtxX
Achilles
1
4
0
0.25
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,738
Damage
16,988
25,590
Taken
25,643
8,452
Mitigated
11,061
6,042
Healing
9,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,938
1,271
0
756
4,765
1,571
0
1,081
3,684
0
15,857
L
1,148
303
0
778
5,326
1,304
0
0
5,326
0
14,516
W
3,535
1,411
279
695
5,940
3,944
0
1,410
4,530
15,011
0
W
4,038
1,085
0
1,596
5,225
1,956
0
268
4,957
0
33,792
L
Jormungandr
Sloth Bikini
Jormungandr
3,384
710
122
2,016
6,356
2,873
0
1,621
4,735
19,836
0
L
267
0
0
1,918
2,801
829
0
1,047
1,754
23,805
0
W
3,950
2,347
0
1,833
4,889
1,243
0
1,706
3,183
0
22,321
W
Chaac
The Dj247
Chaac
3,722
522
0
3,721
8,162
3,453
181
0
8,162
0
28,225
L
Achilles
XxKesRYtxX
Achilles
2,001
636
0
452
6,342
1,875
0
1,529
4,813
0
18,650
W
1,743
42
0
1,047
1,427
465
148
215
1,160
46,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
30,182
187
Minions Killed
294
0
Camps Cleared
0
1,011,384
Distance Traveled
1,017,574
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,482
448
44
4
0
186,430
0
L
Mercury
4,812
481
29
3
0
220,401
0
W
Atlas
5,026
503
15
2
0
186,279
0
W
Loki
6,383
638
70
7
0
246,114
3
L
Jormungandr
5,271
527
17
2
0
206,720
4
L
Tiamat
5,190
519
59
6
0
187,410
6
W
Izanami
5,416
542
46
5
0
179,099
4
W
Chaac
6,699
670
70
7
0
199,905
2
L
Achilles
4,651
465
38
4
0
210,423
3
W
Ah Puch
6,658
666
93
9
0
206,177
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role