Player Matchup

Anubis
Anubis
Alibouxaraoda
Anubis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 33L
1,347 Elo+
Solo
Janus
Janus
Hyderabadi1452
Janus
Level 25
God Stats
2W - 5L
1,500 SR
Queue Stats
199W - 261L
1,354 Elo+
Solo
Ra
Ra
Krushing0990
Ra
Level 125
God Stats
3W - 3L
1,506 SR
Queue Stats
168W - 205L
1,358 Elo+
Solo
Achilles
Achilles
StuckSage70
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,201 Elo+
Solo
Thor
Thor
hawkman342
Thor
Level 26
God Stats
1W - 1L
1,665 SR
Queue Stats
10W - 25L
1,379 Elo+
Solo
Team Averages
Level 44
1,534 SR
1,328 Elo+

VS

Team Averages
Level 98
1,583 SR
1,467 Elo+
Tiamat
Tiamat
A10-1993
Tiamat
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 122L
1,513 Elo+
Party 2
Kuzenbo
Kuzenbo
Heretodothededa
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,296 Elo+
Party 1
Erlang Shen
Erlang Shen
KongusDonnggus
Erlang Shen
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,296 Elo+
Party 1
Chronos
Chronos
animefan69729
Chronos
Level 114
God Stats
2W - 0L
1,914 SR
Queue Stats
15W - 14L
1,466 Elo+
Solo
Horus
Horus
bloodfrags96
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 45L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,724
248
0
0
0
20
6 / 4 / 9
10,921
728
22,119
13,581
6,347
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 7 / 10
10,021
668
17,958
15,377
9,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
StuckSage70
Achilles
19
0 / 6 / 11
9,680
645
6,043
25,291
34,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
8 / 8 / 8
11,216
748
16,316
21,164
11,182
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A10-1993
Tiamat
20
4 / 1 / 15
11,586
772
15,073
9,674
5,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 4 / 13
11,187
746
8,685
15,288
23,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
KongusDonnggus
Erlang Shen
13
0 / 7 / 10
9,007
600
7,444
13,545
6,224
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
20
9 / 4 / 9
13,409
894
21,549
18,655
8,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
9 / 2 / 13
12,498
833
14,728
22,774
18,050
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
84
18
Kills
24
25
Deaths
18
38
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Tiamat
A10-1993
Tiamat
4
1
15
11.5
L
0
0
0
0
W
2
4
13
2.13
L
6
4
9
2.63
W
Erlang Shen
KongusDonnggus
Erlang Shen
0
7
10
0.71
L
4
7
10
1.29
L
Achilles
StuckSage70
Achilles
0
6
11
0.92
W
Chronos
9
4
9
3.38
W
9
2
13
7.75
L
8
8
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,436
Damage
67,479
75,413
Taken
79,936
61,809
Mitigated
62,352
21,994
Healing
31,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
A10-1993
Tiamat
15,073
1,355
496
3,680
9,674
5,915
468
4,916
4,684
36,623
0
L
0
0
0
0
0
0
0
0
0
0
0
W
8,685
2,886
0
902
15,288
23,996
768
5,514
9,470
15,053
0
L
22,119
2,285
2,097
2,303
13,581
6,347
0
9,143
4,438
40,533
0
W
Erlang Shen
KongusDonnggus
Erlang Shen
7,444
4,004
543
2,183
13,545
6,224
397
6,534
6,903
0
10,519
L
17,958
1,496
4,163
3,444
15,377
9,393
0
10,428
4,949
39,011
0
L
Achilles
StuckSage70
Achilles
6,043
1,660
419
5,134
25,291
34,887
20
13,608
11,683
0
18,521
W
Chronos
21,549
5,775
2,052
3,733
18,655
8,167
2,243
11,322
7,170
58,203
0
W
14,728
7,010
7,993
10,350
22,774
18,050
514
11,791
10,752
0
23,993
L
16,316
2,571
1,477
2,957
21,164
11,182
0
12,128
9,036
0
27,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,562
Gold Earned
57,687
143
Minions Killed
142
0
Camps Cleared
0
931,312
Distance Traveled
1,306,777
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,586
772
30
2
0
267,755
0
L
Anubis
3,724
248
0
0
0
0
0
W
Kuzenbo
11,187
746
14
1
0
254,435
1
L
Janus
10,921
728
41
3
0
257,864
0
W
Erlang Shen
9,007
600
9
1
0
259,817
1
L
Ra
10,021
668
53
4
0
200,276
0
L
Achilles
9,680
645
25
2
0
246,244
1
W
Chronos
13,409
894
67
4
0
218,396
2
W
Horus
12,498
833
22
1
0
306,374
2
L
Thor
11,216
748
24
2
0
226,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role