Player Matchup

Cthulhu
Cthulhu
Thxts Kermit
Cthulhu
Level 101
God Stats
17W - 12L
1,770 SR
Queue Stats
112W - 136L
1,386 Elo+
Party 1
Rama
Rama
Thxts Spida
Rama
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,306 Elo+
Party 1
Vulcan
Vulcan
Thxts Toxic
Vulcan
Level 72
God Stats
7W - 7L
1,500 SR
Queue Stats
228W - 291L
1,351 Elo+
Party 1
Arachne
Arachne
Thxts Tuff
Arachne
Level 16
God Stats
4W - 5L
1,584 SR
Queue Stats
5W - 15L
1,229 Elo+
Party 1
Athena
Athena
vxeed
Athena
Level 17
God Stats
8W - 14L
1,388 SR
Queue Stats
205W - 269L
1,296 Elo+
Party 1
Team Averages
Level 49
1,548 SR
1,313 Elo+

VS

Team Averages
Level 44
1,376 SR
1,361 Elo+
Ravana
Ravana
BoogieKilleer
Ravana
Level 46
God Stats
5W - 9L
1,233 SR
Queue Stats
111W - 153L
1,286 Elo+
Party 2
Ymir
Ymir
Daniju122
Ymir
Level 50
God Stats
0W - 2L
1,195 SR
Queue Stats
21W - 36L
1,268 Elo+
Solo
Achilles
Achilles
SOULDIERS_Dezze
Achilles
Level 40
God Stats
3W - 4L
1,496 SR
Queue Stats
62W - 91L
1,322 Elo+
Party 2
Hel
Hel
kicsiPanda
Hel
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
wroobek
Neith
Level 46
God Stats
8W - 15L
1,454 SR
Queue Stats
20W - 22L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Thxts Kermit
Cthulhu
20
4 / 0 / 3
12,568
546
11,311
11,414
18,754
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 6 / 7
8,901
387
7,366
12,182
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
20
14 / 1 / 9
13,379
582
24,439
6,895
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Thxts Tuff
Arachne
20
10 / 1 / 10
12,877
560
12,587
15,006
7,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
vxeed
Athena
15
2 / 3 / 12
9,548
415
6,437
17,300
17,085
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,131
440
7,177
15,623
6,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
14
2 / 5 / 4
9,359
407
5,192
21,639
24,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
18
0 / 3 / 0
9,629
419
4,051
14,876
12,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 10 / 0
8,368
364
3,471
12,155
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
wroobek
Neith
16
6 / 8 / 3
10,184
443
15,433
18,232
8,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
30
Kills
11
11
Deaths
30
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
Ymir
2
5
4
0.8
L
Achilles
0
3
0
0
W
Cthulhu
Thxts Kermit
Cthulhu
4
0
3
5.5
W
0
6
7
0.58
W
Vulcan
14
1
9
18.5
W
Arachne
Thxts Tuff
Arachne
10
1
10
15
L
0
10
0
0
W
Athena
vxeed
Athena
2
3
12
2.67
L
Neith
wroobek
Neith
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,140
Damage
35,324
62,797
Taken
82,525
48,811
Mitigated
54,757
18,398
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,177
2,011
0
4,688
15,623
6,174
0
6,571
8,907
0
80,515
L
Ymir
5,192
817
0
2,203
21,639
24,196
44
9,373
11,997
33,898
0
L
Achilles
4,051
796
0
1,086
14,876
12,411
0
9,306
5,544
0
56,370
W
Cthulhu
Thxts Kermit
Cthulhu
11,311
631
867
2,649
11,414
18,754
1,040
135
11,279
86,103
0
W
7,366
5,395
0
2,061
12,182
3,132
628
2,498
9,604
0
44,882
W
Vulcan
24,439
8,918
324
2,413
6,895
2,797
1,666
932
5,937
102,757
0
W
Arachne
Thxts Tuff
Arachne
12,587
9,146
0
8,898
15,006
7,043
413
1,795
13,061
0
85,538
L
3,471
356
107
990
12,155
3,973
654
7,443
4,490
34,973
0
W
Athena
vxeed
Athena
6,437
1,864
298
888
17,300
17,085
261
2,975
14,253
24,335
0
L
Neith
wroobek
Neith
15,433
5,962
0
4,240
18,232
8,003
707
8,512
9,400
0
86,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,273
Gold Earned
47,671
538
Minions Killed
475
0
Camps Cleared
0
2,236,026
Distance Traveled
1,953,863
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,131
440
132
6
0
450,463
4
L
Ymir
9,359
407
50
2
0
370,322
4
L
Achilles
9,629
419
99
4
0
424,546
0
W
Cthulhu
12,568
546
183
8
0
436,328
5
W
Rama
8,901
387
65
3
0
367,130
0
W
Vulcan
13,379
582
144
6
0
470,394
5
W
Arachne
12,877
560
113
5
0
534,218
0
L
Hel
8,368
364
68
3
0
358,623
0
W
Athena
9,548
415
33
1
0
427,956
2
L
Neith
10,184
443
126
5
0
349,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role