Player Matchup

Raijin
Raijin
GuilhermeKoba
Raijin
Level 103
God Stats
3W - 6L
1,441 SR
Queue Stats
144W - 185L
1,455 Elo+
Solo
Cerberus
Cerberus
Hugonez
Cerberus
Level 10
God Stats
0W - 2L
1,612 SR
Queue Stats
0W - 2L
1,305 Elo+
Party 1
Bakasura
Bakasura
IronWinds
Bakasura
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,229 Elo+
Party 1
Apollo
Apollo
OmegaDromedario
Apollo
Level 18
God Stats
0W - 2L
1,484 SR
Queue Stats
3W - 10L
1,353 Elo+
Party 3
Fenrir
Fenrir
Sage6
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,513 Elo+
Party 3
Team Averages
Level 75
1,507 SR
1,371 Elo+

VS

Team Averages
Level 60
1,621 SR
1,505 Elo+
Medusa
Medusa
GWmatafrango499
Medusa
Level 47
God Stats
8W - 8L
1,530 SR
Queue Stats
130W - 163L
1,432 Elo+
Solo
Agni
Agni
GianluTH
Agni
Level 66
God Stats
13W - 9L
1,597 SR
Queue Stats
250W - 188L
1,553 Elo+
Party 2
Artio
Artio
I TNS I SOUL
Artio
Level 105
God Stats
34W - 28L
1,483 SR
Queue Stats
409W - 505L
1,447 Elo+
Solo
Hercules
Hercules
soyCypher
Hercules
Level 29
God Stats
7W - 6L
1,766 SR
Queue Stats
232W - 193L
1,529 Elo+
Party 2
Loki
Loki
xLaportax
Loki
Level 51
God Stats
4W - 4L
1,728 SR
Queue Stats
246W - 187L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 5
9,735
573
6,214
12,608
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Hugonez
Cerberus
11
1 / 8 / 7
7,841
461
4,317
15,447
10,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
IronWinds
Bakasura
16
9 / 9 / 2
10,683
628
8,337
17,058
7,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 8 / 6
8,809
518
8,691
12,316
3,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Sage6
Fenrir
14
3 / 4 / 7
8,506
500
10,268
18,374
11,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 10
8,714
513
9,599
11,662
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
19
15 / 2 / 9
11,975
704
19,359
9,746
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 6 / 15
9,918
583
6,636
18,303
20,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
soyCypher
Hercules
14
1 / 4 / 6
8,945
526
6,948
13,955
8,863
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
17
8 / 2 / 10
10,660
627
12,362
12,735
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
86
20
Kills
36
37
Deaths
20
27
Assists
50
Player
Kills
Deaths
Assists
KDA
W
5
6
10
1.67
W
Agni
15
2
9
9.75
L
4
8
5
0.81
L
Cerberus
Hugonez
Cerberus
1
8
7
0.56
W
7
6
15
2.42
L
Bakasura
IronWinds
Bakasura
9
9
2
1.11
L
3
8
6
0.75
L
Fenrir
Sage6
Fenrir
3
4
7
1.63
W
Hercules
soyCypher
Hercules
1
4
6
1
W
Loki
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,827
Damage
54,904
75,803
Taken
66,401
35,794
Mitigated
41,819
15,515
Healing
15,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,599
4,020
0
2,472
11,662
4,465
1,424
1,266
9,971
0
42,900
W
Agni
19,359
1,428
224
2,514
9,746
3,420
801
2,561
6,781
83,701
0
L
6,214
287
0
1,155
12,608
3,667
59
5,432
7,176
55,322
0
L
Cerberus
Hugonez
Cerberus
4,317
663
0
2,391
15,447
10,136
0
6,039
9,408
11,495
0
W
6,636
508
734
4,074
18,303
20,699
247
3,883
14,106
21,174
0
L
Bakasura
IronWinds
Bakasura
8,337
6,226
0
5,010
17,058
7,111
133
5,600
11,458
0
55,154
L
8,691
4,261
0
1,835
12,316
3,407
780
5,606
6,710
0
51,675
L
Fenrir
Sage6
Fenrir
10,268
1,861
0
5,124
18,374
11,473
0
3,318
15,056
4,124
38,713
W
Hercules
soyCypher
Hercules
6,948
2,286
0
1,468
13,955
8,863
972
1,609
11,657
0
47,050
W
Loki
12,362
2,585
0
4,389
12,735
4,372
248
1,839
10,516
0
83,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,574
Gold Earned
50,212
396
Minions Killed
423
0
Camps Cleared
0
1,623,621
Distance Traveled
1,621,569
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,714
513
64
4
0
245,519
2
W
Agni
11,975
704
124
7
0
341,248
9
L
Raijin
9,735
573
112
7
0
287,106
2
L
Cerberus
7,841
461
12
1
0
321,214
1
W
Artio
9,918
583
17
1
0
303,832
0
L
Bakasura
10,683
628
95
6
0
368,779
0
L
Apollo
8,809
518
95
6
0
325,103
1
L
Fenrir
8,506
500
82
5
0
321,419
0
W
Hercules
8,945
526
92
5
0
339,373
4
W
Loki
10,660
627
126
7
0
391,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role