Player Matchup

Jing Wei
Jing Wei
CAPTD0D0
Jing Wei
Level 39
God Stats
7W - 3L
1,262 SR
Queue Stats
250W - 282L
1,569 Elo+
Solo
Atlas
Atlas
KennyAlpha
Atlas
Level 160
God Stats
4W - 8L
1,464 SR
Queue Stats
253W - 202L
1,752 Elo+
Party 2
Discordia
Discordia
elertvert
Discordia
Level 56
God Stats
1W - 1L
1,584 SR
Queue Stats
94W - 78L
1,499 Elo+
Party 3
Amaterasu
Amaterasu
iEmMily
Amaterasu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,773 Elo+
Party 2
Mercury
Mercury
phoondos
Mercury
Level 38
God Stats
17W - 6L
1,517 SR
Queue Stats
163W - 156L
1,502 Elo+
Party 3
Team Averages
Level 60
1,465 SR
1,619 Elo+

VS

Team Averages
Level 32
1,397 SR
1,483 Elo+
Artemis
Artemis
FleecyManx
Artemis
Level 44
God Stats
5W - 11L
1,332 SR
Queue Stats
106W - 113L
1,432 Elo+
Party 4
He Bo
He Bo
Magikarp6969
He Bo
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 60L
1,578 Elo+
Party 1
Hou Yi
Hou Yi
MiniScopes
Hou Yi
Level 16
God Stats
6W - 7L
1,500 SR
Queue Stats
151W - 156L
1,591 Elo+
Party 1
Ares
Ares
RodriJR2000
Ares
Level 7
God Stats
1W - 5L
1,155 SR
Queue Stats
2W - 12L
1,215 Elo+
Party 4
Thor
Thor
Thanostrich
Thor
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 107L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CAPTD0D0
Jing Wei
18
3 / 0 / 4
11,494
605
11,441
9,562
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
15
5 / 0 / 9
10,515
553
6,113
9,127
10,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
elertvert
Discordia
19
1 / 1 / 8
12,124
638
8,872
7,418
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
iEmMily
Amaterasu
17
1 / 3 / 7
11,166
588
5,812
14,557
10,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
phoondos
Mercury
20
11 / 0 / 1
12,988
684
10,651
13,191
5,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FleecyManx
Artemis
13
0 / 3 / 0
7,774
409
4,610
9,472
3,733
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 4 / 0
8,325
438
2,242
8,857
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
MiniScopes
Hou Yi
16
3 / 5 / 0
10,005
527
10,411
15,504
6,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 0
7,446
392
1,381
12,638
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 6 / 1
7,635
402
5,062
14,108
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
21
Kills
4
4
Deaths
21
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
CAPTD0D0
Jing Wei
3
0
4
5
L
Artemis
FleecyManx
Artemis
0
3
0
0
W
Atlas
5
0
9
9.5
L
1
4
0
0.25
L
Hou Yi
MiniScopes
Hou Yi
3
5
0
0.6
L
0
3
0
0
L
0
6
1
0.08
W
Discordia
elertvert
Discordia
1
1
8
5
W
Amaterasu
iEmMily
Amaterasu
1
3
7
1.5
W
Mercury
phoondos
Mercury
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,889
Damage
23,706
53,855
Taken
60,579
32,433
Mitigated
28,760
24,483
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
CAPTD0D0
Jing Wei
11,441
9,565
0
6,607
9,562
3,625
4,246
1,857
7,705
0
94,986
L
Artemis
FleecyManx
Artemis
4,610
1,219
115
1,797
9,472
3,733
276
2,617
6,833
0
52,909
W
Atlas
6,113
1,555
0
2,188
9,127
10,325
571
1,264
6,726
21,342
0
L
2,242
104
0
746
8,857
2,775
0
3,922
4,555
55,229
0
L
Hou Yi
MiniScopes
Hou Yi
10,411
4,159
0
4,684
15,504
6,377
102
2,793
12,645
0
76,216
L
1,381
106
0
1,253
12,638
10,777
26
2,428
10,148
16,922
0
L
5,062
1,179
0
3,896
14,108
5,098
0
2,527
11,413
0
44,024
W
Discordia
elertvert
Discordia
8,872
611
0
1,786
7,418
2,488
147
1,666
5,752
86,104
0
W
Amaterasu
iEmMily
Amaterasu
5,812
1,199
0
7,871
14,557
10,909
1,298
875
13,682
0
67,072
W
Mercury
phoondos
Mercury
10,651
4,520
0
6,031
13,191
5,086
0
1,995
11,196
0
109,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,287
Gold Earned
41,185
623
Minions Killed
494
0
Camps Cleared
0
2,009,629
Distance Traveled
1,660,201
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,494
605
150
8
0
358,441
0
L
Artemis
7,774
409
122
6
0
330,750
5
W
Atlas
10,515
553
25
1
0
404,476
3
L
He Bo
8,325
438
110
6
0
322,536
5
L
Hou Yi
10,005
527
150
8
0
311,542
2
L
Ares
7,446
392
25
1
0
341,669
0
L
Thor
7,635
402
87
5
0
353,704
2
W
Discordia
12,124
638
176
9
0
375,326
8
W
Amaterasu
11,166
588
119
6
0
399,834
4
W
Mercury
12,988
684
153
8
0
471,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role