Player Matchup

Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
BassoonDude
Jing Wei
Level 157
God Stats
10W - 11L
1,572 SR
Queue Stats
480W - 410L
1,578 Elo+
Party 1
Thoth
Thoth
HeIIsRedeemer-
Thoth
Level 143
God Stats
9W - 6L
1,571 SR
Queue Stats
383W - 315L
1,607 Elo+
Party 1
Anubis
Anubis
Muskrat-jenkins
Anubis
Level 146
God Stats
3W - 2L
1,255 SR
Queue Stats
258W - 219L
1,617 Elo+
Party 1
Horus
Horus
regency__simp
Horus
Level 44
God Stats
1W - 0L
1,857 SR
Queue Stats
59W - 46L
1,621 Elo+
Party 1
Team Averages
Level 128
1,551 SR
1,584 Elo+

VS

Team Averages
Level 76
1,476 SR
1,487 Elo+
Yemoja
Yemoja
 
Yemoja
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
GmanWhoa
Cernunnos
Level 109
God Stats
46W - 48L
1,466 SR
Queue Stats
430W - 451L
1,492 Elo+
Solo
Chaac
Chaac
JamieTaco
Chaac
Level 8
God Stats
7W - 8L
1,551 SR
Queue Stats
17W - 26L
1,471 Elo+
Solo
Anubis
Anubis
Tequila Warhead
Anubis
Level 69
God Stats
9W - 9L
1,365 SR
Queue Stats
186W - 231L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
2 / 0 / 11
8,692
790
10,777
14,301
13,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
BassoonDude
Jing Wei
18
3 / 0 / 5
10,523
957
4,029
5,382
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 6
9,302
846
12,678
4,275
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 0 / 9
9,636
876
14,023
4,133
2,112
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 1 / 8
9,349
850
2,923
12,006
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 4 / 0
7,424
675
3,459
11,972
6,989
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Set
 
Set
11
0 / 1 / 1
6,651
605
1,279
6,669
2,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
GmanWhoa
Cernunnos
13
0 / 1 / 1
7,118
647
3,285
8,399
1,502
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
JamieTaco
Chaac
12
0 / 6 / 0
6,833
621
4,534
14,161
7,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 0
7,067
642
2,315
8,932
2,999
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
17
Kills
1
1
Deaths
17
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
11
7.5
L
Yemoja
 
Yemoja
1
4
0
0.25
L
Set
 
Set
0
1
1
0.5
W
Jing Wei
BassoonDude
Jing Wei
3
0
5
5.5
L
Cernunnos
GmanWhoa
Cernunnos
0
1
1
0.5
W
3
0
6
6
L
Chaac
JamieTaco
Chaac
0
6
0
0
W
5
0
9
9.5
L
0
5
0
0
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,430
Damage
14,872
40,097
Taken
50,133
32,393
Mitigated
21,107
16,495
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,777
1,472
1,631
2,797
14,301
13,942
911
2,011
11,859
0
26,660
L
Yemoja
 
Yemoja
3,459
442
671
967
11,972
6,989
0
4,221
7,569
18,295
0
L
Set
 
Set
1,279
244
0
500
6,669
2,490
0
4,435
2,066
0
5,327
W
Jing Wei
BassoonDude
Jing Wei
4,029
1,797
0
500
5,382
2,347
4,120
652
4,675
0
60,568
L
Cernunnos
GmanWhoa
Cernunnos
3,285
489
0
902
8,399
1,502
0
5,037
3,220
0
21,822
W
12,678
391
0
876
4,275
1,634
2,978
918
3,333
37,995
0
L
Chaac
JamieTaco
Chaac
4,534
79
141
1,367
14,161
7,127
0
8,498
5,435
0
16,220
W
14,023
367
0
2,921
4,133
2,112
1,923
957
3,093
40,438
0
L
2,315
100
0
567
8,932
2,999
44
3,642
5,142
14,539
0
W
2,923
636
3,610
4,160
12,006
12,358
182
1,236
10,613
0
4,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,502
Gold Earned
35,093
270
Minions Killed
123
0
Camps Cleared
0
1,234,312
Distance Traveled
852,810
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,692
790
32
3
0
269,457
3
L
Yemoja
7,424
675
25
2
0
194,805
2
L
Set
6,651
605
9
1
0
87,114
1
W
Jing Wei
10,523
957
113
10
0
249,285
3
L
Cernunnos
7,118
647
36
3
0
195,421
3
W
Thoth
9,302
846
66
6
0
218,154
1
L
Chaac
6,833
621
26
2
0
197,595
0
W
Anubis
9,636
876
56
5
0
236,650
3
L
Anubis
7,067
642
27
2
0
177,875
2
W
Horus
9,349
850
3
0
0
260,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role