Player Matchup

Ymir
Ymir
Jake11
Ymir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,643 Elo+
Party 2
Fenrir
Fenrir
LEWSTER6
Fenrir
Level 58
God Stats
6W - 4L
1,645 SR
Queue Stats
117W - 129L
1,412 Elo+
Party 3
Nu Wa
Nu Wa
QualityYeet
Nu Wa
Level 41
God Stats
11W - 14L
1,488 SR
Queue Stats
106W - 110L
1,402 Elo+
Party 3
Neith
Neith
Themark120
Neith
Level 23
God Stats
2W - 0L
1,700 SR
Queue Stats
5W - 4L
1,327 Elo+
Party 2
Chaac
Chaac
averagechris98
Chaac
Level 69
God Stats
2W - 1L
1,306 SR
Queue Stats
61W - 55L
1,441 Elo+
Party 3
Team Averages
Level 52
1,528 SR
1,445 Elo+

VS

Team Averages
Level 40
1,400 SR
1,066 Elo+
Fafnir
Fafnir
Cosmiculous
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
952 Elo+
Party 1
Medusa
Medusa
MALDY616
Medusa
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 12L
987 Elo+
Party 1
Cu Chulainn
Cu Chulainn
P4nd4zur3
Cu Chulainn
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
952 Elo+
Party 1
Hera
Hera
Squeeeezie
Hera
Level 6
God Stats
0W - 3L
1,170 SR
Queue Stats
0W - 4L
1,030 Elo+
Party 1
Thanatos
Thanatos
wurzelsep
Thanatos
Level 109
God Stats
6W - 9L
1,330 SR
Queue Stats
215W - 208L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jake11
Ymir
15
4 / 3 / 10
10,092
505
8,740
14,911
15,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
LEWSTER6
Fenrir
19
13 / 3 / 8
11,822
591
13,549
15,730
6,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 2 / 10
11,686
584
19,290
6,961
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
15
3 / 5 / 10
9,453
473
9,732
10,199
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
0 / 2 / 4
10,056
503
5,633
13,685
13,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
1 / 5 / 8
9,424
471
8,302
18,213
19,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
MALDY616
Medusa
14
5 / 5 / 5
8,922
446
9,294
14,066
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
P4nd4zur3
Cu Chulainn
17
3 / 1 / 0
9,839
492
8,358
14,167
12,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 8 / 3
8,987
449
5,343
10,988
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
wurzelsep
Thanatos
15
2 / 10 / 3
9,289
464
3,451
18,490
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
29
Kills
15
15
Deaths
29
42
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
5
8
1
W
Ymir
Jake11
Ymir
4
3
10
3
W
Fenrir
LEWSTER6
Fenrir
13
3
8
5.67
L
Medusa
MALDY616
Medusa
5
5
5
1.5
L
Cu Chulainn
P4nd4zur3
Cu Chulainn
3
1
0
3
W
9
2
10
7
L
4
8
3
0.69
W
Neith
3
5
10
1.6
W
0
2
4
1
L
Thanatos
wurzelsep
Thanatos
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,944
Damage
34,748
61,486
Taken
75,924
42,211
Mitigated
45,971
14,861
Healing
20,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
8,302
3,146
0
2,848
18,213
19,886
18
8,148
10,065
20,381
0
W
Ymir
Jake11
Ymir
8,740
1,344
0
1,559
14,911
15,748
0
4,438
9,497
30,399
451
W
Fenrir
LEWSTER6
Fenrir
13,549
5,056
0
4,332
15,730
6,890
0
2,733
12,759
0
91,298
L
Medusa
MALDY616
Medusa
9,294
4,234
0
2,665
14,066
4,101
173
6,090
7,976
0
62,710
L
Cu Chulainn
P4nd4zur3
Cu Chulainn
8,358
1,918
0
3,756
14,167
12,789
932
2,459
11,708
11,367
51,542
W
19,290
4,406
0
1,111
6,961
2,327
2,563
2,077
4,698
91,048
0
L
5,343
802
69
253
10,988
3,168
209
5,277
5,711
33,902
0
W
Neith
9,732
3,885
0
3,004
10,199
3,948
1,098
3,772
6,321
0
51,406
W
5,633
1,238
0
4,855
13,685
13,298
221
1,604
11,419
0
59,758
L
Thanatos
wurzelsep
Thanatos
3,451
680
0
10,727
18,490
6,027
0
5,769
12,721
0
47,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,109
Gold Earned
46,461
492
Minions Killed
412
0
Camps Cleared
0
1,877,725
Distance Traveled
1,814,422
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,424
471
26
1
0
360,831
5
W
Ymir
10,092
505
30
2
0
373,370
2
W
Fenrir
11,822
591
123
6
0
404,908
1
L
Medusa
8,922
446
110
6
0
366,783
0
L
Cu Chulainn
9,839
492
120
6
0
347,848
0
W
Nu Wa
11,686
584
145
7
0
341,034
6
L
Hera
8,987
449
67
3
0
329,892
0
W
Neith
9,453
473
81
4
0
352,838
7
W
Chaac
10,056
503
113
6
0
405,575
3
L
Thanatos
9,289
464
89
4
0
409,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role