Player Matchup

Fenrir
Fenrir
Dyleaoo
Fenrir
Level 36
God Stats
11W - 14L
1,592 SR
Queue Stats
22W - 36L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
GamingSpirit101
Baron Samedi
Level 28
God Stats
1W - 3L
1,494 SR
Queue Stats
17W - 28L
1,420 Elo+
Party 1
Bellona
Bellona
ThatOneChimp
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Atlas
Atlas
etrxrossa
Atlas
Level 34
God Stats
8W - 3L
1,688 SR
Queue Stats
22W - 33L
1,380 Elo+
Party 1
Hou Yi
Hou Yi
split shot12345
Hou Yi
Level 29
God Stats
2W - 6L
1,511 SR
Queue Stats
20W - 34L
1,393 Elo+
Party 1
Team Averages
Level 28
1,557 SR
1,415 Elo+

VS

Team Averages
Level 92
1,528 SR
1,420 Elo+
Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Peachtree1732
Sol
Level 86
God Stats
9W - 1L
1,564 SR
Queue Stats
191W - 161L
1,448 Elo+
Party 3
Fenrir
Fenrir
XxxRAGE69xxX
Fenrir
Level 93
God Stats
100W - 99L
1,518 SR
Queue Stats
711W - 797L
1,425 Elo+
Party 2
Atlas
Atlas
destruction709
Atlas
Level 28
God Stats
12W - 12L
1,559 SR
Queue Stats
14W - 16L
1,227 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dyleaoo
Fenrir
12
2 / 7 / 2
7,321
458
5,905
16,000
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
GamingSpirit101
Baron Samedi
12
1 / 10 / 1
7,334
458
3,625
13,951
5,322
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ThatOneChimp
Bellona
11
0 / 7 / 1
6,928
433
6,749
13,215
12,479
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
etrxrossa
Atlas
12
0 / 2 / 6
7,602
475
6,494
13,302
8,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 3 / 0
8,129
508
7,573
8,268
3,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
9 / 1 / 1
10,033
627
11,774
12,123
4,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
 
Skadi
14
4 / 3 / 1
8,333
521
5,586
8,696
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 5
9,366
585
11,303
8,592
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
16
9 / 3 / 6
10,284
643
9,515
12,744
5,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 4
7,053
441
9,240
10,565
6,935
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
8
Kills
28
29
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
9
1
1
9.5
W
Skadi
 
Skadi
4
3
1
1.5
L
Fenrir
Dyleaoo
Fenrir
2
7
2
0.43
L
Baron Samedi
GamingSpirit101
Baron Samedi
1
10
1
0.15
W
6
2
5
4.25
L
Bellona
ThatOneChimp
Bellona
0
7
1
0.07
W
Fenrir
9
3
6
4
W
0
1
4
2
L
Atlas
etrxrossa
Atlas
0
2
6
1.5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,346
Damage
47,418
64,736
Taken
52,720
34,903
Mitigated
23,181
14,006
Healing
16,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
11,774
5,415
0
4,548
12,123
4,965
1,518
956
10,740
55,069
0
W
Skadi
 
Skadi
5,586
2,637
129
1,565
8,696
2,548
192
2,713
5,983
0
39,004
L
Fenrir
Dyleaoo
Fenrir
5,905
1,122
0
5,930
16,000
5,493
769
6,257
9,635
0
34,931
L
Baron Samedi
GamingSpirit101
Baron Samedi
3,625
665
284
2,034
13,951
5,322
359
6,799
7,117
38,481
0
W
11,303
3,201
0
3,648
8,592
3,404
2,515
2,676
5,916
48,481
4,896
L
Bellona
ThatOneChimp
Bellona
6,749
2,265
0
1,848
13,215
12,479
0
8,917
4,298
0
24,662
W
Fenrir
9,515
1,977
0
4,040
12,744
5,329
500
787
11,957
0
63,956
W
9,240
2,631
304
1,892
10,565
6,935
258
2,987
7,578
22,973
0
L
Atlas
etrxrossa
Atlas
6,494
2,375
0
2,586
13,302
8,030
0
5,482
7,458
25,325
0
L
7,573
3,143
0
1,324
8,268
3,579
1,180
2,914
4,833
0
35,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,314
Gold Earned
45,069
265
Minions Killed
393
0
Camps Cleared
0
1,474,100
Distance Traveled
1,502,138
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,033
627
110
7
0
274,601
0
W
Skadi
8,333
521
63
4
0
260,895
0
L
Fenrir
7,321
458
61
4
0
340,892
0
L
Baron Samedi
7,334
458
66
4
0
257,097
1
W
Sol
9,366
585
92
6
0
305,022
2
L
Bellona
6,928
433
40
3
0
298,651
0
W
Fenrir
10,284
643
107
7
0
353,210
0
W
Atlas
7,053
441
21
1
0
308,410
0
L
Atlas
7,602
475
25
2
0
306,500
0
L
Hou Yi
8,129
508
73
5
0
270,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role