Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
AlexXxBusch
Bellona
Level 116
God Stats
7W - 6L
1,500 SR
Queue Stats
98W - 91L
1,500 Elo+
Party 1
Fenrir
Fenrir
Wrace666
Fenrir
Level 47
God Stats
3W - 2L
1,290 SR
Queue Stats
41W - 40L
1,500 Elo+
Party 1
Neith
Neith
devidlich
Neith
Level 9
God Stats
3W - 8L
1,463 SR
Queue Stats
22W - 52L
967 Elo+
Party 2
Danzaburou
Danzaburou
ole7ko
Danzaburou
Level 4
God Stats
1W - 5L
1,157 SR
Queue Stats
1W - 8L
1,090 Elo+
Party 2
Team Averages
Level 46
1,382 SR
1,311 Elo+

VS

Team Averages
Level 74
1,425 SR
1,399 Elo+
Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Mayumi15
Tiamat
Level 63
God Stats
1W - 0L
1,284 SR
Queue Stats
65W - 69L
1,301 Elo+
Party 3
Nike
Nike
XelPelusaX
Nike
Level 58
God Stats
5W - 3L
1,209 SR
Queue Stats
30W - 30L
1,348 Elo+
Solo
Fafnir
Fafnir
bj1066
Fafnir
Level 48
God Stats
3W - 1L
1,633 SR
Queue Stats
42W - 49L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 1 / 1
4,839
538
2,868
2,566
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
AlexXxBusch
Bellona
9
3 / 1 / 0
5,163
574
2,583
4,802
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Wrace666
Fenrir
7
0 / 3 / 3
4,774
530
1,755
7,187
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
devidlich
Neith
8
1 / 4 / 1
4,768
530
1,367
3,843
1,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
ole7ko
Danzaburou
2
0 / 2 / 0
3,345
372
334
1,311
190
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
4 / 1 / 2
5,655
628
2,218
4,505
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
 
Ravana
10
3 / 2 / 1
5,652
628
3,664
4,897
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Mayumi15
Tiamat
9
0 / 0 / 4
5,238
582
2,350
3,432
1,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 0
5,750
639
2,621
3,982
2,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
bj1066
Fafnir
9
3 / 1 / 5
5,869
652
2,934
6,100
5,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
11
11
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
1
1.5
W
Izanami
 
Izanami
4
1
2
5
W
Ravana
 
Ravana
3
2
1
1.75
L
Bellona
AlexXxBusch
Bellona
3
1
0
3
W
Tiamat
Mayumi15
Tiamat
0
0
4
2
L
Fenrir
Wrace666
Fenrir
0
3
3
0.5
W
1
2
0
0.5
W
Fafnir
bj1066
Fafnir
3
1
5
5.5
L
Neith
devidlich
Neith
1
4
1
0.38
L
Danzaburou
ole7ko
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,907
Damage
13,787
19,709
Taken
22,916
7,140
Mitigated
11,545
4,369
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,868
344
0
750
2,566
603
180
1,304
1,262
16,916
0
W
Izanami
 
Izanami
2,218
1,296
0
2,015
4,505
1,185
419
421
4,032
0
31,639
W
Ravana
 
Ravana
3,664
1,433
0
2,672
4,897
1,427
0
451
4,364
0
31,772
L
Bellona
AlexXxBusch
Bellona
2,583
838
0
820
4,802
3,661
0
0
4,802
0
18,419
W
Tiamat
Mayumi15
Tiamat
2,350
222
33
1,719
3,432
1,236
608
739
2,590
21,616
0
L
Fenrir
Wrace666
Fenrir
1,755
663
0
2,307
7,187
1,563
0
1,598
5,589
0
19,599
W
2,621
392
0
701
3,982
2,444
508
264
3,672
0
27,653
W
Fafnir
bj1066
Fafnir
2,934
666
105
1,913
6,100
5,253
85
604
5,390
8,866
0
L
Neith
devidlich
Neith
1,367
523
0
420
3,843
1,123
544
2,013
1,830
0
14,297
L
Danzaburou
ole7ko
Danzaburou
334
96
0
72
1,311
190
0
369
942
0
2,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,889
Gold Earned
28,164
146
Minions Killed
260
0
Camps Cleared
0
756,500
Distance Traveled
865,417
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,839
538
29
3
0
178,332
1
W
Izanami
5,655
628
64
7
0
168,941
2
W
Ravana
5,652
628
65
7
0
164,266
4
L
Bellona
5,163
574
37
4
0
174,649
0
W
Tiamat
5,238
582
52
6
0
165,779
2
L
Fenrir
4,774
530
48
5
0
195,160
0
W
Nike
5,750
639
68
8
0
167,736
0
W
Fafnir
5,869
652
11
1
0
198,695
2
L
Neith
4,768
530
29
3
0
157,622
1
L
Danzaburou
3,345
372
3
0
0
50,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role