Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FredCondenado
Serqet
Level 88
God Stats
2W - 2L
1,623 SR
Queue Stats
292W - 319L
1,462 Elo+
Party 2
Hera
Hera
Reikon013
Hera
Level 107
God Stats
113W - 94L
1,547 SR
Queue Stats
368W - 385L
1,453 Elo+
Solo
King Arthur
King Arthur
SuspeitoKirud
King Arthur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 66L
1,429 Elo+
Party 2
Hachiman
Hachiman
WiltonA2
Hachiman
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,468 Elo+
Solo
Team Averages
Level 78
1,534 SR
1,462 Elo+

VS

Team Averages
Level 74
1,659 SR
1,642 Elo+
Morgan Le Fay
Morgan Le Fay
DeliciaJr
Morgan Le Fay
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
334W - 108L
1,753 Elo+
Party 1
Chiron
Chiron
DeliciaPai
Chiron
Level 66
God Stats
50W - 18L
1,681 SR
Queue Stats
388W - 242L
1,620 Elo+
Party 1
Nemesis
Nemesis
NoChildren
Nemesis
Level 127
God Stats
19W - 27L
1,675 SR
Queue Stats
241W - 239L
1,402 Elo+
Solo
Cerberus
Cerberus
filipegst
Cerberus
Level 17
God Stats
6W - 2L
1,938 SR
Queue Stats
80W - 25L
1,676 Elo+
Party 1
Ne Zha
Ne Zha
sonaDelicia
Ne Zha
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 9L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 8 / 5
10,176
424
6,216
18,143
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 8 / 6
9,218
384
6,728
23,903
18,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
20
4 / 3 / 2
12,413
517
10,741
11,782
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SuspeitoKirud
King Arthur
16
2 / 10 / 3
10,337
431
10,016
22,815
18,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
WiltonA2
Hachiman
16
2 / 9 / 3
10,463
436
6,471
16,277
10,218
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeliciaJr
Morgan Le Fay
20
10 / 2 / 7
13,930
580
19,006
15,699
8,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chiron
DeliciaPai
Chiron
20
15 / 2 / 9
14,710
613
26,853
22,212
10,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
NoChildren
Nemesis
20
1 / 0 / 0
14,438
602
571
6,562
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
filipegst
Cerberus
17
3 / 3 / 18
12,319
513
10,154
22,242
29,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ne Zha
20
9 / 3 / 8
13,716
572
14,709
16,492
10,319
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
9
Kills
38
38
Deaths
10
19
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
5
0.44
W
Morgan Le Fay
DeliciaJr
Morgan Le Fay
10
2
7
6.75
W
Chiron
DeliciaPai
Chiron
15
2
9
9.75
L
0
8
6
0.38
W
Nemesis
NoChildren
Nemesis
1
0
0
1
L
Hera
4
3
2
1.67
L
King Arthur
SuspeitoKirud
King Arthur
2
10
3
0.35
L
Hachiman
WiltonA2
Hachiman
2
9
3
0.39
W
Cerberus
filipegst
Cerberus
3
3
18
4
W
Ne Zha
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,172
Damage
71,293
92,920
Taken
83,207
55,693
Mitigated
62,440
15,273
Healing
24,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,216
891
0
4,174
18,143
5,669
0
6,979
10,836
0
51,490
W
Morgan Le Fay
DeliciaJr
Morgan Le Fay
19,006
1,590
0
4,113
15,699
8,387
1,795
1,506
14,113
132,617
0
W
Chiron
DeliciaPai
Chiron
26,853
15,925
904
9,008
22,212
10,635
2,961
4,594
17,028
0
133,883
L
6,728
1,359
97
2,123
23,903
18,584
0
7,752
15,892
0
25,931
W
Nemesis
NoChildren
Nemesis
571
267
0
2,853
6,562
3,135
0
0
6,562
0
135,447
L
Hera
10,741
2,287
131
3,223
11,782
2,977
0
3,835
7,851
93,684
0
L
King Arthur
SuspeitoKirud
King Arthur
10,016
1,077
0
5,525
22,815
18,245
0
5,379
16,664
0
62,811
L
Hachiman
WiltonA2
Hachiman
6,471
2,565
0
0
16,277
10,218
0
4,238
11,939
0
49,407
W
Cerberus
filipegst
Cerberus
10,154
600
0
2,859
22,242
29,964
454
3,060
18,702
33,522
5,378
W
Ne Zha
14,709
3,653
0
4,558
16,492
10,319
4,326
1,123
15,273
0
87,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,607
Gold Earned
69,113
532
Minions Killed
740
0
Camps Cleared
0
2,133,408
Distance Traveled
2,315,716
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,176
424
83
3
0
434,508
0
W
Morgan Le Fay
13,930
580
177
7
0
472,242
1
W
Chiron
14,710
613
174
7
0
435,304
2
L
Serqet
9,218
384
45
2
0
456,784
1
W
Nemesis
14,438
602
179
7
0
437,967
1
L
Hera
12,413
517
209
9
0
436,481
3
L
King Arthur
10,337
431
119
5
0
416,295
0
L
Hachiman
10,463
436
76
3
0
389,340
6
W
Cerberus
12,319
513
61
3
0
459,017
4
W
Ne Zha
13,716
572
149
6
0
511,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role