Player Matchup

Nemesis
Nemesis
IShadow3
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Neith
Neith
MisakiUzu
Neith
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 112L
1,547 Elo+
Party 1
Sylvanus
Sylvanus
Sacredge_
Sylvanus
Level 127
God Stats
6W - 2L
1,750 SR
Queue Stats
49W - 47L
1,533 Elo+
Party 1
Bellona
Bellona
SerasWings
Bellona
Level 8
God Stats
12W - 9L
1,583 SR
Queue Stats
26W - 27L
1,400 Elo+
Party 1
Ra
Ra
ninjadjauser
Ra
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 17L
1,500 Elo+
Party 4
Team Averages
Level 59
1,567 SR
1,496 Elo+

VS

Team Averages
Level 69
1,512 SR
1,517 Elo+
Yemoja
Yemoja
HermestheGreat
Yemoja
Level 49
God Stats
18W - 14L
1,476 SR
Queue Stats
522W - 535L
1,499 Elo+
Party 2
Skadi
Skadi
MagicHerrie
Skadi
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 65L
1,458 Elo+
Party 3
Hera
Hera
TorchTheMighty
Hera
Level 61
God Stats
13W - 7L
1,711 SR
Queue Stats
641W - 639L
1,519 Elo+
Party 2
Mulan
Mulan
Tutecs
Mulan
Level 27
God Stats
9W - 7L
1,560 SR
Queue Stats
93W - 96L
1,532 Elo+
Party 2
Mercury
Mercury
magicgast
Mercury
Level 160
God Stats
1W - 0L
1,314 SR
Queue Stats
37W - 22L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IShadow3
Nemesis
11
2 / 4 / 0
6,711
479
5,341
10,863
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
MisakiUzu
Neith
11
6 / 3 / 3
7,548
539
8,627
6,743
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
Sacredge_
Sylvanus
10
1 / 5 / 9
6,568
469
4,569
13,027
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
SerasWings
Bellona
10
0 / 8 / 1
6,349
454
7,012
11,110
9,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 5 / 3
6,907
493
7,146
9,222
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,802
486
4,307
9,578
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 6 / 4
6,129
438
3,738
6,853
1,338
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 2 / 8
7,491
535
10,249
6,828
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mulan
Tutecs
Mulan
12
5 / 1 / 6
7,689
549
9,526
10,413
8,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
magicgast
Mercury
15
9 / 0 / 5
8,867
633
8,337
9,918
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
10
Kills
24
25
Deaths
10
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Nemesis
IShadow3
Nemesis
2
4
0
0.5
W
2
6
4
0.67
L
Neith
MisakiUzu
Neith
6
3
3
2.5
L
Sylvanus
Sacredge_
Sylvanus
1
5
9
1.1
L
Bellona
SerasWings
Bellona
0
8
1
0.06
W
5
2
8
4.5
W
Mulan
Tutecs
Mulan
5
1
6
8
W
Mercury
magicgast
Mercury
9
0
5
11.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,695
Damage
36,157
50,965
Taken
43,590
27,752
Mitigated
22,371
12,325
Healing
11,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,307
868
553
2,515
9,578
7,296
13
3,759
5,689
18,874
0
L
Nemesis
IShadow3
Nemesis
5,341
2,580
0
2,088
10,863
3,695
0
3,495
7,295
0
30,254
W
3,738
1,619
0
580
6,853
1,338
0
2,293
4,528
0
20,853
L
Neith
MisakiUzu
Neith
8,627
4,004
0
1,398
6,743
3,307
1,091
2,136
4,571
0
45,691
L
Sylvanus
Sacredge_
Sylvanus
4,569
1,483
1,271
3,109
13,027
7,893
574
4,128
8,354
14,920
7,026
L
Bellona
SerasWings
Bellona
7,012
2,432
0
931
11,110
9,074
0
2,469
8,256
195
32,430
W
10,249
3,269
0
500
6,828
1,927
0
1,737
5,017
45,166
0
W
Mulan
Tutecs
Mulan
9,526
1,152
0
3,006
10,413
8,671
248
1,419
8,934
7,416
30,896
W
Mercury
magicgast
Mercury
8,337
3,268
0
4,741
9,918
3,139
0
1,656
8,058
0
53,771
L
7,146
774
1,161
2,367
9,222
3,783
0
3,892
5,292
45,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,083
Gold Earned
36,978
327
Minions Killed
316
0
Camps Cleared
0
1,304,707
Distance Traveled
1,379,669
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,802
486
31
2
0
255,805
2
L
Nemesis
6,711
479
55
4
0
300,412
3
W
Skadi
6,129
438
34
2
0
244,088
2
L
Neith
7,548
539
82
6
0
246,552
6
L
Sylvanus
6,568
469
26
2
0
246,988
1
L
Bellona
6,349
454
68
5
0
233,969
1
W
Hera
7,491
535
85
6
0
276,767
4
W
Mulan
7,689
549
77
6
0
252,431
0
W
Mercury
8,867
633
89
6
0
350,578
4
L
Ra
6,907
493
96
7
0
276,786
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role