Player Matchup

Artemis
Artemis
 
Artemis
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KarmaVor
Izanami
Level 19
God Stats
6W - 14L
1,215 SR
Queue Stats
92W - 198L
1,204 Elo+
Party 1
Agni
Agni
Lengend Chronic
Agni
Level 157
God Stats
12W - 14L
1,515 SR
Queue Stats
420W - 463L
1,414 Elo+
Solo
Terra
Terra
SupDev4820
Terra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 190L
1,147 Elo+
Party 1
Fenrir
Fenrir
xNAIKYx
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,301 Elo+
Solo
Team Averages
Level 63
1,446 SR
1,313 Elo+

VS

Team Averages
Level 59
1,544 SR
1,392 Elo+
Cerberus
Cerberus
 
Cerberus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
El Piruslirus
Nu Wa
Level 128
God Stats
14W - 13L
1,518 SR
Queue Stats
343W - 385L
1,374 Elo+
Solo
Zeus
Zeus
Kristy38
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 52L
1,246 Elo+
Solo
Kukulkan
Kukulkan
TMG x EcStasY
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Skadi
Skadi
Uriel_Gamer21
Skadi
Level 29
God Stats
25W - 26L
1,701 SR
Queue Stats
141W - 150L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
5 / 0 / 8
10,461
872
5,374
4,432
1,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
KarmaVor
Izanami
16
3 / 1 / 3
9,645
804
4,077
7,447
2,447
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 1 / 7
10,218
852
12,408
10,299
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
14
0 / 2 / 8
8,545
712
731
7,530
4,465
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xNAIKYx
Fenrir
17
8 / 0 / 2
10,368
864
10,509
10,567
8,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 3 / 0
7,577
631
2,523
5,535
2,427
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

13
2 / 1 / 0
7,704
642
5,134
3,259
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
13
0 / 9 / 1
7,700
642
1,649
11,708
3,347
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
TMG x EcStasY
Kukulkan
15
2 / 4 / 0
8,528
711
6,585
10,187
3,890
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 6 / 1
8,067
672
6,276
11,212
3,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
22
Kills
4
4
Deaths
23
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
0
8
9
L
Cerberus
 
Cerberus
0
3
0
0
L
2
1
0
2
W
Izanami
KarmaVor
Izanami
3
1
3
4.5
L
Zeus
0
9
1
0.06
W
6
1
7
9.5
W
Terra
0
2
8
2
L
Kukulkan
TMG x EcStasY
Kukulkan
2
4
0
0.5
L
0
6
1
0.08
W
Fenrir
xNAIKYx
Fenrir
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,099
Damage
22,167
40,275
Taken
41,901
19,933
Mitigated
14,360
11,655
Healing
2,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,374
1,819
293
1,943
4,432
1,677
2,095
2,059
2,373
0
30,516
L
Cerberus
 
Cerberus
2,523
134
0
1,047
5,535
2,427
0
416
5,119
18,033
0
L
5,134
1,874
0
480
3,259
991
0
1,544
1,715
12,321
0
W
Izanami
KarmaVor
Izanami
4,077
1,796
0
1,829
7,447
2,447
3,638
3,246
4,201
0
35,539
L
Zeus
1,649
337
48
832
11,708
3,347
296
3,566
8,142
13,730
0
W
12,408
539
0
3,596
10,299
3,255
1,228
3,554
6,745
34,428
0
W
Terra
731
303
1,167
1,410
7,530
4,465
0
2,896
4,634
7,888
0
L
Kukulkan
TMG x EcStasY
Kukulkan
6,585
1,097
0
206
10,187
3,890
0
2,614
7,573
24,745
0
L
6,276
2,472
0
148
11,212
3,705
122
5,070
6,142
0
29,266
W
Fenrir
xNAIKYx
Fenrir
10,509
3,364
0
1,417
10,567
8,089
1,132
4,136
6,431
71
29,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,237
Gold Earned
39,576
243
Minions Killed
178
0
Camps Cleared
0
1,202,326
Distance Traveled
838,568
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,461
872
67
6
0
236,079
0
L
Cerberus
7,577
631
43
4
0
120,689
5
L
Nu Wa
7,704
642
16
1
0
110,787
1
W
Izanami
9,645
804
66
6
0
221,522
5
L
Zeus
7,700
642
22
2
0
151,853
2
W
Agni
10,218
852
56
5
0
285,266
4
W
Terra
8,545
712
17
1
0
219,965
3
L
Kukulkan
8,528
711
50
4
0
231,866
0
L
Skadi
8,067
672
47
4
0
223,373
0
W
Fenrir
10,368
864
37
3
0
239,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role