Player Matchup

Artemis
Artemis
GuerreroAztek99
Artemis
Level 101
God Stats
5W - 6L
1,560 SR
Queue Stats
233W - 269L
1,363 Elo+
Solo
Ganesha
Ganesha
HumblemanJay
Ganesha
Level 159
God Stats
7W - 6L
1,899 SR
Queue Stats
241W - 285L
1,312 Elo+
Solo
Fenrir
Fenrir
Norn_Frs
Fenrir
Level 117
God Stats
5W - 3L
1,682 SR
Queue Stats
293W - 301L
1,297 Elo+
Party 2
Anubis
Anubis
TechxRomoni
Anubis
Level 29
God Stats
23W - 10L
1,682 SR
Queue Stats
459W - 474L
1,275 Elo+
Party 2
Hades
Hades
deathdealer3035
Hades
Level 67
God Stats
2W - 2L
1,434 SR
Queue Stats
48W - 61L
1,253 Elo+
Solo
Team Averages
Level 95
1,651 SR
1,300 Elo+

VS

Team Averages
Level 60
1,535 SR
1,433 Elo+
Thanatos
Thanatos
AkinoOcean
Thanatos
Level 103
God Stats
2W - 4L
1,501 SR
Queue Stats
37W - 39L
1,510 Elo+
Solo
Hachiman
Hachiman
EnRag3d_P0st
Hachiman
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,450 Elo+
Party 1
Kuzenbo
Kuzenbo
Irongauntlet304
Kuzenbo
Level 72
God Stats
1W - 1L
1,583 SR
Queue Stats
24W - 32L
1,364 Elo+
Party 3
Nike
Nike
Makyjam819
Nike
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
20W - 27L
1,376 Elo+
Party 3
Zeus
Zeus
pittthekillers04
Zeus
Level 86
God Stats
7W - 4L
1,589 SR
Queue Stats
137W - 134L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 1 / 5
12,317
616
20,965
11,461
4,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
HumblemanJay
Ganesha
14
0 / 3 / 21
9,362
468
8,310
14,032
14,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
Norn_Frs
Fenrir
18
12 / 3 / 11
11,765
588
13,622
18,167
13,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
15
4 / 3 / 11
10,338
517
13,131
12,606
6,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 2 / 10
9,944
497
7,648
12,879
8,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AkinoOcean
Thanatos
14
2 / 7 / 6
9,105
455
6,719
16,919
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
EnRag3d_P0st
Hachiman
11
1 / 10 / 1
7,378
369
6,930
14,702
2,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 4 / 4
8,350
418
4,450
17,708
21,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 7 / 3
7,212
361
5,045
18,041
12,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 8 / 2
9,684
484
15,759
12,965
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
36
Kills
11
12
Deaths
36
58
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AkinoOcean
Thanatos
2
7
6
0.71
L
Hachiman
EnRag3d_P0st
Hachiman
1
10
1
0.15
W
17
1
5
19.5
W
Ganesha
HumblemanJay
Ganesha
0
3
21
3.5
L
2
4
4
1
L
0
7
3
0.21
W
Fenrir
Norn_Frs
Fenrir
12
3
11
5.83
W
Anubis
4
3
11
3.17
W
3
2
10
4
L
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,676
Damage
38,903
69,145
Taken
80,335
48,485
Mitigated
44,393
23,923
Healing
14,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AkinoOcean
Thanatos
6,719
679
215
9,575
16,919
4,750
1,181
8,950
7,969
0
41,785
L
Hachiman
EnRag3d_P0st
Hachiman
6,930
2,971
0
862
14,702
2,638
0
1,101
13,601
0
39,002
W
20,965
11,824
0
5,738
11,461
4,959
5,431
2,024
9,431
0
84,939
W
Ganesha
HumblemanJay
Ganesha
8,310
436
0
375
14,032
14,650
564
4,454
9,222
31,492
0
L
4,450
1,743
162
2,084
17,708
21,074
12
5,107
12,601
15,800
0
L
5,045
260
0
500
18,041
12,416
0
8,093
9,948
0
22,152
W
Fenrir
Norn_Frs
Fenrir
13,622
2,531
0
8,321
18,167
13,606
0
3,016
14,931
0
77,698
W
Anubis
13,131
878
0
4,321
12,606
6,284
650
3,505
8,979
49,669
0
W
7,648
370
64
5,104
12,879
8,986
247
6,738
5,669
44,054
0
L
15,759
1,750
0
1,222
12,965
3,515
93
5,975
6,990
57,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,726
Gold Earned
41,729
388
Minions Killed
314
0
Camps Cleared
0
1,760,270
Distance Traveled
1,783,039
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,105
455
78
4
0
388,415
7
L
Hachiman
7,378
369
60
3
0
337,919
4
W
Artemis
12,317
616
140
7
0
332,847
1
W
Ganesha
9,362
468
2
0
0
360,450
7
L
Kuzenbo
8,350
418
16
1
0
384,293
3
L
Nike
7,212
361
36
2
0
347,905
1
W
Fenrir
11,765
588
88
4
0
383,105
5
W
Anubis
10,338
517
82
4
0
324,836
5
W
Hades
9,944
497
76
4
0
359,032
0
L
Zeus
9,684
484
124
6
0
324,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role