Player Matchup

Thanatos
Thanatos
Burakboom
Thanatos
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
150W - 157L
1,455 Elo+
Party 2
Scylla
Scylla
CilginSerseri
Scylla
Level 85
God Stats
2W - 2L
1,520 SR
Queue Stats
99W - 122L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
Raider0626
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,293 Elo+
Party 1
Erlang Shen
Erlang Shen
VSDJ
Erlang Shen
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,374 Elo+
Party 1
Danzaburou
Danzaburou
sneekeysamurai89
Danzaburou
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
344W - 358L
1,461 Elo+
Solo
Team Averages
Level 65
1,504 SR
1,402 Elo+

VS

Team Averages
Level 91
1,359 SR
1,461 Elo+
Ymir
Ymir
CanadianArmyMan
Ymir
Level 141
God Stats
2W - 0L
1,155 SR
Queue Stats
164W - 180L
1,407 Elo+
Solo
Hou Yi
Hou Yi
Chepenedo
Hou Yi
Level 18
God Stats
19W - 31L
1,293 SR
Queue Stats
205W - 223L
1,420 Elo+
Party 3
Amaterasu
Amaterasu
JDMordie08
Amaterasu
Level 123
God Stats
7W - 3L
1,500 SR
Queue Stats
347W - 342L
1,542 Elo+
Party 3
Sol
Sol
RealChamaco
Sol
Level 83
God Stats
19W - 22L
1,349 SR
Queue Stats
653W - 673L
1,440 Elo+
Party 3
Geb
Geb
nike12345kn
Geb
Level 88
God Stats
6W - 6L
1,500 SR
Queue Stats
745W - 756L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Burakboom
Thanatos
11
2 / 6 / 5
6,471
498
5,141
11,507
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 2 / 0
6,561
505
4,283
8,198
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Raider0626
Cthulhu
9
0 / 2 / 0
5,292
407
2,811
10,087
7,661
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
VSDJ
Erlang Shen
10
0 / 0 / 6
6,550
504
6,167
10,575
4,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
sneekeysamurai89
Danzaburou
11
2 / 4 / 3
6,670
513
6,179
8,649
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
7,370
567
7,896
9,334
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Chepenedo
Hou Yi
11
0 / 2 / 2
6,677
514
4,395
6,834
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
JDMordie08
Amaterasu
13
4 / 0 / 1
7,785
599
7,210
7,763
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 6
7,370
567
6,812
5,421
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
3 / 2 / 7
6,814
524
4,346
9,008
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
8
Kills
14
14
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Burakboom
Thanatos
2
6
5
0.75
W
4
3
5
2.17
W
Hou Yi
Chepenedo
Hou Yi
0
2
2
0.5
L
4
2
0
2
W
Amaterasu
JDMordie08
Amaterasu
4
0
1
4.5
L
Cthulhu
Raider0626
Cthulhu
0
2
0
0
W
3
1
6
6
L
Erlang Shen
VSDJ
Erlang Shen
0
0
6
3
W
3
2
7
3.25
L
Danzaburou
sneekeysamurai89
Danzaburou
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,581
Damage
30,659
49,016
Taken
38,360
21,281
Mitigated
18,763
17,448
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Burakboom
Thanatos
5,141
1,034
0
7,479
11,507
3,672
433
4,140
7,169
0
34,643
W
7,896
1,963
0
1,218
9,334
4,171
108
1,394
7,807
43,044
1,671
W
Hou Yi
Chepenedo
Hou Yi
4,395
2,590
0
2,261
6,834
1,931
0
1,686
4,977
0
39,415
L
4,283
806
0
2,498
8,198
2,349
291
3,563
4,407
31,622
0
W
Amaterasu
JDMordie08
Amaterasu
7,210
3,163
0
2,677
7,763
5,431
463
1,448
6,288
0
43,836
L
Cthulhu
Raider0626
Cthulhu
2,811
394
0
1,130
10,087
7,661
0
1,518
8,346
22,243
0
W
6,812
2,974
0
2,718
5,421
1,987
977
962
4,345
38,298
4,206
L
Erlang Shen
VSDJ
Erlang Shen
6,167
3,019
889
3,373
10,575
4,908
0
4,000
6,279
0
26,567
W
4,346
640
548
2,613
9,008
5,243
0
1,083
7,849
11,071
0
L
Danzaburou
sneekeysamurai89
Danzaburou
6,179
2,748
0
2,079
8,649
2,691
0
4,986
3,663
0
33,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,544
Gold Earned
36,016
272
Minions Killed
347
0
Camps Cleared
0
1,202,354
Distance Traveled
1,259,471
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,471
498
62
5
0
243,935
3
W
Ymir
7,370
567
70
5
0
246,297
0
W
Hou Yi
6,677
514
82
6
0
235,642
3
L
Scylla
6,561
505
52
4
0
217,922
2
W
Amaterasu
7,785
599
109
8
0
254,511
2
L
Cthulhu
5,292
407
33
3
0
244,680
1
W
Sol
7,370
567
79
6
0
272,516
4
L
Erlang Shen
6,550
504
50
4
0
270,495
4
W
Geb
6,814
524
7
1
0
250,505
3
L
Danzaburou
6,670
513
75
6
0
225,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role