Player Matchup

Ao Kuang
Ao Kuang
ANIMETEETIES384
Ao Kuang
Level 49
God Stats
5W - 3L
1,802 SR
Queue Stats
81W - 96L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Joao Nato
Morgan Le Fay
Level 47
God Stats
17W - 8L
1,723 SR
Queue Stats
502W - 496L
1,533 Elo+
Solo
Arachne
Arachne
KillerWrld999
Arachne
Level 136
God Stats
19W - 6L
1,761 SR
Queue Stats
453W - 455L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Loma_WarMachine
Cthulhu
Level 129
God Stats
18W - 19L
1,581 SR
Queue Stats
77W - 78L
1,484 Elo+
Solo
Skadi
Skadi
hipham6
Skadi
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
136W - 136L
1,573 Elo+
Solo
Team Averages
Level 97
1,673 SR
1,524 Elo+

VS

Team Averages
Level 72
1,620 SR
1,578 Elo+
Artemis
Artemis
MedeuceOnUrFace
Artemis
Level 27
God Stats
1W - 1L
1,736 SR
Queue Stats
44W - 29L
1,692 Elo+
Party 1
Gilgamesh
Gilgamesh
SunWuStrong
Gilgamesh
Level 28
God Stats
2W - 1L
1,732 SR
Queue Stats
89W - 74L
1,507 Elo+
Party 1
Chaac
Chaac
T0H3way
Chaac
Level 128
God Stats
16W - 7L
1,795 SR
Queue Stats
593W - 575L
1,514 Elo+
Party 1
Chronos
Chronos
besoin-hybride
Chronos
Level 31
God Stats
49W - 54L
1,453 SR
Queue Stats
55W - 69L
1,675 Elo+
Solo
Zeus
Zeus
dialektike
Zeus
Level 146
God Stats
4W - 5L
1,385 SR
Queue Stats
904W - 831L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
3 / 1 / 7
6,118
612
4,514
7,544
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Joao Nato
Morgan Le Fay
10
1 / 2 / 5
5,727
573
3,725
5,865
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
13
8 / 0 / 2
7,692
769
5,587
4,568
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 4
5,837
584
3,229
8,846
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Skadi
hipham6
Skadi
10
3 / 1 / 1
5,963
596
2,832
4,598
1,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
4,745
475
4,492
6,010
1,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
SunWuStrong
Gilgamesh
8
2 / 3 / 4
5,316
532
5,642
7,484
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
T0H3way
Chaac
10
3 / 3 / 1
5,571
557
4,705
8,293
4,728
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
4,789
479
348
4,454
1,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 2
4,788
479
4,573
6,669
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
17
Kills
6
6
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
3
1
7
6.5
W
Morgan Le Fay
Joao Nato
Morgan Le Fay
1
2
5
1.75
W
Arachne
8
0
2
9
W
2
2
4
2
L
1
4
2
0.5
L
Gilgamesh
SunWuStrong
Gilgamesh
2
3
4
1.33
L
Chaac
T0H3way
Chaac
3
3
1
1.17
L
0
4
0
0
L
0
4
2
0.25
W
Skadi
hipham6
Skadi
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,887
Damage
19,760
31,421
Taken
32,910
10,818
Mitigated
14,861
10,226
Healing
7,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
4,514
1,517
0
2,148
7,544
2,086
0
1,542
6,002
27,671
0
W
Morgan Le Fay
Joao Nato
Morgan Le Fay
3,725
343
0
560
5,865
1,875
43
452
5,413
26,614
0
W
Arachne
5,587
3,847
0
3,696
4,568
1,735
0
1,519
3,049
0
38,935
W
3,229
413
343
2,463
8,846
3,957
27
333
8,513
16,400
3,259
L
4,492
2,101
0
1,339
6,010
1,695
0
2,165
3,841
0
22,439
L
Gilgamesh
SunWuStrong
Gilgamesh
5,642
1,164
64
2,249
7,484
3,063
0
2,746
4,708
0
16,034
L
Chaac
T0H3way
Chaac
4,705
509
0
2,858
8,293
4,728
0
2,924
5,094
0
26,003
L
348
0
0
144
4,454
1,613
809
767
3,687
21,061
1,301
L
4,573
452
0
483
6,669
3,762
0
1,920
4,597
29,037
0
W
Skadi
hipham6
Skadi
2,832
1,200
0
1,016
4,598
1,165
982
1,075
3,523
0
29,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
25,209
287
Minions Killed
193
0
Camps Cleared
0
1,013,000
Distance Traveled
925,909
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,118
612
54
5
0
221,364
1
W
Morgan Le Fay
5,727
573
56
6
0
182,938
2
W
Arachne
7,692
769
89
9
0
218,713
2
W
Cthulhu
5,837
584
28
3
0
203,023
2
L
Artemis
4,745
475
32
3
0
168,923
2
L
Gilgamesh
5,316
532
18
2
0
203,562
2
L
Chaac
5,571
557
46
5
0
204,513
4
L
Chronos
4,789
479
42
4
0
165,095
0
L
Zeus
4,788
479
55
6
0
183,816
2
W
Skadi
5,963
596
60
6
0
186,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role