Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Bobduke1992
Hun Batz
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 109L
1,597 Elo+
Party 2
Charybdis
Charybdis
Marcelll2020
Charybdis
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 74L
1,448 Elo+
Party 3
Sun Wukong
Sun Wukong
TboKamp01
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,600 Elo+
Party 3
Yemoja
Yemoja
littleswitz
Yemoja
Level 155
God Stats
11W - 6L
1,739 SR
Queue Stats
302W - 291L
1,628 Elo+
Party 2
Team Averages
Level 57
1,548 SR
1,555 Elo+

VS

Team Averages
Level 66
1,562 SR
1,588 Elo+
Ymir
Ymir
 
Ymir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AzerVect
Bastet
Level 96
God Stats
4W - 4L
1,687 SR
Queue Stats
277W - 287L
1,473 Elo+
Solo
Tyr
Tyr
IIMCoyneX
Tyr
Level 128
God Stats
4W - 4L
1,282 SR
Queue Stats
641W - 301L
1,614 Elo+
Party 1
Izanami
Izanami
Kathalshame
Izanami
Level 29
God Stats
7W - 3L
1,841 SR
Queue Stats
115W - 29L
1,659 Elo+
Party 1
Janus
Janus
SmallFryStomper
Janus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 65L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 4 / 4
9,792
490
6,500
12,539
4,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Bobduke1992
Hun Batz
18
11 / 0 / 7
11,589
579
15,656
16,291
8,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Marcelll2020
Charybdis
18
1 / 5 / 4
11,172
559
6,553
13,594
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TboKamp01
Sun Wukong
19
9 / 0 / 10
12,452
623
25,713
23,605
28,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
16
6 / 0 / 15
10,863
543
6,981
13,669
14,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 5 / 1
7,689
384
6,148
16,443
14,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
AzerVect
Bastet
12
0 / 8 / 4
7,666
383
5,564
17,148
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
0 / 6 / 0
9,467
473
11,464
20,596
19,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Kathalshame
Izanami
16
5 / 3 / 1
10,078
504
10,525
13,027
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 7 / 2
8,957
448
15,961
12,992
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
28
Kills
9
9
Deaths
29
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
4
0.75
L
Ymir
 
Ymir
1
5
1
0.3
L
Bastet
AzerVect
Bastet
0
8
4
0.25
W
Hun Batz
Bobduke1992
Hun Batz
11
0
7
14.5
L
0
6
0
0
L
Izanami
Kathalshame
Izanami
5
3
1
1.83
W
Charybdis
Marcelll2020
Charybdis
1
5
4
0.6
L
3
7
2
0.57
W
Sun Wukong
TboKamp01
Sun Wukong
9
0
10
14
W
Yemoja
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,403
Damage
49,662
79,698
Taken
80,206
61,651
Mitigated
47,524
34,335
Healing
20,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,500
335
465
3,875
12,539
4,959
1,023
7,593
4,946
59,025
0
L
Ymir
 
Ymir
6,148
1,320
0
1,868
16,443
14,889
0
6,115
10,328
16,963
0
L
Bastet
AzerVect
Bastet
5,564
2,043
0
5,650
17,148
5,912
0
1,892
15,256
0
48,008
W
Hun Batz
Bobduke1992
Hun Batz
15,656
3,868
0
2,356
16,291
8,616
1,161
5,739
10,552
0
81,476
L
11,464
1,397
0
7,033
20,596
19,171
114
1,719
18,877
0
74,313
L
Izanami
Kathalshame
Izanami
10,525
7,550
0
5,038
13,027
3,162
0
736
12,291
0
73,588
W
Charybdis
Marcelll2020
Charybdis
6,553
3,604
0
3,937
13,594
4,886
3,363
529
13,065
0
80,982
L
15,961
1,819
0
1,347
12,992
4,390
20
2,039
10,953
66,939
0
W
Sun Wukong
TboKamp01
Sun Wukong
25,713
7,985
0
12,718
23,605
28,514
1,592
4,916
18,689
0
100,897
W
Yemoja
6,981
2,915
5,136
5,848
13,669
14,676
1,088
3,332
10,337
40,268
9,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,868
Gold Earned
43,857
633
Minions Killed
507
0
Camps Cleared
0
1,878,476
Distance Traveled
1,750,709
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,792
490
107
5
0
351,148
3
L
Ymir
7,689
384
25
1
0
365,779
6
L
Bastet
7,666
383
84
4
0
343,760
4
W
Hun Batz
11,589
579
116
6
0
433,028
2
L
Tyr
9,467
473
151
8
0
364,602
1
L
Izanami
10,078
504
131
7
0
341,894
6
W
Charybdis
11,172
559
153
8
0
333,002
3
L
Janus
8,957
448
116
6
0
334,674
8
W
Sun Wukong
12,452
623
185
9
0
382,358
3
W
Yemoja
10,863
543
72
4
0
378,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role