Player Matchup

Ymir
Ymir
CrankDinosaur19
Ymir
Level 102
God Stats
18W - 13L
1,542 SR
Queue Stats
139W - 147L
1,475 Elo+
Solo
Merlin
Merlin
Murkierman
Merlin
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
297W - 312L
1,449 Elo+
Solo
Medusa
Medusa
Santa-_-Scylla
Medusa
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 57L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Temporalizes
Sun Wukong
Level 129
God Stats
14W - 12L
1,629 SR
Queue Stats
112W - 113L
1,449 Elo+
Solo
Erlang Shen
Erlang Shen
yankia96
Erlang Shen
Level 67
God Stats
1W - 2L
1,508 SR
Queue Stats
72W - 74L
1,417 Elo+
Solo
Team Averages
Level 113
1,536 SR
1,454 Elo+

VS

Team Averages
Level 81
1,447 SR
1,460 Elo+
Nu Wa
Nu Wa
GreyCarMan
Nu Wa
Level 85
God Stats
2W - 6L
1,396 SR
Queue Stats
135W - 148L
1,425 Elo+
Party 1
Artemis
Artemis
ImD3s0lat3
Artemis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,450 Elo+
Solo
Thanatos
Thanatos
JustThatBadAsh
Thanatos
Level 62
God Stats
9W - 11L
1,633 SR
Queue Stats
100W - 104L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
KING SEALS21
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 111L
1,541 Elo+
Solo
Bellona
Bellona
Mephala2020
Bellona
Level 63
God Stats
0W - 9L
1,209 SR
Queue Stats
801W - 741L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
11,990
545
10,941
20,639
25,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
Murkierman
Merlin
16
4 / 6 / 5
10,411
473
13,656
17,414
5,588
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 6 / 6
10,363
471
13,663
16,650
6,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Temporalizes
Sun Wukong
18
5 / 5 / 8
11,788
536
16,865
23,313
21,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
yankia96
Erlang Shen
19
7 / 0 / 7
11,852
539
10,886
13,490
9,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
2 / 4 / 7
9,714
442
17,260
11,437
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
ImD3s0lat3
Artemis
14
1 / 8 / 7
8,776
399
11,084
15,257
5,246
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
18
11 / 3 / 1
11,264
512
14,926
21,887
9,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
KING SEALS21
Cthulhu
14
2 / 4 / 8
9,563
435
13,528
23,598
19,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Mephala2020
Bellona
15
2 / 7 / 5
9,773
444
13,553
18,679
20,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
46
26
Kills
18
18
Deaths
26
36
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Nu Wa
2
4
7
1.38
L
Artemis
ImD3s0lat3
Artemis
1
8
7
0.56
L
Thanatos
11
3
1
3.83
L
Cthulhu
KING SEALS21
Cthulhu
2
4
8
1.5
L
Bellona
Mephala2020
Bellona
2
7
5
0.64
W
Merlin
Murkierman
Merlin
4
6
5
1.08
W
4
6
6
1.17
W
Sun Wukong
Temporalizes
Sun Wukong
5
5
8
1.8
W
Erlang Shen
yankia96
Erlang Shen
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,011
Damage
70,351
91,506
Taken
90,858
69,695
Mitigated
57,958
25,719
Healing
32,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,941
1,468
162
3,300
20,639
25,975
298
7,544
12,919
47,973
0
L
Nu Wa
17,260
3,379
0
1,722
11,437
4,233
294
5,299
6,138
66,152
0
L
Artemis
ImD3s0lat3
Artemis
11,084
3,687
653
3,388
15,257
5,246
0
5,187
10,070
0
51,790
L
Thanatos
14,926
5,306
0
17,018
21,887
9,138
670
5,567
16,320
0
67,575
L
Cthulhu
KING SEALS21
Cthulhu
13,528
1,259
593
6,180
23,598
19,085
108
6,829
16,769
47,902
0
L
Bellona
Mephala2020
Bellona
13,553
2,944
0
3,320
18,679
20,256
593
3,915
14,764
12,934
47,369
W
Merlin
Murkierman
Merlin
13,656
266
0
5,584
17,414
5,588
162
7,538
9,440
60,605
0
W
13,663
4,605
0
1,795
16,650
6,775
2,990
6,238
10,284
0
57,343
W
Sun Wukong
Temporalizes
Sun Wukong
16,865
2,603
0
7,515
23,313
21,433
682
7,507
15,574
5,943
81,512
W
Erlang Shen
yankia96
Erlang Shen
10,886
4,032
0
7,363
13,490
9,924
99
3,833
9,468
0
99,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,404
Gold Earned
49,090
551
Minions Killed
439
0
Camps Cleared
0
2,064,823
Distance Traveled
1,955,832
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,990
545
59
3
0
407,656
3
L
Nu Wa
9,714
442
101
5
0
381,165
0
L
Artemis
8,776
399
100
5
0
367,354
4
L
Thanatos
11,264
512
81
4
0
415,453
0
L
Cthulhu
9,563
435
54
2
0
377,403
3
L
Bellona
9,773
444
103
5
0
414,457
0
W
Merlin
10,411
473
105
5
0
357,713
0
W
Medusa
10,363
471
89
4
0
396,522
5
W
Sun Wukong
11,788
536
157
7
0
417,518
2
W
Erlang Shen
11,852
539
141
6
0
485,414
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role