Player Matchup

He Bo
He Bo
BBDS Dark
He Bo
Level 87
God Stats
0W - 1L
1,285 SR
Queue Stats
25W - 32L
1,293 Elo+
Solo
Bellona
Bellona
Bl-ody_Akateko
Bellona
Level 14
God Stats
1W - 5L
1,204 SR
Queue Stats
6W - 21L
1,239 Elo+
Party 2
Jormungandr
Jormungandr
Rinkashikimo
Jormungandr
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
62W - 83L
1,426 Elo+
Party 2
Team Averages
Level 76
1,330 SR
1,319 Elo+

VS

Team Averages
Level 44
1,546 SR
1,489 Elo+
Hachiman
Hachiman
ElAAnchoAA
Hachiman
Level 59
God Stats
10W - 12L
1,424 SR
Queue Stats
148W - 266L
1,321 Elo+
Solo
Hou Yi
Hou Yi
Gwvin
Hou Yi
Level 56
God Stats
4W - 3L
1,479 SR
Queue Stats
40W - 26L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
JuiceTryHard
Gilgamesh
Level 17
God Stats
6W - 1L
1,734 SR
Queue Stats
37W - 19L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BBDS Dark
He Bo
13
2 / 8 / 1
8,630
664
8,149
10,893
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 6 / 3
7,547
581
4,573
17,827
8,823
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
Rinkashikimo
Jormungandr
13
2 / 4 / 2
8,955
689
9,648
17,477
20,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElAAnchoAA
Hachiman
14
4 / 3 / 9
9,751
750
9,241
9,644
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
Gwvin
Hou Yi
17
12 / 0 / 6
11,595
892
22,821
11,912
4,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
JuiceTryHard
Gilgamesh
14
2 / 1 / 15
9,893
761
6,001
7,468
5,287
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
18
18
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
He Bo
BBDS Dark
He Bo
2
8
1
0.31
L
0
6
3
0.25
W
Hachiman
ElAAnchoAA
Hachiman
4
3
9
2.83
W
Hou Yi
Gwvin
Hou Yi
12
0
6
15
W
Gilgamesh
JuiceTryHard
Gilgamesh
2
1
15
9.5
L
Jormungandr
Rinkashikimo
Jormungandr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,370
Damage
38,063
46,197
Taken
29,024
32,683
Mitigated
13,112
4,827
Healing
7,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BBDS Dark
He Bo
8,149
0
116
2,203
10,893
3,259
234
242
10,651
32,099
0
L
4,573
401
0
120
17,827
8,823
0
0
17,827
0
11,766
W
Hachiman
ElAAnchoAA
Hachiman
9,241
5,269
220
1,509
9,644
3,312
619
6,572
2,880
0
26,486
W
Hou Yi
Gwvin
Hou Yi
22,821
13,678
0
4,990
11,912
4,513
2,010
6,666
4,994
0
66,458
W
Gilgamesh
JuiceTryHard
Gilgamesh
6,001
920
0
309
7,468
5,287
258
4,756
2,580
0
14,595
L
Jormungandr
Rinkashikimo
Jormungandr
9,648
1,441
0
2,388
17,477
20,601
0
103
17,374
36,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,132
Gold Earned
31,239
128
Minions Killed
159
5
Camps Cleared
7
691,899
Distance Traveled
740,040
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,630
664
61
5
3
213,457
3
L
Bellona
7,547
581
12
1
1
246,009
0
W
Hachiman
9,751
750
36
3
2
227,790
0
W
Hou Yi
11,595
892
99
8
5
236,692
3
W
Gilgamesh
9,893
761
24
2
0
275,558
2
L
Jormungandr
8,955
689
55
4
1
232,433
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role