Player Matchup

Bastet
Bastet
Dost-94-2
Bastet
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 21L
1,155 Elo+
Party 1
Chang'e
Chang'e
balkans7
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 34L
1,240 Elo+
Party 1
Gilgamesh
Gilgamesh
xEcob
Gilgamesh
Level 69
God Stats
4W - 11L
1,357 SR
Queue Stats
21W - 51L
1,322 Elo+
Party 1
Team Averages
Level 54
1,452 SR
1,239 Elo+

VS

Team Averages
Level 37
1,354 SR
1,164 Elo+
Ah Puch
Ah Puch
Its_DJ1594
Ah Puch
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 87L
1,182 Elo+
Party 2
Neith
Neith
Nisbet92
Neith
Level 28
God Stats
30W - 61L
1,373 SR
Queue Stats
30W - 67L
1,250 Elo+
Party 2
Sun Wukong
Sun Wukong
sir-doubleA
Sun Wukong
Level 24
God Stats
1W - 9L
1,190 SR
Queue Stats
6W - 44L
1,059 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dost-94-2
Bastet
20
9 / 9 / 8
17,520
674
27,758
29,458
10,781
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
balkans7
Chang'e
18
0 / 5 / 12
15,184
584
9,635
21,310
5,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
xEcob
Gilgamesh
20
9 / 6 / 8
18,662
718
24,766
34,576
34,178
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Its_DJ1594
Ah Puch
20
8 / 9 / 7
18,063
695
27,109
23,055
11,062
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Nisbet92
Neith
20
11 / 6 / 7
19,513
751
25,927
25,648
8,153
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
sir-doubleA
Sun Wukong
19
1 / 3 / 12
15,887
611
5,996
23,505
21,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
46
18
Kills
20
20
Deaths
18
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
Dost-94-2
Bastet
9
9
8
1.44
W
Ah Puch
Its_DJ1594
Ah Puch
8
9
7
1.28
W
Neith
Nisbet92
Neith
11
6
7
2.42
L
Chang'e
balkans7
Chang'e
0
5
12
1.2
W
Sun Wukong
sir-doubleA
Sun Wukong
1
3
12
2.33
L
Gilgamesh
xEcob
Gilgamesh
9
6
8
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,159
Damage
59,032
85,344
Taken
72,208
50,720
Mitigated
40,599
23,179
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Dost-94-2
Bastet
27,758
7,498
0
7,894
29,458
10,781
507
10,193
19,111
0
74,742
W
Ah Puch
Its_DJ1594
Ah Puch
27,109
66
720
4,668
23,055
11,062
303
4,756
17,803
76,250
0
W
Neith
Nisbet92
Neith
25,927
13,390
667
6,649
25,648
8,153
2,426
2,990
22,045
0
94,611
L
Chang'e
balkans7
Chang'e
9,635
1,346
3,744
7,509
21,310
5,761
1,239
9,370
11,801
49,045
0
W
Sun Wukong
sir-doubleA
Sun Wukong
5,996
1,302
0
1,682
23,505
21,384
107
4,087
18,879
0
22,186
L
Gilgamesh
xEcob
Gilgamesh
24,766
3,688
238
3,794
34,576
34,178
362
8,979
25,199
13,386
69,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,366
Gold Earned
53,463
247
Minions Killed
225
10
Camps Cleared
3
1,288,904
Distance Traveled
999,969
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
17,520
674
59
2
4
464,450
2
W
Ah Puch
18,063
695
78
3
1
312,138
3
W
Neith
19,513
751
119
5
2
341,145
1
L
Chang'e
15,184
584
83
3
2
366,592
0
W
Sun Wukong
15,887
611
28
1
0
346,686
0
L
Gilgamesh
18,662
718
105
4
4
457,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role