Player Matchup

Scylla
Scylla
Berbdan
Scylla
Level 127
God Stats
4W - 4L
1,744 SR
Queue Stats
231W - 254L
1,579 Elo+
Party 2
Da Ji
Da Ji
Blackxter
Da Ji
Level 127
God Stats
1W - 4L
1,498 SR
Queue Stats
445W - 433L
1,528 Elo+
Solo
Cerberus
Cerberus
DanishMamba
Cerberus
Level 76
God Stats
21W - 23L
1,525 SR
Queue Stats
495W - 480L
1,512 Elo+
Solo
Xbalanque
Xbalanque
DariethWolf
Xbalanque
Level 89
God Stats
27W - 25L
1,630 SR
Queue Stats
410W - 420L
1,473 Elo+
Solo
Fenrir
Fenrir
Sauzege
Fenrir
Level 126
God Stats
8W - 6L
1,456 SR
Queue Stats
177W - 149L
1,548 Elo+
Party 2
Team Averages
Level 109
1,571 SR
1,528 Elo+

VS

Team Averages
Level 118
1,309 SR
1,483 Elo+
Hera
Hera
APPY79
Hera
Level 102
God Stats
19W - 10L
1,640 SR
Queue Stats
56W - 69L
1,446 Elo+
Solo
Heimdallr
Heimdallr
ChudDunderson
Heimdallr
Level 108
God Stats
5W - 10L
1,104 SR
Queue Stats
74W - 82L
1,511 Elo+
Party 1
Bellona
Bellona
Cr0ker
Bellona
Level 124
God Stats
2W - 3L
1,100 SR
Queue Stats
29W - 26L
1,435 Elo+
Solo
Cabrakan
Cabrakan
Danj68
Cabrakan
Level 99
God Stats
6W - 10L
1,281 SR
Queue Stats
161W - 175L
1,469 Elo+
Party 1
Kali
Kali
FacedHales
Kali
Level 156
God Stats
3W - 3L
1,423 SR
Queue Stats
97W - 90L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Berbdan
Scylla
17
4 / 6 / 4
11,446
520
11,105
15,633
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Blackxter
Da Ji
16
3 / 6 / 3
10,066
458
4,415
19,447
6,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
DanishMamba
Cerberus
18
2 / 3 / 2
11,045
502
10,920
17,114
19,031
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
DariethWolf
Xbalanque
16
1 / 9 / 2
10,030
456
4,847
18,080
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Sauzege
Fenrir
15
2 / 4 / 4
10,289
468
4,263
18,967
14,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
APPY79
Hera
17
2 / 6 / 6
11,463
521
6,987
8,969
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ChudDunderson
Heimdallr
20
13 / 1 / 4
14,745
670
28,195
19,088
8,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Cr0ker
Bellona
19
2 / 1 / 8
12,129
551
10,111
16,646
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
Danj68
Cabrakan
16
2 / 3 / 12
10,760
489
5,627
10,689
9,699
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 1 / 4
13,293
604
11,949
16,921
8,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
12
Kills
28
28
Deaths
12
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hera
APPY79
Hera
2
6
6
0.83
L
Scylla
Berbdan
Scylla
4
6
4
1
L
Da Ji
Blackxter
Da Ji
3
6
3
0.75
W
Heimdallr
ChudDunderson
Heimdallr
13
1
4
15
W
Bellona
Cr0ker
Bellona
2
1
8
6
L
Cerberus
DanishMamba
Cerberus
2
3
2
1
W
Cabrakan
Danj68
Cabrakan
2
3
12
2.67
L
Xbalanque
DariethWolf
Xbalanque
1
9
2
0.22
W
9
1
4
11
L
Fenrir
Sauzege
Fenrir
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
62,869
89,241
Taken
72,313
47,919
Mitigated
43,237
21,587
Healing
21,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
APPY79
Hera
6,987
2,203
65
1,352
8,969
3,223
28
3,947
4,825
80,858
0
L
Scylla
Berbdan
Scylla
11,105
1,259
190
3,244
15,633
4,196
0
4,569
11,064
78,686
0
L
Da Ji
Blackxter
Da Ji
4,415
802
0
3,373
19,447
6,370
402
1,323
18,026
0
69,870
W
Heimdallr
ChudDunderson
Heimdallr
28,195
13,213
0
9,637
19,088
8,870
3,854
4,783
14,219
0
141,451
W
Bellona
Cr0ker
Bellona
10,111
1,606
0
1,686
16,646
12,970
130
6,283
10,363
0
67,747
L
Cerberus
DanishMamba
Cerberus
10,920
716
0
6,634
17,114
19,031
227
2,978
13,394
74,090
0
W
Cabrakan
Danj68
Cabrakan
5,627
569
0
1,011
10,689
9,699
40
4,010
6,341
30,740
5,561
L
Xbalanque
DariethWolf
Xbalanque
4,847
1,366
0
4,226
18,080
3,384
1,290
461
17,615
0
71,206
W
11,949
4,722
0
7,769
16,921
8,475
146
2,578
14,279
0
99,770
L
Fenrir
Sauzege
Fenrir
4,263
688
0
3,920
18,967
14,938
0
2,478
16,360
0
23,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,876
Gold Earned
62,390
573
Minions Killed
656
0
Camps Cleared
0
2,093,662
Distance Traveled
2,186,914
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,463
521
131
6
0
428,274
4
L
Scylla
11,446
520
158
7
0
416,913
7
L
Da Ji
10,066
458
102
5
0
474,729
6
W
Heimdallr
14,745
670
189
9
0
406,044
2
W
Bellona
12,129
551
139
6
0
477,872
8
L
Cerberus
11,045
502
161
7
0
402,443
3
W
Cabrakan
10,760
489
54
2
0
426,625
1
L
Xbalanque
10,030
456
116
5
0
364,064
3
W
Kali
13,293
604
143
7
0
448,099
6
L
Fenrir
10,289
468
36
2
0
435,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role