Player Matchup

Tyr
Tyr
 
Tyr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Afeatrother
Discordia
Level 83
God Stats
8W - 8L
1,677 SR
Queue Stats
127W - 147L
1,426 Elo+
Solo
Cthulhu
Cthulhu
Alisson16032008
Cthulhu
Level 65
God Stats
0W - 1L
1,736 SR
Queue Stats
157W - 168L
1,419 Elo+
Solo
Neith
Neith
Not Panduh1941
Neith
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,563 Elo+
Party 1
Shiva
Shiva
paulopv08
Shiva
Level 31
God Stats
2W - 3L
1,821 SR
Queue Stats
25W - 34L
1,563 Elo+
Party 1
Team Averages
Level 55
1,647 SR
1,494 Elo+

VS

Team Averages
Level 56
1,467 SR
1,412 Elo+
Set
Set
Fritszz
Set
Level 48
God Stats
13W - 15L
1,405 SR
Queue Stats
187W - 200L
1,402 Elo+
Party 2
Gilgamesh
Gilgamesh
GBouvierRamos
Gilgamesh
Level 45
God Stats
14W - 13L
1,484 SR
Queue Stats
21W - 22L
1,388 Elo+
Party 2
Skadi
Skadi
KonoeSubaru9790
Skadi
Level 61
God Stats
6W - 7L
1,586 SR
Queue Stats
228W - 265L
1,451 Elo+
Solo
Medusa
Medusa
Trakinass-_-
Medusa
Level 64
God Stats
4W - 3L
1,573 SR
Queue Stats
81W - 76L
1,429 Elo+
Solo
Ah Puch
Ah Puch
twitch_nahuelmlg
Ah Puch
Level 62
God Stats
6W - 3L
1,288 SR
Queue Stats
45W - 73L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 3 / 2
8,814
490
5,743
12,843
6,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Afeatrother
Discordia
16
5 / 5 / 1
9,617
534
12,059
11,529
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 0
8,694
483
10,481
12,807
15,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 7 / 1
8,226
457
5,326
11,762
3,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
paulopv08
Shiva
13
1 / 6 / 4
8,179
454
8,345
16,673
15,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
12 / 1 / 3
11,887
660
14,720
12,530
8,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
GBouvierRamos
Gilgamesh
17
1 / 0 / 6
9,499
528
6,075
13,025
8,301
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 3 / 6
9,896
550
10,958
13,791
3,944
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
15
7 / 3 / 1
9,791
544
7,935
9,026
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
2 / 5 / 2
9,729
541
8,456
13,789
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
12
Kills
26
26
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
3
2
1
L
Discordia
Afeatrother
Discordia
5
5
1
1.1
L
0
5
0
0
W
Set
12
1
3
13.5
W
Gilgamesh
GBouvierRamos
Gilgamesh
1
0
6
4
W
4
3
6
2.33
L
4
7
1
0.64
W
Medusa
7
3
1
2.5
L
Shiva
paulopv08
Shiva
1
6
4
0.5
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,954
Damage
48,144
65,614
Taken
62,161
45,160
Mitigated
27,141
16,955
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,743
474
0
6,401
12,843
6,783
0
1,816
10,869
0
59,392
L
Discordia
Afeatrother
Discordia
12,059
815
0
2,437
11,529
3,663
0
5,047
6,204
68,109
0
L
10,481
1,283
0
2,056
12,807
15,809
0
1,094
11,640
54,039
0
W
Set
14,720
7,532
0
2,310
12,530
8,351
3,124
1,357
11,066
0
95,343
W
Gilgamesh
GBouvierRamos
Gilgamesh
6,075
1,525
0
2,854
13,025
8,301
670
7,620
4,731
5,505
46,044
W
10,958
5,493
0
2,837
13,791
3,944
665
2,648
11,029
0
52,571
L
5,326
1,892
480
1,852
11,762
3,634
715
0
11,762
0
49,099
W
Medusa
7,935
3,867
0
796
9,026
2,858
208
0
9,026
0
56,901
L
Shiva
paulopv08
Shiva
8,345
1,315
369
3,360
16,673
15,271
541
606
15,999
0
31,616
W
8,456
672
60
5,218
13,789
3,687
458
9,944
3,769
54,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,530
Gold Earned
50,802
497
Minions Killed
556
0
Camps Cleared
0
1,652,134
Distance Traveled
1,705,761
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,814
490
113
6
0
374,109
1
L
Discordia
9,617
534
132
7
0
304,993
5
L
Cthulhu
8,694
483
110
6
0
312,784
3
W
Set
11,887
660
138
8
0
423,130
4
W
Gilgamesh
9,499
528
118
7
0
338,969
1
W
Skadi
9,896
550
84
5
0
319,845
8
L
Neith
8,226
457
101
6
0
314,374
0
W
Medusa
9,791
544
85
5
0
283,094
0
L
Shiva
8,179
454
41
2
0
345,874
1
W
Ah Puch
9,729
541
131
7
0
340,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role