Player Matchup

King Arthur
King Arthur
AG_Antonious
King Arthur
Level 127
God Stats
6W - 17L
1,547 SR
Queue Stats
362W - 322L
1,613 Elo+
Solo
Kali
Kali
I Z I N G2943
Kali
Level 116
God Stats
20W - 8L
1,790 SR
Queue Stats
112W - 81L
1,697 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lisandro7
Ah Muzen Cab
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 90L
1,656 Elo+
Solo
Zhong Kui
Zhong Kui
Panda7699
Zhong Kui
Level 100
God Stats
1W - 1L
1,285 SR
Queue Stats
300W - 234L
1,596 Elo+
Solo
Baron Samedi
Baron Samedi
fillmore1
Baron Samedi
Level 157
God Stats
8W - 8L
1,418 SR
Queue Stats
231W - 249L
1,584 Elo+
Solo
Team Averages
Level 125
1,508 SR
1,629 Elo+

VS

Team Averages
Level 131
1,617 SR
1,633 Elo+
Hun Batz
Hun Batz
MayoAddict6167
Hun Batz
Level 140
God Stats
1W - 4L
1,610 SR
Queue Stats
15W - 14L
1,608 Elo+
Solo
Fafnir
Fafnir
Samurinja
Fafnir
Level 148
God Stats
2W - 3L
1,702 SR
Queue Stats
58W - 63L
1,740 Elo+
Party 1
Kukulkan
Kukulkan
Selici
Kukulkan
Level 129
God Stats
1W - 2L
1,322 SR
Queue Stats
167W - 155L
1,592 Elo+
Solo
Anhur
Anhur
SilverSpartan19
Anhur
Level 154
God Stats
10W - 14L
1,500 SR
Queue Stats
175W - 174L
1,593 Elo+
Party 1
Bellona
Bellona
connorsnipe24
Bellona
Level 84
God Stats
4W - 1L
1,951 SR
Queue Stats
191W - 159L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AG_Antonious
King Arthur
12
1 / 2 / 1
6,658
605
6,080
10,048
5,368
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 1 / 6
6,042
549
4,965
7,664
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Lisandro7
Ah Muzen Cab
13
6 / 0 / 1
7,209
655
6,800
3,655
1,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Panda7699
Zhong Kui
11
2 / 1 / 3
6,291
572
5,337
5,476
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
fillmore1
Baron Samedi
10
1 / 0 / 9
6,386
581
4,626
7,507
3,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
0 / 3 / 2
5,734
521
2,751
7,505
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Samurinja
Fafnir
8
0 / 2 / 1
5,611
510
2,680
7,323
6,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Selici
Kukulkan
9
0 / 3 / 0
5,639
513
3,189
5,290
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 0
5,381
489
3,361
7,293
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
12
3 / 0 / 0
7,169
652
7,258
10,251
10,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
4
4
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AG_Antonious
King Arthur
1
2
1
0.75
W
1
1
6
4
W
Ah Muzen Cab
Lisandro7
Ah Muzen Cab
6
0
1
6.5
L
Hun Batz
0
3
2
0.33
W
Zhong Kui
Panda7699
Zhong Kui
2
1
3
3.5
L
Fafnir
Samurinja
Fafnir
0
2
1
0.25
L
Kukulkan
Selici
Kukulkan
0
3
0
0
L
1
3
0
0.33
L
Bellona
3
0
0
3
W
Baron Samedi
fillmore1
Baron Samedi
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,808
Damage
19,239
34,350
Taken
37,662
16,853
Mitigated
22,764
14,854
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AG_Antonious
King Arthur
6,080
1,018
0
2,299
10,048
5,368
0
818
9,230
3,384
41,045
W
4,965
1,949
0
3,905
7,664
3,164
0
1,344
6,320
0
37,768
W
Ah Muzen Cab
Lisandro7
Ah Muzen Cab
6,800
3,042
0
1,403
3,655
1,217
276
515
3,140
0
51,321
L
Hun Batz
2,751
473
0
2,753
7,505
2,093
0
949
6,556
0
31,628
W
Zhong Kui
Panda7699
Zhong Kui
5,337
973
0
2,441
5,476
3,302
1,026
942
4,534
30,936
7,748
L
Fafnir
Samurinja
Fafnir
2,680
387
105
2,979
7,323
6,642
0
3,091
4,232
10,447
0
L
Kukulkan
Selici
Kukulkan
3,189
338
0
397
5,290
1,701
0
625
4,665
36,717
0
L
3,361
1,746
0
330
7,293
1,807
0
4,160
3,133
0
26,587
L
Bellona
7,258
3,257
0
4,709
10,251
10,521
546
1,192
9,059
0
47,101
W
Baron Samedi
fillmore1
Baron Samedi
4,626
575
1,507
3,299
7,507
3,802
0
2,250
5,257
13,653
2,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
29,534
364
Minions Killed
350
0
Camps Cleared
0
1,085,842
Distance Traveled
1,060,871
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,658
605
107
10
0
212,783
4
W
Kali
6,042
549
67
6
0
236,806
1
W
Ah Muzen Cab
7,209
655
101
9
0
228,813
4
L
Hun Batz
5,734
521
79
7
0
200,056
0
W
Zhong Kui
6,291
572
70
6
0
202,342
4
L
Fafnir
5,611
510
12
1
0
220,753
1
L
Kukulkan
5,639
513
94
9
0
212,760
2
L
Anhur
5,381
489
54
5
0
203,249
1
L
Bellona
7,169
652
111
10
0
224,053
0
W
Baron Samedi
6,386
581
19
2
0
205,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role