Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Geb
Geb
Silver IV
 
Geb
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver IV
HTADAKATSU
Mercury
Silver IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,316 MMR
Party 3
Izanami
Izanami
Silver II
Xistro
Izanami
Silver II
Level 106
God Stats
1W - 2L
1,332 SR
Queue Stats
47W - 48L
1,418 MMR
Solo
Scylla
Scylla
Gold V
iAxessor
Scylla
Gold V
Level 49
God Stats
3W - 0L
1,910 SR
Queue Stats
116W - 125L
1,247 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,548 SR
1,396 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,548 SR
1,318 MMR
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver IV
IQSupportAndFeed
Thor
Silver IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,276 MMR
Party 2
Ganesha
Ganesha
Bronze I
NoWardsNoProblem
Ganesha
Bronze I
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,109 MMR
Party 2
Fafnir
Fafnir
Silver I
nicobelmonte
Fafnir
Silver I
Level 149
God Stats
8W - 8L
1,723 SR
Queue Stats
127W - 143L
1,332 MMR
Party 1
Hachiman
Hachiman
Gold III
vittoneloke
Hachiman
Gold III
Level 160
God Stats
26W - 33L
1,516 SR
Queue Stats
402W - 401L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 1
5,682
568
3,281
8,055
3,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Geb
 
Geb
8
1 / 1 / 0
5,271
527
1,762
5,877
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mercury
HTADAKATSU
Mercury
12
4 / 0 / 3
6,518
652
4,832
6,653
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Xistro
Izanami
10
0 / 3 / 2
5,845
585
4,010
6,614
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
iAxessor
Scylla
13
3 / 0 / 1
6,699
670
2,021
2,937
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetAgniKaliGilgamesh

VS

Bans
AthenaCliodhnaTyrPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 1 / 4
5,847
585
3,151
2,001
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 3
5,343
534
1,773
6,074
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 1
6,142
614
4,504
7,612
6,903
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
8
1 / 1 / 3
5,322
532
1,774
4,641
2,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
vittoneloke
Hachiman
10
3 / 2 / 1
5,868
587
6,023
6,626
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
5
5
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
1
1.5
W
Geb
 
Geb
1
1
0
1
L
Nu Wa
 
Nu Wa
1
1
4
3
W
Mercury
HTADAKATSU
Mercury
4
0
3
5.5
L
0
2
3
0.75
L
0
3
1
0.17
W
Izanami
Xistro
Izanami
0
3
2
0.33
W
Scylla
iAxessor
Scylla
3
0
1
3.5
L
Fafnir
1
1
3
2.5
L
Hachiman
vittoneloke
Hachiman
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,906
Damage
17,225
30,136
Taken
26,954
10,443
Mitigated
13,018
9,881
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,281
1,038
0
3,481
8,055
3,461
0
4,519
3,498
0
22,854
W
Geb
 
Geb
1,762
497
0
1,042
5,877
2,447
0
808
4,991
12,467
0
L
Nu Wa
 
Nu Wa
3,151
596
0
231
2,001
483
126
731
1,270
32,782
0
W
Mercury
HTADAKATSU
Mercury
4,832
2,339
0
2,985
6,653
2,126
0
1,246
5,301
0
35,770
L
1,773
480
0
295
6,074
1,705
0
1,094
4,980
0
30,408
L
4,504
454
0
2,480
7,612
6,903
0
81
7,090
38,494
0
W
Izanami
Xistro
Izanami
4,010
2,758
0
1,873
6,614
1,764
30
1,198
5,378
0
42,990
W
Scylla
iAxessor
Scylla
2,021
355
0
500
2,937
645
0
1,274
1,539
42,742
0
L
Fafnir
1,774
309
0
1,665
4,641
2,631
0
850
3,791
10,523
0
L
Hachiman
vittoneloke
Hachiman
6,023
2,341
0
3,330
6,626
1,296
0
1,027
5,599
0
38,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,015
Gold Earned
28,522
344
Minions Killed
310
0
Camps Cleared
0
1,111,096
Distance Traveled
942,313
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,682
568
51
5
0
217,144
4
W
Geb
5,271
527
16
2
0
231,424
3
L
Nu Wa
5,847
585
67
7
0
165,302
4
W
Mercury
6,518
652
79
8
0
272,974
1
L
Thor
5,343
534
65
7
0
241,323
2
L
Ganesha
6,142
614
82
8
0
204,472
3
W
Izanami
5,845
585
99
10
0
190,867
1
W
Scylla
6,699
670
99
10
0
198,687
3
L
Fafnir
5,322
532
16
2
0
162,085
4
L
Hachiman
5,868
587
80
8
0
169,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role